Total War: WARHAMMER III

Total War: WARHAMMER III

Legendary Characters SFO Submod(Updated for 6.2)
236 Comments
'Nsu 28 Oct @ 10:05am 
Can confirm heroes missing, even after disabling Red Guard via Mod Manager
moominbadger 26 Oct @ 3:20pm 
@machotacoman256
(I'm using the WH3 Mod Manager by prop joe, the steps might be different if you're using something else.)
In your list of mods, select the gear symbol to the right of 'Legendary Characters - 6.3'. On the 'Units, Per Group' tab, around 80% of the way down the list, there's a file named 'wh2_skv_mors_redguard_ror Red Guard (Stormvermin)'. I found that after I unticked this unit I was able to start the game and load my existing campaign as normal.
bnw82002 26 Oct @ 12:23pm 
@bane of kree - yes. I just tested this out today. It crashes and/or heros missing. zhao is a good test since he starts with one. Definitely needs an update, wish I was smart enough to figure it out. XD
machotacoman256 25 Oct @ 7:37pm 
@moominbadger
I don't see the option to disable the redguard for in the mcm
moominbadger 24 Oct @ 3:57pm 
I found that I wasn't even able to launch the game after the main mod's most recent update. Disabling the Red Guard (Skaven RoR unit) from the mod configuration menu seems to have solved the issue.
JazzMonk 24 Oct @ 11:16am 
It seems the main mods recent update's causing issues?
Bane of Kree 24 Oct @ 6:50am 
@bnw82002 Ar you using Legendary Characters 6.3 ? ( Not the one linked in the required items part)
bnw82002 23 Oct @ 8:12am 
I am getting some weird crashes with this now. Anyone else?
ElTustador 6 Oct @ 7:21am 
It works without crashing with Legendary Characters 6.3 but I think the Lords' powers and stuff needs to be updated for SFO 6.3. For example on my Vamp Counts campaign Vorag Bloodytooth is not on par with the other Strigoi Ghoul Kings, no reason to use him.
Garak 27 Sep @ 2:20pm 
It does work, do not use the legendary character link from this page, find the one updated to 6.3
galberg3 24 Sep @ 4:15pm 
crash,update pls!
shenhouex 24 Sep @ 7:59am 
@r.eeelllll Do you download Team SCM's Legendary Characters - 6.3 and Legendary Characters Assets - 6.3?replace the old。
r.eeelllll 23 Sep @ 6:26pm 
@shenhouex false information. This mod needs an update to fix the crash.
shenhouex 21 Sep @ 6:49am 
it‘s OK。can work with
Legendary Characters - 6.3,require Ivan Radinov - Commander of the Gryphon Legion
@Josen @Rosenhammer
Josen 19 Sep @ 5:16pm 
definitely needs an update
Rosenhammer 19 Sep @ 3:09pm 
does this need an update now that sfo and legendary characters base mod are on 6.3 or does it work fine?
EARLtheCHOSEN 30 Aug @ 5:56am 
@AraNG Forgot about that option! Thanks, I'll try it out and let you know.
Thanks!
AraNg  [author] 29 Aug @ 1:14am 
@EARLtheCHOSEN btw as a temporary solution you can summon that hero by using console mod. if you don't know how to use it, then let me know which hero is the problem
AraNg  [author] 29 Aug @ 1:09am 
@EARLtheCHOSEN i didn't check with Old World, but in that case, i think it's an original mod's error

