Half-Life 2: VR Mod

Half-Life 2: VR Mod

The Antagonist's Story: Anticitizen One VR
10 Comments
OwO notices your KFC 15 Aug @ 1:39pm 
the cubemaps are still fucked
PlanetAlexanderProjects  [author] 31 Aug, 2024 @ 6:51pm 
I did a test this morning - I did get the shiny surfaces (which I think whatever the cause was of that, the stuttering was also a symptom). I've re-uploaded the map and hopefully that fixes that issue.

I didn't have any problems with the AI though. If it's still an issue, try navigating to the "steamapps\common\Half-Life 2 VR\hlvr\maps\graphs" folder and delete "antagoniststory_anticitizenone.ain". This should force the game to re-generate the AI Node Graph when the map is next launched.
λrokh 31 Aug, 2024 @ 12:47pm 
Nope, it's like seen in the recording, your maps and the epic quest of AJ.
But I think those can't interfere.
PlanetAlexanderProjects  [author] 31 Aug, 2024 @ 6:46am 
Thanks for the demonstration video. The hyper shiny surfaces look like a cubemap issue. I'll have a look into it tomorrow. Do you have any other mods enabled?
λrokh 31 Aug, 2024 @ 5:48am 
Hi I tried to play but had some issues. It showed AI Disabled all the time and no NPC moved around. I was stuck in the first room. Also there were a lot of judders, especially when I looked at specific props. I made an unlisted feedback video here: https://youtu.be/hNeXHjku-wI
PlanetAlexanderProjects  [author] 5 Aug, 2024 @ 11:03pm 
Ah, gotcha! It's been a while since I've played the first one, and I haven't played the second yet. But looking at it briefly, there seems to be a number of new gameplay mechanics which this map wouldn't incorporate, so it wouldn't be living up to its potential in that new environment. Thanks for the suggestion, but I think it's best staying with the Half Life/Garry's Mod workshops ;)
PancakeKING 5 Aug, 2024 @ 6:41pm 
EZ2 is Entropy Zero 2
PlanetAlexanderProjects  [author] 27 Jul, 2024 @ 2:44pm 
What is EZ2?
Azo 26 Jul, 2024 @ 9:56pm 
you should port this map to the ez2 workshop