Barotrauma

Barotrauma

NT Informative Descriptions
32 Comments
Azi Karnage 18 Oct @ 2:20am 
HundredFields
Ydrec  [author] 11 Aug @ 2:52pm 
1. This mod doesnt do anything with neurolite
2. Long ass modlists cause subeditor to long so long that description refresh breaks some async stuff so i added even longer timer to that as "fix"
CHALLENGER 11 Aug @ 1:59pm 
Causing sub editor crash. I see the discussion from last year about it, maybe it was fixed with NT? Maybe it's because I'm using Neurolite and not NT.
Ydrec  [author] 8 Aug @ 3:52am 
if you are testing on server, server processes spawn command and server doesnt get ntid loaded (code has early return for server). So client has different localization from server. Thats normal and would happen even on english loc so won't fix.
FireHoundzz 7 Aug @ 9:15am 
the thing is I AM typing the localized name and pressing tab however the thing I need to type is
giveitem "Медицинский контейнер" (the original translation)
and it does not autofill.

What it DOES autofill is
giveitem "Аптечка первой помощи" (the informative descriptions translation)
which does not work.

Maybe I'll submit some changes to the existing translation to keep it in line with the Neurotrauma translation if I'm bored enough in some time, maybe tomorrow or the day after. Anyway it is mostly close to the normal Neurotrauma translation so it's not a big deal either way.

Though I'll need to figure out how to pull request only the specific files instead of the whole thing
Ydrec  [author] 7 Aug @ 6:42am 
I think whoever was doing ntid russian translations didn't compare at all with neurotrauma existing russian loc for name paritty, you can submit such disrepances as draft

but also spawn/giveitem command supports localized names and original non localized identifiers
Just start typing localized name and tab to fill in
FireHoundzz 7 Aug @ 6:05am 
I've created a PR on github yesterday, everything seemed to work fine and I've fixed a bunch of typos I made. I've tried to stick to existing translations of your mod, NT Infections and Neurotrauma to hopefully keep it on the same page and all.

Also wanted to let you know that the Russian localization of your mod does some unnecessary renames ("medical container" became "first aid kit" in literal translation). This is not really critical but makes it impossible to give yourself items via console unless you know their Russian names in original neurotrauma localization (giveitem "first aid kit" produces an error that the item does not exist but giveitem "medical container" still works).

That's about it, love your mod, it's a great help for people who want to learn neurotrauma and it's addons.
Ydrec  [author] 6 Aug @ 4:58am 
Fork and make local copy of the mod, strip hash and workshopid from filelist
Add your localization files to Localization folder
in Lua/modconfig.lua find infections, and add "Russian" as supported language.
Load game with russian language, check descriptions on items
FireHoundzz 5 Aug @ 1:13pm 
hey, I made a russian translation of your mod for NT Infections but I don't know how to test it really. Should I make a pull request on github regardless or somehow test it? If so, please explain the steps to do it. Thank you in advance
ThousandFields  [author] 12 Jul @ 4:29am 
its necessary for client side functionality, if you have this mod on your client but the server doesn't have it, then it would normally get pushed to the bottom
aHa/\uTeK_TuTeK 12 Jul @ 4:13am 
Thanks for the explanation, but is it really necessary? I always keep this mod above NT and its add-ons.
Ydrec  [author] 12 Jul @ 3:47am 
Mod adds new text files which need to override existing ones by being above them and as this mod is clientside i had to force it to the top at runtime. This doesnt cause conflicts as mod literally only adds text files and only for specific enabled mods.
aHa/\uTeK_TuTeK 12 Jul @ 1:50am 
Why does your mod rise to top in the mod order list by itself?
ThousandFields  [author] 31 Mar @ 9:08pm 
update is out, important info with a new config by ydrec that changes the mod's behavior when installed on servers, read mod description for info, i put the details there
ThousandFields  [author] 26 Mar @ 12:17am 
yeah, that's planned for the next update, which i will probably release in a week, and also try to add nt infections support
miki 16 Mar @ 6:28am 
hi would u be able to add description to multitool for fixing dislocations? it's not an item listed in the NT trello but it works identical to wrenches!

the creator for NT forked was kind enough to add this to NT upon my request but it was never included in any patch notes
microwave 22 Nov, 2024 @ 5:01am 
Any plans for NT infections to be added?
ThousandFields  [author] 15 Nov, 2024 @ 8:05pm 
apologies for late response, there are plans in the future to change how the mod works when used by servers, so for now the commented line will not be added back (though i did remove it by accident)
Numidyum 28 Oct, 2024 @ 7:54am 
There are no commented lines in filelist
Ydrec  [author] 16 Aug, 2024 @ 7:52am 
Yes we would be happy to add any translations. If anyone want to help with translation, please use latest files from github as these are more up to date most of the time.
CYBERSOLDIER 31 Jul, 2024 @ 3:27am 
hey man i can help you with Turkish and Azerbaijani translations if you want
Kocky_Doge(Science Team) 31 Jul, 2024 @ 12:49am 
yeah maybe just my issue, really couldn't figure our why, thx for the reply by the way
Ydrec  [author] 30 Jul, 2024 @ 3:40am 
Cant replicate and this mod doesnt load textures at all. Check your other mods.
Kocky_Doge(Science Team) 30 Jul, 2024 @ 2:43am 
I don't know why but this mod causing my game stuck when i open the submarine editor(i lucky manage to get one crashlog, usually game not crash, screen not update, so couldn't even use the console,
Initial exception: Too many tasks in the TaskPool:
LoadTextureAsync
LoadTextureAsync(times thousand times)
and that's it)
ThousandFields  [author] 27 Jul, 2024 @ 3:53pm 
I do plan on doing that one day, but it'd be a separate mod (maybe something like Informative Vanilla Descriptions) since having NT in the name would be misleading
Ydrec  [author] 27 Jul, 2024 @ 3:47pm 
We dont have additional descriptions for vanilla items, maybe @ThousandFields would make them someday but rn only neurotrauma is supported
Lord Random 27 Jul, 2024 @ 3:27pm 
Can this be used without NT as a simple extra explanation tool for standard afflictions too, or is NT required.?
Ydrec  [author] 25 Jul, 2024 @ 7:37pm 
Fixed a bug which made it not work in MP for clients. Oops
IgRA 25 Jul, 2024 @ 4:06pm 
clientside lua was installed
IgRA 25 Jul, 2024 @ 4:06pm 
for me descriptions dont change, dunno how to fix that, i tried swapping mod order (neurotrauma i use is by guns)
https://imgur.com/a/TzUbm2b
Mad_Mike 25 Jul, 2024 @ 1:11pm 
A great mod for those new to NT who want to learn the ropes, and I also prefer the better descriptions even though I don't need them.
Whirlwind_C 21 Jul, 2024 @ 9:18pm 
this is everything i wanted the in-game guide mod to be