Left 4 Dead 2

Left 4 Dead 2

L4D1 Timed Buttons script
24 kommentarer
Shadowysn  [skaper] 3. okt. 2024 kl. 23.30 
@MDYT
Works only on local servers.
Агрессивный грыз 21. sep. 2024 kl. 10.44 
Is it possible to use it on servers?
Legoshi's 3. aug. 2024 kl. 20.59 
Alright thanks.
Shadowysn  [skaper] 3. aug. 2024 kl. 20.58 
@Xenorvya
It is intentional, you can move around in L4D1 using a timed button.
You usually aren't interested in doing so since your progress resets if you don't remain looking at the button.
Legoshi's 3. aug. 2024 kl. 20.14 
I'm able to move while using, is this intentional? I think this isn't the case in L4D1.
80斤的大鸭脖 29. juli 2024 kl. 2.40 
@Dark "Gene" Alex
Because it fit well into VR mode
fabiancc192008 22. juli 2024 kl. 18.43 
jua
Dune Jumper 19. juli 2024 kl. 20.18 
Never even occurred to me that it was different
DeadMeat 19. juli 2024 kl. 12.35 
Because it keeps the game in first person
Ben Zayb 19. juli 2024 kl. 3.22 
If I oughtta be honest, can someone tell me why they would prefer this over the l4d2 version, sure difficulty is increased but that is a bit of a broad statement
R󠀡F 18. juli 2024 kl. 23.53 
@Xeno :] That uses the gascan pour entity, not timed button.
(^^^) Xeno 18. juli 2024 kl. 23.08 
Doesn't have for the dead centre cola delivery
♥♥♥♥♥♥♥♥♥♥♥♥ 18. juli 2024 kl. 17.01 
finally...
Favy 18. juli 2024 kl. 14.28 
NICEEE!!
Cloitola 18. juli 2024 kl. 13.12 
absurdo
我要当老6 18. juli 2024 kl. 8.54 
这个是真不错啊
NikoBellicFromGB 18. juli 2024 kl. 5.29 
immersion restored
BigFellaBubsy 18. juli 2024 kl. 5.00 
yoo thats pretty cool, never thought about this as a mod
Shadowysn  [skaper] 18. juli 2024 kl. 4.52 
@RF
It should. In L4D1 you have to directly point your crosshair on the button to progress, but due to the button logic in L4D2 using the indirect USE logic I had to recreate L4D2's USE logic. It's imperfect, but it works for now.

@Big Boss
This first-person button logic combined with your ability to still run around during usage does fit with the terror aspect L4D1 emphasized.

@Despair
sac tank jumpers when they have to actually stand next to the door:
Despair 18. juli 2024 kl. 2.53 
no more jumping away from the sac tank, haha.
Big Boss 18. juli 2024 kl. 2.19 
This looks very cool and i'm glad you ported it over! But i do understand why Valve didn't use this, because when camera goes thirdperson it really helps you see more of your surroundings and save yourself from special infected.
R󠀡F 18. juli 2024 kl. 2.15 
Does this also make it that looking away will stop pressing it?
Jennifer 18. juli 2024 kl. 1.31 
Kino
icecoldkilla54 18. juli 2024 kl. 1.23 
Hell yea cool mod