X4: Foundations

X4: Foundations

Faction: Sajuuk Ascendancy
29 Comments
Shemone 8 Jun @ 6:06am 
Love this mod and the other 2 mods you've created, they add a bit of spice to the game and I love the 3 way fights that can now occur in the galaxy.

I know the mod hasn't been touched in a while, but wondered if you had any idea why the SE ships that spawned, on what I assume is the initial world creation, don't have engines? The other two faction ships work perfectly and I haven't seen any oddities from them. Just seems to be the Xenon ships for the Sajuuk, I'm working on purging the world of broken ships, when I can find them and I'm manually trying to fix their economy so that they can start producing the ships themselves.


Also one other thing, I'm not sure if the shipyard has Solid storage, so it may be impossible to manufacture Xenon vessels, haven't checked the Wharf yet as it's long since been destroyed.
Zerox 3 Jun @ 10:11pm 
Hey man just to let you know i suscribed to the 3 factions mods you create and they give me a massive drop of fps. Started a custom game as you said and i already had dynamic wars but still im talkin from 75fps to 30-40. Idk if adding the faction mid game could solve this but anyways i have other mods like vro and reemergence but looks like they shouldnt be a problem based in your description. Just letting you know, played a little bit with the mods and are a greate idea but i hope you can fix them before i can use them again. thx in advance
Joey Stink-Eye Smiles  [author] 30 Apr @ 5:46pm 
A simple japanese translation was added, faction rep should also be find-able now
-=[TTD]=-SANKA 12 Sep, 2024 @ 10:27am 
Hello folks,
Is it intentional that the faction representative is nowhere to be found?
AkagiVoid 3 Aug, 2024 @ 9:40am 
@Joey Stink-Eye Smiles,
Hmm, U could use google translator 2 make a roughly make a JP version btw. >w>

> For those who are interested in dis topic and would love to language their mods here you go. ^w^
There's a few mods out that is not CAT packed dat haves the "t" folder in em so U can look at those for preferences. >w>
It looks pretty simple to do, like "0001.xml" is basically English, "0001-L086.xml" is Chinese, so the one for Japanese is "0001-L081.xml". :3

(I found JP xml in "extensions\more_turrets_vanilla_v2\t" from mod named " Stronger Capital Ships - MTFCS Remastered [www.nexusmods.com]" in Nexusmods. ^w^ )
Joey Stink-Eye Smiles  [author] 3 Aug, 2024 @ 7:52am 
i was just about to ask if you had a different language version. i'll be adding all language 0001 files to the t folder but they'll all be in English. sorry for that, i made a dumb assumption that they had changed file dependencies. update coming soon.
andoh01 2 Aug, 2024 @ 11:47pm 
To Joey Stink-Eye Smiles

I simply subscribed on this page.
I am using the Japanese version.

Maybe "t File" is missing.
Please L081 file.
The contents are in English
Joey Stink-Eye Smiles  [author] 2 Aug, 2024 @ 7:43pm 
i changed the mod's naming directory just in case there's been some other mod that might've been using the same number.

if you're now seeing the name displayed as this "=ReadText791555-1002="
it's either because there's something with the new beta update i won't be aware of until it's officially released or there's a problem on your end.
Joey Stink-Eye Smiles  [author] 2 Aug, 2024 @ 6:20pm 
andoh, are you using the beta update? that error shouldn't be showing up, everything looks fine in the mod files.
Joey Stink-Eye Smiles  [author] 2 Aug, 2024 @ 5:00pm 
I'll update the files, it's possible the naming file was left out in a previous update. That error is simply the function trying to pull the name. If that issue persists let me know and possibly check the other factions for me if it's no trouble.

In terms of behavior, I believe they're a very aggressive faction. I set it to max fleet aggression and relatively high incursions of small formations. They'll defend any xenon structure and possibly any xenon fleets, and turns out xenon will do the same for them. They work to supplement xenon space as an allied faction, consider any of their space to be xenon space.
andoh01 2 Aug, 2024 @ 12:44pm 
The name will be displayed as "=ReadText6543601-1002="
AkagiVoid 28 Jul, 2024 @ 7:30am 
So how hostile are they? ?w?
Like I know the Xenon mostly acts like crazy tiger dat throws em selves at U, until they die. >w>
Does dis faction act the same way? ?w?
(Is looking 4 mods which works in 7.0 dat makes xenon mar of a threat dan a squashy panda dat they was or still is known to be, I'm aiming for a BSG vibe where resources and manage is a must and mistakes could mean the end of you or one/mar of your fleets. X3 )
Oldrelic 27 Jul, 2024 @ 5:02am 
Bring Sajuuk To Bear
Joey Stink-Eye Smiles  [author] 24 Jul, 2024 @ 5:00pm 
Kuda DeadAir Tweaks is different from Kuda AI Tweaks, I can't speak to the AI overhaul's impact on performance but I haven't noticed it like I have with the DeadAir Tweaks, I believe it's needed for compatibility reasons but I might be dumb and forgot.

