Sid Meier's Civilization V

Sid Meier's Civilization V

Tunnels
37 Comments
buhler86 28 Oct @ 6:59pm 
@zai4z I don't know how to "read" the logs. I can send the short bit logged as I started to log after researching dynamite. The only thing that stood out to me was a "syntax error"
zai4z  [author] 12 Oct @ 8:57am 
@buhler86 Yeah it's likely workable mountains, but if you enable logging, and check Database.log and Lua.log for errors, it will show clues
buhler86 11 Oct @ 9:49pm 
@zai4z mod list is
world trade center wonder
beyond the future
cistern and marina - new buildings
R.E.D. modpack
R.E.D. - smaller landmarks
barbarians - unlimited exp
city limits
contextual unit names
enhanced improvements
enhanced military buildings
Gibraltar, reef, and Krakatoa fixes
improved lighthouse
improved watermill
improved windmill
InfoAddict
lake victoria fix
canals
tunels
various mod components
less warmonger hate
lumber mills on jungles
missile cruiser -- indirect...
more cities
perfect world3 - updated
real polders
reforestation
resources - copper buff
speedy starting settler
steam power ships
terrain - polder extension
terrain - terrace farm extension
units - scout to explorer
workable mountains
zai4z  [author] 8 Oct @ 12:07am 
@buhler86 Sure
buhler86 6 Oct @ 8:48pm 
@zai4z I can provide a list of mods if you want to look into
Amanoob105 5 Oct @ 6:09pm 
It occurs to me (over a month later.... I'll ignore it if you will) that I probably should mention that I do like this mod.
It's not anything ground braking and on most maps by the time you get it you've often worked around the problem, somewhat literally :steammocking:.
But when it is useful you're glad you had it. It's a bit like the D&D Mending cantrip, it doesn't sound like much but when you do need it you're very glad you have it and afterwards don't really want to be without it.

I've yet to try it on the Riverworld map, but I find myself looking forward to it.
zai4z  [author] 5 Oct @ 4:06pm 
@buhler86 My tunnels and VMP definitely work fine together, so yeah its another mod that doing it
buhler86 5 Oct @ 12:55pm 
Doesn't seem to work with the other mod's I'm running. Also the Kilimanjaro ability doesn't work either from the "various mod components". Dunno which mod it is clashing with, my guess it's workable mountains mod by Keukotis. I also adopted the "home of the Gods" pantheon so maybe to many mountain related actions.
Amanoob105 17 Sep @ 7:32pm 
Oh? I somewhat understand that. Either way it sounds better than what I tried to guess was the reason :steamhappy:.

Seeing as more likely to see this I do have a quick(ish) question. Would it be possible to apply the Tunnels promotion that Workers get to Fishing boats?
Now, hear me out, hear me out! A curious side effect of having that promotion seems to be that Workers can now (while embarked) pass though ice, the mountains of the ocean. Which it seems the game takes literally.
I'm not asking if Fishing Boats could go up mountains :steamfacepalm:. But it would be nice to access fishing spots that for most of the game were always just out of reach and let those boats go where larger ships fear to sail.
zai4z  [author] 17 Sep @ 6:30pm 
@Amanoob105 when loading into a game with existing tunnels on the map, the mod needs to reload to update graphics, and therefore it create a temporary save file to load from :steamthumbsup:
Amanoob105 17 Sep @ 5:59pm 
An extra save file turned up called "Tunnels Autosave", which while I can't say for certain may be 'dated' to the turn I started building my first tunnel.
This isn't really a complaint and more of a "huh?". Is this a thing the mod now automatically does in case building tunnels crashes my game?

On an unrelated note, I'm also using the =Aquatic Resources= mod mentioned below and so far they seem to have been playing nicely together across more than one game. Also no idea why.
dokuro chan 24 Aug @ 12:22am 
This mod does not seem to work with =Aquatic Resources=. No idea why.
El Tório 25 Jul @ 11:02pm 
Re: Workable Mountains
After a game re-launch (and reboot), both mods are working fine side by side.
El Tório 24 Jul @ 9:43pm 
Is this compatible with Workable Mountains by Keukotis (steam id 233614126)?

My workers gained the Tunneling promotion and were able to enter mountain tiles, start a tunnel construction, then add a railroad to it. However, the other units didn't update pathing, and the strategic view doesn't show a road through the mountains (it shows nothing).
Verb 30 Jun @ 3:34am 
thanks zai.... tried that and it didn't seem to work.
I'll double check and make sure I did it right.
worse case, we crack another beer and start a new map!
zai4z  [author] 29 Jun @ 9:45am 
@Verb It isn't, but if you set the AffectsSavedGames Tag in the .modinfo file to 0, it might work
Verb 29 Jun @ 7:17am 
curious to know if its possible to get tunnels v2?
I accidentally upgraded and saves won't load
thanks in advance
LenC 28 May @ 3:49am 
@zai4z G.O.A.T.E.D :sothappy:
zai4z  [author] 9 Apr @ 11:26am 
@Илюша Гантеля I haven't tested with CP, but it might break this

<Technology_FreePromotions>
<Row>
<TechType>TECH_DYNAMITE</UnitType>
<PromotionType>PROMOTION_TUNNELING</BuildType>
</Row>
</Technology_FreePromotions>

Honestly, CP is a shitshow so I wouldn't be surprised
some problem with game crash after researching dynamite. i'm playing with VP and CP. do i understand correctly that they are conflicts?
LenC 5 Apr @ 7:01am 
@zai4z Epic all the best ദ്ദി ( ᵔ ᗜ ᵔ )
zai4z  [author] 5 Apr @ 6:59am 
@LenC Yes, it's currently in the works, maybe 2 weeks
LenC 5 Apr @ 6:55am 
Will you be making a Canal version? :D
zai4z  [author] 13 Mar @ 5:10pm 
@9R1N90V13J0 Can you give more information? Are you using an old version save?
9R1N90V13J0 13 Mar @ 4:53pm 
Game crashes upon researching dynamite.
Dokdo 10 Mar @ 4:56am 
Thank you for updating! This is great work! :) :) :steamthumbsup:
zai4z  [author] 9 Mar @ 7:21am 
@Tasi The new version isn't compatible with old saves. In the new version, workers can enter mountain tiles upon unlocking dynamite
Tasi 9 Mar @ 6:54am 
Just tried this new update and tunnel boring machine is gone and workers can not enter a mountain tile, hence the mod is now useless to work and it does not work
zai4z  [author] 23 Feb @ 4:30am 
@독도는한국땅 Should be compatible in this new update
Dokdo 30 Jul, 2024 @ 4:45am 
Oh, that's too bad. But thank you for your consideration in this matter. I'll just play your mod without MTL mod.
zai4z  [author] 29 Jul, 2024 @ 12:52pm 
@독도는한국땅 Unfortunately due to the complexity of unit stacking I can't make it compatible
zai4z  [author] 29 Jul, 2024 @ 12:50pm 
@洋葱骑士昆西 Thanks, this is patched now
洋葱骑士昆西 29 Jul, 2024 @ 2:09am 
hey, guy. I find a bug that I build a tunnel in a mountain where on the coast, and then my submarines can go under-ground by the tunnel. Could you fix it? Thx!
Dokdo 24 Jul, 2024 @ 4:16am 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2834819246
[MTL's Mountain's N' Unit Stacking]

I think this mod is not compatible with your mod. Tunnel machine can't move to the mountain tile.
zai4z  [author] 23 Jul, 2024 @ 6:11am 
If you state the mod causing conflict then I might actually be able to make it compatible
Dokdo 23 Jul, 2024 @ 5:40am 
It doesn't work for other mods