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2. Long ass modlists cause subeditor to long so long that description refresh breaks some async stuff so i added even longer timer to that as "fix"
giveitem "Медицинский контейнер" (the original translation)
and it does not autofill.
What it DOES autofill is
giveitem "Аптечка первой помощи" (the informative descriptions translation)
which does not work.
Maybe I'll submit some changes to the existing translation to keep it in line with the Neurotrauma translation if I'm bored enough in some time, maybe tomorrow or the day after. Anyway it is mostly close to the normal Neurotrauma translation so it's not a big deal either way.
Though I'll need to figure out how to pull request only the specific files instead of the whole thing
but also spawn/giveitem command supports localized names and original non localized identifiers
Just start typing localized name and tab to fill in
Also wanted to let you know that the Russian localization of your mod does some unnecessary renames ("medical container" became "first aid kit" in literal translation). This is not really critical but makes it impossible to give yourself items via console unless you know their Russian names in original neurotrauma localization (giveitem "first aid kit" produces an error that the item does not exist but giveitem "medical container" still works).
That's about it, love your mod, it's a great help for people who want to learn neurotrauma and it's addons.
Add your localization files to Localization folder
in Lua/modconfig.lua find infections, and add "Russian" as supported language.
Load game with russian language, check descriptions on items
the creator for NT forked was kind enough to add this to NT upon my request but it was never included in any patch notes
Initial exception: Too many tasks in the TaskPool:
LoadTextureAsync
LoadTextureAsync(times thousand times)
and that's it)
https://imgur.com/a/TzUbm2b