I actually still have Kuda DeadAir Tweaks enabled as you might need it as an extension for compatibility, like I said, but when you load your game you can then go into extension options and disable all the deadair tweaks there. That's assuming you have Sir Nuke's API installed, which I think is a requirement for those mods anyway.
NoOrdeR 24 Jul, 2024 @ 8:07am 
"Kuda DeadAir Tweaks" is this the one Kuda AI Tweaks on nexus ? it causes performance impact thats noticeable ?
Joey Stink-Eye Smiles  [author] 23 Jul, 2024 @ 7:25pm 
some big fixes coming to all 3 factions, if this breaks anyone's save please let me know. there's a possible work around i can implement that may resolve that issue.
Eldahmyr 23 Jul, 2024 @ 1:15am 
OK ! Thank you for your answers ;-)
Joey Stink-Eye Smiles  [author] 22 Jul, 2024 @ 5:17pm 
@DouDou39

I think worst case if there's absolutely no sectors for them they'll have some ships spawn in randomly and will try to build stations, from the ground up, in places the faction logic will think they can get away with. It would probably be somewhat similar to the SCA.
Eldahmyr 22 Jul, 2024 @ 1:26am 
Thank you for all your quick responses, I will continue my game so as not to risk damaging the scenario and will install your mods as soon as I have finished.

I have a lot of empty sectors because I added a lot via mods. However, if when I add your mods I no longer have any, will your 2 factions which can have sectors appear or not?
Bozz 💀 21 Jul, 2024 @ 11:28pm 
Looks really cool will test in my next game
Joey Stink-Eye Smiles  [author] 21 Jul, 2024 @ 8:15pm 
If you have to pick only one of the 3 factions, it would be a matter of flavor.

Athena might be the least flushed out of the 3, but that's only because I'm not 100% sure they can use the Erlking like I designated them to.

Sajuuk use Terran/Xenon ships of every class, Bor'ak use Boron/Kha'ak ships of every class (including XL), Athena (are supposed to) use Argon/Teladi/Avarice ships of every class and would be the most grounded within the universe's lore.
Joey Stink-Eye Smiles  [author] 21 Jul, 2024 @ 8:13pm 
@Sel Und Irae Makes sense.

It's also possible that there's bad interplay with mods that actively tweak AI.

For example one mod that can massively tank the FPS is Kuda DeadAir Tweaks.

I have a very beefy CPU, but the moment that specific mod is enabled it grinds my game into a power point presentation. If you need Kuda DeadAir Tweaks as a compatibility requirement for other mods it can be disabled in game through extension options and you'll see the fps clean right up.

Another one to look out for is the station mule and warehouse mod, not sure if that has any interplay with these but I noticed it can really pull the game down depending on how many active units are present.
Sel Und Irae 21 Jul, 2024 @ 6:19pm 
I tested it with all 3, Oh boy is it laggy.

But yes, It runs just fine . . Noticable frame dip with all 3 enabled.
Joey Stink-Eye Smiles  [author] 21 Jul, 2024 @ 5:20pm 
Deadair's Dynamic Wars will work fine, might lead to some interesting outcomes with Sajuuk since their relations are not locked.
Joey Stink-Eye Smiles  [author] 21 Jul, 2024 @ 4:44pm 
If you need unclaimed sectors: Adding mods that introduce new sectors to your current game more often than not will be fine. Plus, even if they're supposed to be owned by a faction, the new sectors will generate in as unclaimed. I've done it before for Ebi's factions.

I believe most mods that introduce new sectors are fine so long as they don't conflict with each other or the author doesn't lock them out.
Joey Stink-Eye Smiles  [author] 21 Jul, 2024 @ 4:32pm 
Something else worth mentioning, although very rare, there is an occasional bug where the game will freeze when loading to 99% after starting a new game. Seems to be a conflict with loading all the new factions in and trying to claim spaces. This has never happened when loading a previous save. Has something to do with creating the galaxy for the first time. If this happens just launch another new game and it will most likely start fine. I have not tested all 3 factions together in a vanilla map layout.
Joey Stink-Eye Smiles  [author] 21 Jul, 2024 @ 4:31pm 
@DouDou39

Short answer: Yes. Current games will love them, make sure you have a back up save if you change your mind and want to uninstall. I'll update the description to indicate this.

Long answer: You should be able to introduce them at any point, though there is a chance that it may be slow on the economic build up. Sajuuk should have their economy dispersed through Xenon space if they can't claim anything so maybe introduce them last.

The other two factions should be able to utilize the pirate economy, but they need their own sectors to initially spawn in stations and ships. I believe the faction control logic will try to have them build where they can. Athena is able to trade with the Teladi as well.

If there are neutral sectors available in your game by the time you introduce them they will spawn a shipyard and wharf in them with no issue.
Eldahmyr 21 Jul, 2024 @ 4:03pm 
Thanks for your 3 new factions, they look very interesting.

Can we load them into a current game? I would like to finish the quests and introduce it towards the end of the game. Do you think they will appear and develop normally, perhaps with the support of their allies?

I'm using the DeadAir Dynamic Wars mod, will diplomatic relations work with your new factions?
Sel Und Irae 21 Jul, 2024 @ 12:05pm 
Interesting, Someone finally making new factions