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We either missed one or didn't really know what they did!
10/10 would rage again
✔ Visually consistent neon/cyberpunk aesthetic
✔ Decent pacing, fair difficulty
✔ Some creative event ideas (coin-for-gas, finale run)
✔ No major performance issues or crashes for me
Cons
✘ No voice or text guidance—navigation is confusing
✘ Map 2 scavenge event lacks clarity; regular gas cans count toward total
✘ Some weird collision: neon panels block survivors, not infected
✘ Bots shoot explosive barrels randomly
✘ Eye strain from oversaturated FX and bullet sparks
✘ Map 2 softlock if you fall into the water at starting saferoom
✘ Low replay value
Suggestions
• Add in-game hints like "Fall damage is disabled"
• Improve clarity for custom events
• Disable AI damage on explosive props
Score: 4/10 – Cool concept, but needs polish
- Very cheap barrel placements (especially on the first map)
- Way too many witches on both maps 2 and 4
- The maps feel a little too open at times especially on map 2 where you can see special infected coming from a mile away.
But I will say that map 2 is very creative, especially for the introduction of the jump pads as well as the removal of fall damage. But at the same time, you can get soft locked if you get incapped on a conveyor belt with a jump pad on the end.
4/10
但是游戏体验非常差,容易闪退,黑色地面加上光污染,看不清路走着走着自己挂边,被牛秒了也不为奇,大量的爆炸桶,人机还会莫名其妙的打爆,靠近点就是一个团灭,请记得提前打爆,第二关加油挺简单,但是游玩前没看描述不就炸了,是全地图捡金币,然后就会在加油机关附近生成油桶,尸潮刷的非常多,刷克还出尸潮也是没谁了,救援关爬山还没有护栏路还窄,尸潮+克+牛这不就飞起来
I havent made the fix for map 2 yet
I guess I'll add a block to it next update