Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

VFX Cleanup - Removal Graphic Effects
45 Comments
Skyn0s  [author] 9 Jun @ 3:54am 
@Peiper: Thank you very much.
@Cheese: Hmmm I don't remember (it's been a while) if it's possible, but if I can do, I'll do it with pleasure.
Skyn0s  [author] 9 Jun @ 3:52am 
@RatKnight:
I'll see what I can do, good suggestion by the way
Peiper 12 Aug, 2024 @ 9:54pm 
best mod ever
Cheese 11 Aug, 2024 @ 6:16pm 
Could you in this mod, or separate one remove general faces on the campaign maps? More times then not when a general is close to another or a city it becomes difficult to click behind them.
Skyn0s  [author] 9 Aug, 2024 @ 9:28am 
@AwwHEEEALNaw: Thank you brother. You are right, worth a try wasn't really successful in showing what I hided concretely.
Glad you tested it !
AwwHEEEALNaw 9 Aug, 2024 @ 3:16am 
almost didn't bother installing this as the screenshots didn't seem to change much but my god when I got in game it makes a big difference. Awesome mod!
Breepzz 6 Aug, 2024 @ 9:09am 
@Skyn0s:
Thks for the change list update ;)

Love this mod.
Maybe is possible to remove (or change like smaller) the MASSIVE red icon on aeras/buildings in battle map? .... Completly not immersive from CA ahah.
Removing the abilities and status icons above units in battle is a good idea (all the rest we can indeed hide it with vanilla panel)
Breepzz 6 Aug, 2024 @ 9:08am 
@Ricardo:
Yes I think animals etc on campaign map are great, it adds some dynamic and make deeper map with representation of fauna aeras diversity ;)
Skyn0s  [author] 4 Aug, 2024 @ 6:42am 
@Gerch: I'm happy to share them brother :)
Enjoy !
Skyn0s  [author] 4 Aug, 2024 @ 6:41am 
@Ricardo: In fact I didn't tried it to be honest. In my opinion it gives a little animation to a map that otherwise would lack "energy" if you know what I mean. I like some movements in the environment.
What I don't like is the overabundance of UI without bringing an indispensable detail to the table.

My goal it's to simplify it, to its core. But most of the time it's painful to find the correct specific entry to do so, that's why I can't really do everything I would like to.

At the moment, I'm trying to hide the abilities and status icons above units, as the panel to do so and hide UI into battles don't make any change for what I've tested.
Gerch 4 Aug, 2024 @ 5:53am 
Your mods are great across the TW series, bro
Skyn0s  [author] 3 Aug, 2024 @ 2:11am 
@Guiflick: I did create the alternative border mod with only external and far less visible : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3301984173

@Breepzz: I made the list of changes so you can keep track of it directly on the presentation panel ;). Not much for now but the mod will expand itself soon.
Skyn0s  [author] 1 Aug, 2024 @ 6:08am 
@Breepzz: I'll do it mate. You are right, nothing fancy but it needs to be clearer.
Breepzz 1 Aug, 2024 @ 5:19am 
Can you make a list of changes? That's important ;)
Skyn0s  [author] 31 Jul, 2024 @ 5:06pm 
@Guiflick: I'll upload a variant of the mod later then ;)
Guiflick 31 Jul, 2024 @ 3:39pm 
Oh I'll test it for sure, thanks man!
But yeah, internal borders invisible and external just a tad less visible would be perfect!
Skyn0s  [author] 31 Jul, 2024 @ 2:18pm 
@Guiflick: Hello brother, you have specially my other mod for that, you hide completly the borders. Someone suggested also making the external borders visible (maybe less) and not the internal ones... I let you test it ;)
Guiflick 31 Jul, 2024 @ 2:08pm 
Skyn0s what do you think about making the region borders a bit less visible? I think that would make the game more immersive.
Anyway, great work with the mod!
Masquerade 31 Jul, 2024 @ 4:28am 
You're welcome. It definitely looks better overall though without having the big circles dotted around
Skyn0s  [author] 30 Jul, 2024 @ 9:57am 
Thank you for your feedback Masquerade ;)
Good to know !
Masquerade 30 Jul, 2024 @ 9:07am 
So after playing it makes it a TEENY bit harder to tell whats sacred land or not. you can still see the star icon if you zoom out all the way so it's not a big deal
Skyn0s  [author] 29 Jul, 2024 @ 12:13pm 
*not "better" but you need to read "harder" in my previous message of course :dssmile:

