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As someone said, it is a colony killer, especially if it occurs this early.
You are now the Indiana Jones of Rimworld modding.
And you can quote me on that. Thanks, man.
Discord has spoken, this mod needs attention for the unfun events
I found it has a same defName
I find it hilarious. Don't change a thing about it.
Current status:
Earthquake - working, possibly too well
Mechanoid Swarm - kinda working, janky, need fixes
Rage Virus - was broken, now fixed
Raid Command - issues on save/load, needs fixes
Raider Kidnappers - working, needs refinement
Raider Syndicate - broken, not kicking off the drop raid
RiskReward - working, but needs refinement (text strings, percentage determination)
Suspicious Crates - working
When I knock the RaidCommand , raider just spawn in it , but it like a wall ,so the raider just stick on it and starve to death .
( at first ,the RaiderCommandCenter is belong to Biotech DLC faction PirateYttakin , and I'm a mod fiction )
(Please let me know if you see any weirdness in the text, there was ... a lot. I'm sure to have messed something up.)