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I'm looking for a true/false statement for the addCheats but I cant find one, or atleast not figure out witch one it is. Any idea on what I should change in this?
function SurvivalGame.bindChatCommands( self )
local addCheats = g_survivalDev
if addCheats then
But a simple model change shouldn't be able to break your code, right?
/help, /time, /frameratecap. None of these affect the paint tool as far as I'm aware so I really don't know what the issue is here.
Also, the paint tool not consuming ink is a standard problem with custom games, the devs just didnt add it.
Reloading doesn't bring up the UI for some reason. The only paint tool change in the custom game is painting not costing any ink so I'm confused by why the mod isn't working.
Is there something I'm missing here?
I tried my best to make my question as clear as possible, hopefully it actually makes sense this time. SM is one of the few games where I don't know all the technical stuff, most of my knowledge of modding is just from editing config files, fixing ID conflicts, backporting mods, source engine etc