@niadra ok i'll add that this weekend
EARLtheCHOSEN 28 Aug @ 5:11am 
Does this mod work with Old World? I get quests for the Khorne heroes but they don't appear to spawn when quests are completed.
niardra 26 Aug @ 8:08pm 
dmitry tzaryov's bonuses don't apply to the SFO added Kossars (Sabers & Shields)
AraNg  [author] 26 Aug @ 12:11am 
@Excel.exe thanks, description updated
Excel.exe 25 Aug @ 11:39pm 
Great mod, thank you. You should also put in the description to disable Naryaska Leysa as well, since she was also added by CA
MexaZz 15 Aug @ 8:00am 
sorry, i see what my problem is now, i was missing ivan radinovs, thank you author! you rock
AraNg  [author] 15 Aug @ 1:25am 
@MexaZz and with required items?
MexaZz 14 Aug @ 8:17pm 
hello dear author: this mod is causing problems, i alrready tested just this and sfo and the game does not launch.
AraNg  [author] 5 Aug @ 6:10pm 
@Kaybern use mod configuration tool, you can find config button at the left upper side of main menu
WaguWagu 5 Aug @ 5:31pm 
thanks for update
Kaybern 5 Aug @ 12:27pm 
How to disable characters then?
高坚果 5 Aug @ 7:10am 
OK thx
AraNg  [author] 5 Aug @ 6:54am 
@高坚果 since I’m not very familiar with dark elves, I can’t predict what other effects deleting this key value might cause. so please let me know if any issues come up.
AraNg  [author] 5 Aug @ 6:53am 
@高坚果 Oh, I see. this is a table that was modified by the previous mod author. I’m not sure what their intention was, but I’ll delete the key value. thanks for your report
高坚果 5 Aug @ 6:34am 
However, the skill effect of the original mod does not include a +100 faction slave capacity. But when your SUBMOD is installed, it adds the effect of increasing the faction slave capacity.
AraNg  [author] 5 Aug @ 6:09am 
@高坚果 it's original mod's skill effect. it is not a bug, just original mod's intend i think
高坚果 5 Aug @ 5:48am 
Hello. I just carefully checked my MODs and only enabled Legendary Characters, Legendary Characters SFO Submod, and other necessary MODs. The problem still persists. Here is the link to my screenshot.thx
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3542627052
高坚果 5 Aug @ 4:39am 
@AraNg OK thx
AraNg  [author] 5 Aug @ 3:56am 
@高坚果 i think that bug is not caused by this submod i didn't edit any quest thing
高坚果 5 Aug @ 2:23am 
Hello. There is a bug regarding the Druchii. Laithikar Fellheart's personal quest line increases the slave capacity limit. This causes the slave count to reach the limit directly after acquiring slaves, making it impossible to use the second post-battle option to replenish troops.
Saiphos 3 Aug @ 3:55am 
Yeah CHARSIFUFAN, i just booted up and completed my own campaign today, so i can honestly say that this mod is not the problem. Thank you AraNg for keeping this up to date. <3
Oom (Hot_Cold_ToastyTV) 2 Aug @ 11:44am 
Game runs fine for me.
Oom (Hot_Cold_ToastyTV) 2 Aug @ 11:41am 
Y'all probably got another mod that's messin' ur stuff up.
PQUNDCAKE 2 Aug @ 9:51am 
I had ivan on and it still crashed before, went without the mod since 6.1, not sure what was wrong but works fine now, cheers
CHARSIUFAN 2 Aug @ 9:02am 
This mod caused a crash for some reason lol

I was playing a mod list last night and this was the only thing updated today.

I turned this mod off and it ended up working
AraNg  [author] 2 Aug @ 7:08am 
I didn’t have any crashes even before the update. maybe the people reporting crashes forgot to include Ivan?
AraNg  [author] 2 Aug @ 7:05am 
@Logen Neuf-Doigts i accept your part of suggestions like missile resistance or benefit from something but except for missile resistance(it's just my fault), the similar stats to the regular skullcrusher are intended by the original mod even including things like benefits(maybe original modder forgot that?), so I didn’t change them.
Demonair 6 Jul @ 10:35am 
still doesnt work any way to edit the files for a fix?
Stigly 2 Jul @ 5:40am 
Any ETA on when this will be patched for SFO 1.36 and the latest CA patch? took me a good minute to find the bad apple in my modlist of 164 mods, but I'm sorry to say it is this one... All the love for putting in the work on an SFO submod though! So no complaints from me here, I understand that this shit takes time and we're all just passionate unpaid fans ;)
Bane of Kree 7 Jun @ 8:27am 
This one is still working for me on 6.1.5. with atound 115 modlist. The other ones were crashing to desktop.
Kyrby 3 Jun @ 2:22pm 
Unfortunately, this mod crashes even though I only activated the minimum: this mod, the base mod with its assets, and SFO.
the grim 27 May @ 3:23am 
Does this mod disable stuff CA already added? It's playable without SFO, right