Ok then let me know bro after your test :steamthumbsup:
Masquerade 29 Jul, 2024 @ 12:11pm 
Will do. I'll give it a go tonight and see how I like it
Skyn0s  [author] 29 Jul, 2024 @ 11:47am 
@Masquerade : I don't think it does make it better, but I'm always hearing opinions and feedback so don't hesitate to tell me after a little testing ;)
Masquerade 28 Jul, 2024 @ 11:54am 
Oh I see it now! does it not make things a little harder as those circles mean it's sacred land
Chabert 28 Jul, 2024 @ 11:22am 
@Masquerade look at the lords and cities. The "circle" around them was removed.
Skyn0s  [author] 28 Jul, 2024 @ 11:13am 
It hides some VFX effects and/or change them to something cleaner.
Masquerade 28 Jul, 2024 @ 10:09am 
I cannot see any changes between these pictures? what exactly does this do?
Skyn0s  [author] 28 Jul, 2024 @ 3:20am 
@Guiflick & Chabert : Very nice to hear it guys, the mod is little but is here to make it so the "immersion" and pleasure is not wasted by non necessary effects that tend to give the feeling of the mobile game we want to avoid.

If you see, and feel some other effects can be hidden, just tell me i'll see if I can add other changes.
Guiflick 27 Jul, 2024 @ 8:08pm 
Hey Skyn0s thank you very much for this mod, this made the game so much better for me, I can't thank you enough!
Chabert 27 Jul, 2024 @ 1:29pm 
Thank you for the pictures!
Great mod.
Skyn0s  [author] 27 Jul, 2024 @ 1:18am 
ok guys, thank you for your comments and indications, I was able to upload the fix, don't hesitate to tell me if it's convenient for you now.

And also if you have suggestion to hide/change some effects don't hesitate to ask me ;)
Rudi Böllert 27 Jul, 2024 @ 12:40am 
@Skyn0s no irony here, just tried to be friendly :D
xpldrox 26 Jul, 2024 @ 5:55pm 
Yup, not irony, we need the deployment zone, since is use before the battle begins!
Great mod, thx <3
Skyn0s  [author] 26 Jul, 2024 @ 4:50pm 
@Rudi Böllert : Hello, I can't tell if you are using irony or not with your thank you.
If it's not irony and deployment zone indicators are a necessity, I prepared a fixe that I'll post ;)
Rudi Böllert 26 Jul, 2024 @ 3:53pm 
Does this remove the deployment zone indicators? I now have to look at the map so I can tell where the end of the zone is. Thank you!
Skyn0s  [author] 26 Jul, 2024 @ 1:39pm 
@p_d_r: sure thing bro, i'll do it toomorrow ;)
p_d_r 26 Jul, 2024 @ 1:22pm 
This looks way better, can you port it to the base Pharaoh game too?
Skyn0s  [author] 26 Jul, 2024 @ 10:15am 
Mainly it's around the selecting light, the circle for the capital etc.
For the moment I didn't touch that much but will pursue if you like it.
Skyn0s  [author] 26 Jul, 2024 @ 10:14am 
I'll do don't worry guys...
IIRhagoss 🧉 26 Jul, 2024 @ 9:28am 
image examples?
Chabert 26 Jul, 2024 @ 9:11am 
Could show the differences?
geottts 26 Jul, 2024 @ 8:09am 
image examples?