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I just took out reel's storage because neat covers most of it anyways. I saw mention it's going to eventually get fixed anyays, but thought i'd mention it seems to be specifically something between medieval+reel+this so taking one of those out of the equation fixes it.
Or does this function not exist?
"Could not resolve cross-reference to Verse.ResearchProjectDef named ReelNeolithicStorage (wanter=researchPrerequisites)"
Log: https://gist.github.com/HugsLibRecordKeeper/8fc92f4eab72e2edfe0ddd4a3d3f4d0e
here is the Log:
https://gist.github.com/HugsLibRecordKeeper/6ec3fa0d3de8c79f51cdd0aa2cfffbbb
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3425601715
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3373064575
Since it said it got a comeplete rework based on the adaptive storage framework, I presume they both work together? (Do correct me if I am wrong though)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3537905298&searchtext=
So it would be:
Storage -> [normal storage items] + [button to open the storage section of props]
furniture -> [normal furniture items] + [button to open the general prop menu]
IE, the build props button remains in the furniture tab, however, the specific storage subsection button would be present in the storage tab letting you open it up with a single press instead of having to go into the furniture tab to find it?
i was wondering if you could add the graveship storage since it work with odyssey. Thx for your work!
Not sure what, if anything, would need to be done to get this incorporated into either your Progression list or if it would need any kind of patching to make it play nice with Progression: Storage
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3536856332
In either case: Thanks again for the road sign, as well all the hard work you put into these mods for us!