Caves of Qud

Caves of Qud

(old) Zone Loot List
24 Comments
plaidman  [author] 1 Aug, 2024 @ 6:48am 
I just pushed an update to this mod to allow the select all function to be use custom keybinds, for controller users (thanks Voltg3 for the suggestion)
plaidman  [author] 30 Jul, 2024 @ 12:17pm 
I pushed an update to make the "Show Value" option to match closer to how it looks in my other mod Lighten My Load. For now, this update only changes the value thresholds for when the colors change from red -> yellow -> green, but I plan on eventually rolling this mod's display function into the other mod to take advantage of the "item knowledge" system, and make the zone loot list sortable by weight or value. I will keep this old version around in case people are more interested in keeping the simpler version. At least until a future Qud update breaks it.
Hi_Voltg3 26 Jul, 2024 @ 8:47pm 
This is amazing. I was always a fan of this in ToME. Thanks!
Radical Rat 25 Jul, 2024 @ 4:16am 
++:VolgarrChalice:++
Obi Wan Jabroni 24 Jul, 2024 @ 9:43pm 
awesome thank you plaid!
plaidman  [author] 24 Jul, 2024 @ 7:20pm 
Also one thing to note, if you previously had this issue, you may have to do the uninstall keybind, then save and reload the game (without disabling the mod). That will remove any extra hooks that were hanging around, and reinitialize everything correctly.
plaidman  [author] 24 Jul, 2024 @ 6:15pm 
I was able to reproduce the and bug squash it. Thanks for your patience and thanks for letting me know about it!
plaidman  [author] 24 Jul, 2024 @ 11:22am 
Awesome, I appreciate the research. And that makes sense, I added some code in there to try to handle that scenario but I think I didn't test it thoroughly enough. Soon as I get off work, I'll work on reproducing the issue and hopefully it'll be a quick fix.
Radical Rat 24 Jul, 2024 @ 10:23am 
So i checked and i guess swapping bodies causes this issue - i also use Clever Girl mod and when you use it to manage companion equipment it also register it as a body swap i think and it causes new windows to open
Radical Rat 24 Jul, 2024 @ 7:25am 
I'm on PC and It's hard to pinpoint what's causing it. It can happen after traversing few sceens and i'm pretty sure it isn't related to save/quit
plaidman  [author] 24 Jul, 2024 @ 6:48am 
Also Rat are you playing on Steam Deck as well?
plaidman  [author] 24 Jul, 2024 @ 6:09am 
Rat and Jabroni do you notice that it happens when you save/quit a game, the next time you load the game it has more windows? Or maybe when you transfer bodies?
plaidman  [author] 24 Jul, 2024 @ 3:47am 
Hmm that's an odd one, I'll look into it. I wonder if the part is being added to the player multiple times somewhere.
Radical Rat 24 Jul, 2024 @ 2:15am 
Same issue as stated below, but number of those opened windows seems to multiply with time. Sometimes it starts with like two or three, but after a while it multiplies so i need to close it dozens times
Still takes lest time than scaunting whole area for loot tho :lernie:
Obi Wan Jabroni 23 Jul, 2024 @ 10:13pm 
running into a small bug where after a while, using the ability opens the dialog 8 times, so the window needs to be closed 8 times. this also occurs with the uninstall mod keybind. if it helps this is on the steamdeck using the xbox controller settings. when the mod is re enabled it works normal again for a while before going back to needing to be closed multiple times
Kinasin 20 Jul, 2024 @ 1:48pm 
this looks cool
柿子巧克力 20 Jul, 2024 @ 4:01am 
sounds good:steamthumbsup:
plaidman  [author] 19 Jul, 2024 @ 3:43am 
Yea I tried to get that working for a couple hours and couldn't figure out why it wouldn't get them. I have a request out to the devs to look into it as a possible bug in qud.
TannTabo 19 Jul, 2024 @ 12:22am 
One thing I've noticed so far is that it doesn't seem to register items that have been picked up and dropped by the player.
TannTabo 18 Jul, 2024 @ 11:06pm 
Good quality of life mod right here. Thanks for making this!
Excel.exe 18 Jul, 2024 @ 4:01pm 
holy shit this is awesome
plaidman  [author] 18 Jul, 2024 @ 2:04pm 
Yea this can be added or removed mid-run.
kenanthebarbarian 18 Jul, 2024 @ 1:31pm 
This can be added mid-game. Absolutely fantastic mod! Thank you!
reno 18 Jul, 2024 @ 11:59am 
Cant wait to try it next playthrough, or would it be fine mid-playthrough?