RimWorld

RimWorld

ilyvion's Laboratory
8 Comments
ilyvion  [author] 19 Jul @ 12:53pm 
@BigHeadZach: It's probably *best* if it goes early on, yes. I assume that's true for most framework/library mods tbh.
Big Head Zach 19 Jul @ 12:33pm 
Should this be loaded right after the DLC's? Was getting random errors from other mods relating to methods this one was overriding until I put it right after HugsLib in the beginning.
Thels 19 Jul @ 2:43am 
@ilyvion: Thanks for getting back to me! I'll accept that it is intended, and not worry about that particular warning. :)
ilyvion  [author] 19 Jul @ 1:58am 
@Thels -- not actually a bug, just Rimworld unable to detect that I'm doing something correctly, just a bit out of the ordinary. The word "probably" is pulling a lot of weight there. I have an idea for how to get rid of the message though, but I won't release an update just to remove the warning, so it'll remain until I release a new version for an actual reason.
Thels 19 Jul @ 12:35am 
This mod generates the yellow issue "Type Resources probably needs a StaticConstructorOnStartup attribute, because it has a field <GraphDot>k__BackingField of type Texture2D. All assets must be loaded in the main thread."

Tested with the following modlist:
Harmony
Core
ilyvion's Laboratory
Leutian Kane 29 Jun @ 12:21am 
np
ilyvion  [author] 28 Jun @ 10:59pm 
@LeutianKane Thanks for pointing out the missing 1.6 tag. 🙂
Leutian Kane 28 Jun @ 9:25am 
might want to flag this as supporting 1.6 in the details it still only shows 1.5 even tho changenotes say 1.6 support