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I'm unaware of anything breaking after the recent update.
Let me know if you notice anything weird.
I've also made other significant changes.
Hopefully this will resolve the problems introduced with the Ogre Update.
I'm presently investigating a fix.
I will post an update when I've come to a conclusion.
The tl;dr version: It's (mostly) fine!
The nitty gritty: Using the current version of Hudson's Colors with the Ogre Patch will causetwo colors to vanish and be replaced by duplicates of two other colors. To illustrate the issue, I've made this quick and dirty image: https://i.gyazo.com/e05a0d9f7557b6e21760482e6e5ca65f.png
This'll probably get fixed eventually! Just wanted to be informative =)
You may alter my mods for personal use.
For example, to better accommodate your personal needs.
However, I do not grant permission to redistribute my mods.
Nor do I grant permission to use my name or branding.
You may use my mod as a reference for creating your own mod.
However, your mod would need to be reasonably different.
That would mean, for example, including different colors.
I encourage you to create something unique.
And I invite you to contact me if you'd like assistance in doing so.
I have edited Hudson Colors to allow every colour to be used by any faction and any colour to be used as Icon Colors, I have also added multiple variations of Banner Colours (for example there are three new blacks which are ever so slightly different but all just look black) as I am tired of playing multiplayer/Campaign games and being forced to change my colours and this removes that obstacle or at least lets you pick the same color.
I wondered if you would allow me to upload it as say Hudsons Colors expanded or something like that? Better yet if I could send you the updated version I have made and you could just replace the current one with it? I have tested it and it works fine btw
Moreover, unlike the other color mod, it is immediately clear which colors were added and which to choose so that they are not replaced by AI factions. Thank you sir!
I wouldn't mind adding some shade of purple though ;)
It's very strange that the devs have built such a strong customisation system...to then give us the barest of minimum elements to use in it.
A white color should already be included in the base game.
As far as I'm aware, it's as pure a white color as is possible to achieve.
My mods maintain the base game colors without any alterations.
If you are not seeing the white color, you may consider:
• The chosen primary color determines what secondary colors are available.
• There may be a conflict with a different mod.
I'm not presently planning to add any additional colors.
But I'll always post updates if I ever do make changes or additions.
Also I know that there is no guarantee that a mod won't get broken by updates, but I'm just wondering the general viability of these color mods without restricting the game from updates.
I'll post updates if I ever get around to it.
However, I am interested in eldritch customization.
I may create a mod for that soon.
I'm also glad that you're enjoying the mod. Because of the way in which colors are paired together, color-matching was a challenge. But I did my best. I appreciate your support.
Great choices of colors! I have wished for a bright since day one. I find this mod much better than the other one which does add armor colors but also some crazy hair colors that appear randomly and as fun as dwarves with green hair is, it is only funny once.
As best as I understand, it's used for random/automatic selection.
For example, Yellow is more likely to be associated with an Order faction.
But honestly, I haven't noticed it much. It's just cool.