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There is no reference to this mods shortcode in my log (XDzKyhM) other than when it was loaded.
i did see this at the end of the log which was when l quit the game to make this post.
[GT_ERROR ] InteractableMaxSurfacesRadius(12000) is not enough. ExitZoneInteractable(UITravelObject_01, handle=1727900089) farther interact position distance is 13077
What am l doing wrong
- Missing character pictures
- Scripting dead end if we talk to Flyguider without selecting a sector and paying the price for his services. It should now be possible to talk to him again in D2 and
- Missing dialogue with TourGuide on the second map
@PVisFreshPrince: Please try if this issue persists after updating. I think steam and the editor temporarily broke the mod when I was working on a fix.
Furthermore, I added an additional price to be paid for later flights (from later airstrips)
Hopefully my explanation can direct you to a solution. Otherswise thank you for creating this mod for the community!
@Kazar: What did you do during the first interaction? If you didn't chose a sector and (or) not pay the price for a flight, there may be a dead end in scripting. I'll try to debug that one. Hope you had a savegame to load...
@javier_ea: @permanent666: Someone smarter than me explained to me that in order to change the satellite map, a new campaign has to be set. I wanted Flyguider & co. to be fully compatible to the vanilla campaign, so I dropped the idea of changing the satellite map. It may be possible to get it to work anyway, but I'll have to find out and test that first.
I suggest to start a new game, but it may even work with an existing game. You'll notice a new city out in the sea, that's where the mod comes into play. You can reach it by boat, and the mod starts from there. The mod does not alter any vanilla maps, just previously unused (empty) ones. It also doesn't change any vanilla characters, items etc. all content is either new or was unused in Ja3 Vanilla.
So we can just load this into a new or save game? Plugs into vanilla no issues?