RimWorld

RimWorld

NANAME Doors
34 Comments
iDance 5 Oct @ 5:22pm 
@LS my bad. I was having trouble with the floors too, this is the first time using these mods. So i restarted the game & ofc the floors worked :). I just read your message & so I checked on the vanilla autodoor & it's there. My guess is that the game just needed a restart? Thank you for checking, sorry for the inconvenience.
LS  [author] 5 Oct @ 2:56pm 
@iDance
I couldn't reproduce it. There is a door and an automatic door, and there are several other doors, and just a diagonal door and a diagonal automatic door.
I'd like to know your environment, so please show me the HugsLib logs (even if there are no errors!).
iDance 5 Oct @ 9:57am 
hi LS. After installing the 3 naname mods, I noticed that I no longer have a straight autodoor. All other doors have have both the original & auto-door plus the diagonal options of each. But for the vanilla door no original autodoor, just the door & diagonal auto-door. Not sure where the error exist but wanted to let you know in case one of these mods missed it.

Thank you for all your time & effort, rimworld just wouldn't be the same without you guys/gals :).
Yinyang107 4 Sep @ 8:21am 
Dang, that was quick!
LS  [author] 4 Sep @ 7:23am 
@Yinyang107
These walls were generated using a slightly unusual method, which caused errors during wall checks. This has been fixed.
Yinyang107 3 Sep @ 5:27pm 
I used one of these doors with the cobblestone chunk walls from VFE Medieval 2. It threw red errors every time it opened. When I saved and reloaded the file, the game was broken entirely. Removing this mod fixed the issue on reload.
LS  [author] 2 Sep @ 12:05pm 
@LetTheMossReclaimYou
of course
LetTheMossReclaimYou 30 Aug @ 3:36am 
This should be compatible with the doors from Rebuild, right?
Giggles 10 Aug @ 1:05pm 
Thanks for updating, this mod is awesome!
BiggestIron 31 Jul @ 1:58pm 
can't wait for the update! keep up the good work!
LS  [author] 29 Jul @ 1:25pm 
@kkirspel
yes
kkirspel 29 Jul @ 9:21am 
Are there plans for a 1.6 update?
LS  [author] 13 May @ 4:38pm 
@~Jester~
I drew the diagonal fence, though?
Jester 25 Apr @ 6:25pm 
Where are the diagonal fences from?
LS  [author] 12 Dec, 2024 @ 6:06pm 
Update:
Support for A* pathfinding in RIMMSqol. *Only 1.5. 1.4 support will not be provided without a request.

@bonesbro
Unfortunately, I'm working on a new and different mod at the moment. Thanks for the suggestion.
bonesbro 12 Dec, 2024 @ 5:38pm 
Thank you! Not urgent, as they do work ok.

If you were interested in doing any more diagonal work, there's one big gap left with diagonal walls: connecting to walls that run vertically or horizontally, a 45 degree intersection. You can end the diagonal wall at them ok, but if they cross in the middle like a K or a slanted T then there's no combination of diagonal tiles that joins smoothly. Again, not that important because it's only visuals, but if you were looking for projects anyway... :)
LS  [author] 12 Dec, 2024 @ 3:20pm 
@bonesbro
You are right, there seems to be a conflict with the pathfinding option in RIMMSqol. I'll fix it.
bonesbro 12 Dec, 2024 @ 1:56pm 
I've noticed that pawns slow down when moving through the door, even if it's held open. It looks like they mostly want to move horizontally or vertically through it, and slow down like they're crossing an obstacle. Is that expected? I do have a mod that alters pathfinding already - RimmsQOL and its A* Pathfinding option.
wcpwnsuto 7 Sep, 2024 @ 6:19pm 
Its fixed! Both the doors no disappearing anymore and showing up properly on tab sorter. Thanks for all the hard work for such a small thing!
LS  [author] 7 Sep, 2024 @ 11:26am 
@wcpwnsuto
The mod has been updated to fix a problem with diagonal doors disappearing after setting Tab-Sorting. Now, NANAME Doors must be loaded before Tab-Sorting.
However, the problem of the door not moving to the Diagonal tab by default was not reproduced.
If Diagonal Walls 2 is installed, it should move. Let me know if it hasn't been fixed.
wcpwnsuto 5 Sep, 2024 @ 10:12am 
@LS yeah its that mod. Im using it with sort lights ON - sort floors ON - sort Bedroom ON - sort storage ON - sort Ideology ON - remove empty tabs after sorting ON. The rest is OFF. I also have cherry picker on but am not cherry picking anything from this mod (just some masks and power armors)
LS  [author] 4 Sep, 2024 @ 8:24am 
@wcpwnsuto
It was working fine with Tab-Sorting, so it looks like I need a little more info.
LS  [author] 4 Sep, 2024 @ 8:16am 
@wcpwnsuto
Is it Tab-Sorting mod?
I'll look into it.
wcpwnsuto 4 Sep, 2024 @ 4:44am 
The doors don't go to the diagonal tab. This may be because im using architect tab sorting mod. I also cant do so manually with said mod because they wont show up.
LS  [author] 31 Jul, 2024 @ 3:49am 
Passing Between Diagonal Walls was published, and I made the blank cells within the door rect (right in front of the door) passable without opening the door accordingly.
LS  [author] 29 Jul, 2024 @ 11:46pm 
update:
Added 1.4 compatibility
The wall next to the door and the existing wall are now perfectly connected immediately after spawning
LS  [author] 29 Jul, 2024 @ 3:30am 
Update:
Minor texture corrections.
Improved door direction and offset selection.
Fixed texture bug immediately after loading.
cashewolf 27 Jul, 2024 @ 1:31pm 
You are an amazing human, thank you :D
LS  [author] 23 Jul, 2024 @ 8:42am 
@surefirecure
Sorry, there was a bug in the NANAME Floors that was removing their eyes. I've been investigating this for a while now and have just updated it. Please update.
surefirecure 23 Jul, 2024 @ 8:31am 
A strange thing: after I installed Naname Doors and Naname Walls, suddenly my NH Facial Animation colonists didn't have eyes. After I uninstalled these mods, eyes are back. FYI only.
handsomegrape 21 Jul, 2024 @ 4:36pm 
@LS Oh, doy, it's impressive sometimes what one can manage to miss, I swear I read through it. Thanks!
LS  [author] 21 Jul, 2024 @ 2:01pm 
@handsomegrape
"This mod automatically generates diagonal versions of all doors that use the Building_Door class."
This would include auto-door, and should also include most mod doors other than those with special behavior.
handsomegrape 21 Jul, 2024 @ 12:28pm 
Are these just the ones shown or are there auto-door versions as well?
Elgate 21 Jul, 2024 @ 5:23am 
I do not have word to express how much my brain refuses to acknowledge such sorcery. I love it :p