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Thanks & fixed.
Judgement Explosion is an interesting card working as described. You might have missed that you can play it on a target with more HP than the judgement threshold.
Fixed Cleansing + cards that apply debuffs to self.
Caused by: compile error: ) is missing
at javassist.compiler.Parser.parseArgumentList(Parser.java:1340)
at javassist.compiler.Parser.parseMethodCall(Parser.java:1180)
at javassist.compiler.Parser.parsePostfix(Parser.java:1036)
at javassist.compiler.Parser.parseUnaryExpr(Parser.java:888)
at javassist.compiler.Parser.parseBinaryExpr(Parser.java:775)
at javassist.compiler.Parser.parseConditionalExpr(Parser.java:719)
at javassist.compiler.Parser.parseExpression(Parser.java:699)
at javassist.compiler.Parser.parseDeclarationOrExpression(Parser.java:591)
at javassist.compiler.Parser.parseStatement(Parser.java:277)
at javassist.compiler.Javac.compileStmnt(Javac.java:565)
at javassist.CtBehavior.insertAfterAdvice(CtBehavior.java:892)
at javassist.CtBehavior.insertAfter(CtBehavior.java:851)
... 13 more
cubic: "Loses #b1 HP. NL Draws #b1 card."
brutal: "TEXT": ["Brutal ", "", "Increases damage by #b33%. NL Adds #yEthereal."],
"paradoxica 1 hour ago :I still think Cubic Brutality should merge"
Fixed Golden.
If you don't intend to merge, then I would suggest changing "... and Cast" to "Evocative ..."
Agile/Attentive aren't specifically based on Footwork/Defragment, they're the Dexterity/Focus counterparts of Flexed.
Established Establishment is missed.
Brutal is already used in base Chimera Cards, so Cubic is second best option I could think of.
I don't know if Dualcast and Cast / Multicast and Cast should merge. I just took "cast = evoke" from their names but the effects feel like a different trigger instance to me... idk.
Established Establishment
Dualcast and Cast / Multicast and Cast (If either)
Cubic Brutality? (Not what the effect is named after, but it is the same effect so just putting it forward)
Likewise, Attentive Defragment / Biased Cognition (whichever one it is based on, if it is)
Thank you! I just pushed an update that contains a fix for it.
The English translation was provided by DeepSeek and may contain potential translation inaccuracies.
在模组更新后,继续之前的存档进行游戏。在一场与 甜圈(Donu) 和 八体(Deca) 的BOSS战中,打出了一张带有 尖啸(Piercing Wail) 和 净化(Purity) 词条的MOD版 当头棒喝(Wallop) ,游戏随后崩溃。
报错信息 / Error Details:
java.lang.IndexOutOfBoundsException: Index: 2, Size: 2
at java.util.ArrayList.rangeCheck(ArrayList.java:653)
at java.util.ArrayList.get(ArrayList.java:429)
at chimeracardsplus.actions.ShriekAction.update(ShriekAction.java:24)
You can keep the Solar name, or rename it to Tallying (to reference The Abacus instead of Sundial)
Reduces damage and Block by X%. Plays once for each time you shuffled your draw pile this combat.
Iterative modifier not working with duplication is an oversight and will be patched in the next update.
Determined Power Through
Corpse Explosion Explosion
Forethought Forethought
Hyper Hyperbeam (maybe not this)
Inescapable Necronomicurse