Caves of Qud

Caves of Qud

Glimmer Supernova
12 Comments
discord9  [author] 10 Feb @ 10:17pm 
I'm pretty sure glimmer supernova ability is in the same mental mutation pool just like other mental mutation i.e. sunder mind, so for quick testing purpose maybe wish for it to see if it's working properly? Then for gaming purpose might want to grab a gamma moth and pre-cog it's mutating ray until you get it/get enough mutation point to pick new mutation?
Gabrielckc 5 Feb @ 4:28pm 
Also I am sure the mod is enabled for the save
Gabrielckc 5 Feb @ 4:28pm 
How do you activate this? I booted up my ongoing run (180 glimmer) and can't find a way to use the ability
discord9  [author] 3 Jan @ 4:43am 
Oh I didn't remember to check the message, let me test run it with 1.0 and disable leveling up for the ability maybe? Because the leveling up only affect the cooldown of the ability, which doesn't make much sense since cooldown is not the major problem with solving glimmer I think?
Sir Fancybritches Fizzlebottom 12 Dec, 2024 @ 9:52am 
Okay, I'm back one last time to explain how to properly set up the duration between getting your glimmer back.

The "nduration" thing? I said 2000d2000. This was a mistake. This means between steps in glimmer restoration, it can be as little as 2000 turns or about 1.6 days or 4,000,000 turns, 3,333 days, about 111 months, you get it, it was too much. Let's instead set it to a week, no randomness.

nDuration = "8400d1".RollCached();

This means you can pop your glimmer and enjoy a week to a month of no glimmer. You can also set it to 1d1 to instantly recover your glimmer if you only want a hunter button.
Sir Fancybritches Fizzlebottom 5 Dec, 2024 @ 10:49am 
So I'm curious what leveling the ability up does, but otherwise this is a god tier mod.
Sir Fancybritches Fizzlebottom 29 Nov, 2024 @ 3:31pm 
Okay, I changed two lines in the "GlimmerSupernova.cs" file and now it works as a good way to stop worrying for a while. The only realistic way you can get your glimmer back is to move around roughly 15-20 tiles on the worldmap.

long time_elpased = 50;

nDuration = "2000d2000".RollCached();

Find both of those unedited lines and change them to what I have, you'll be sitting pretty.
Keltas 18 Oct, 2024 @ 1:33pm 
May I suggest adding levels to the power and making glimmer recovery take longer the higher its level is? As it stands it feels like the glimmer recovers very quickly (like a single step) while travelling on the world map and at high levels of glimmer you get ridiculous encounters with dozens of enemies trying to get a piece of you. If I am going to get an encounter every couple steps then I would rather have it with a single/couple of hunters rather than what this ability causes.
Right now it feels useful only to farm ego.
discord9  [author] 7 Oct, 2024 @ 8:57am 
It's a mental mutation that give you a skill that can be activate
Cazzed 1 Aug, 2024 @ 7:53pm 
How do you activate it?
discord9  [author] 23 Jul, 2024 @ 7:16am 
Glimmer regenerate one point in avg ~40 round, and similar rate in world map, hunters is proportional to glimmer by about one hunter per 10 glimmer starting from 20 glimmer
The_MixMaster™ 20 Jul, 2024 @ 3:35pm 
Love the idea. What is the rate at which glimmer regenerates at? And are the hunters spawned of proportional strength to the amount of glimmer consumed?