Sid Meier's Civilization V

Sid Meier's Civilization V

Tunnels
26 Comments
dokuro chan 24 Aug @ 12:22am 
This mod does not seem to work with =Aquatic Resources=. No idea why.
El Tório 25 Jul @ 11:02pm 
Re: Workable Mountains
After a game re-launch (and reboot), both mods are working fine side by side.
El Tório 24 Jul @ 9:43pm 
Is this compatible with Workable Mountains by Keukotis (steam id 233614126)?

My workers gained the Tunneling promotion and were able to enter mountain tiles, start a tunnel construction, then add a railroad to it. However, the other units didn't update pathing, and the strategic view doesn't show a road through the mountains (it shows nothing).
Verb 30 Jun @ 3:34am 
thanks zai.... tried that and it didn't seem to work.
I'll double check and make sure I did it right.
worse case, we crack another beer and start a new map!
zai4z  [author] 29 Jun @ 9:45am 
@Verb It isn't, but if you set the AffectsSavedGames Tag in the .modinfo file to 0, it might work
Verb 29 Jun @ 7:17am 
curious to know if its possible to get tunnels v2?
I accidentally upgraded and saves won't load
thanks in advance
LenC 28 May @ 3:49am 
@zai4z G.O.A.T.E.D :sothappy:
zai4z  [author] 9 Apr @ 11:26am 
@Илюша Гантеля I haven't tested with CP, but it might break this

<Technology_FreePromotions>
<Row>
<TechType>TECH_DYNAMITE</UnitType>
<PromotionType>PROMOTION_TUNNELING</BuildType>
</Row>
</Technology_FreePromotions>

Honestly, CP is a shitshow so I wouldn't be surprised
Илюша Гантеля 9 Apr @ 11:06am 
some problem with game crash after researching dynamite. i'm playing with VP and CP. do i understand correctly that they are conflicts?
LenC 5 Apr @ 7:01am 
@zai4z Epic all the best ദ്ദി ( ᵔ ᗜ ᵔ )
zai4z  [author] 5 Apr @ 6:59am 
@LenC Yes, it's currently in the works, maybe 2 weeks
LenC 5 Apr @ 6:55am 
Will you be making a Canal version? :D
zai4z  [author] 13 Mar @ 5:10pm 
@9R1N90V13J0 Can you give more information? Are you using an old version save?
9R1N90V13J0 13 Mar @ 4:53pm 
Game crashes upon researching dynamite.
Dokdo 10 Mar @ 4:56am 
Thank you for updating! This is great work! :) :) :steamthumbsup:
zai4z  [author] 9 Mar @ 7:21am 
@Tasi The new version isn't compatible with old saves. In the new version, workers can enter mountain tiles upon unlocking dynamite
Tasi 9 Mar @ 6:54am 
Just tried this new update and tunnel boring machine is gone and workers can not enter a mountain tile, hence the mod is now useless to work and it does not work
zai4z  [author] 23 Feb @ 4:30am 
@독도는한국땅 Should be compatible in this new update
Dokdo 30 Jul, 2024 @ 4:45am 
Oh, that's too bad. But thank you for your consideration in this matter. I'll just play your mod without MTL mod.
zai4z  [author] 29 Jul, 2024 @ 12:52pm 
@독도는한국땅 Unfortunately due to the complexity of unit stacking I can't make it compatible
zai4z  [author] 29 Jul, 2024 @ 12:50pm 
@洋葱骑士昆西 Thanks, this is patched now
洋葱骑士昆西 29 Jul, 2024 @ 2:09am 
hey, guy. I find a bug that I build a tunnel in a mountain where on the coast, and then my submarines can go under-ground by the tunnel. Could you fix it? Thx!
Dokdo 24 Jul, 2024 @ 4:16am 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2834819246
[MTL's Mountain's N' Unit Stacking]

I think this mod is not compatible with your mod. Tunnel machine can't move to the mountain tile.
zai4z  [author] 23 Jul, 2024 @ 6:11am 
If you state the mod causing conflict then I might actually be able to make it compatible
Dokdo 23 Jul, 2024 @ 5:40am 
It doesn't work for other mods