RimWorld

RimWorld

The Dead Man's Switch - Motorized
282 Comments
Enigma 28 Oct @ 12:57am 
Confirm, vehicles don't work in caravans.
theSMLEWeeb 23 Oct @ 11:40am 
any automated vehicle without a driver doesn't work in caravan
EveningSky 9 Oct @ 2:21pm 
@everyone suffering from vehicle weapons not working with CE, switch to the DEV Version of Vehicle Framework instead of the standard version.
Sanakara 1 Oct @ 9:37pm 
hello. seems like at least the mule is not integrated into the vanilla vehicle framework... at least it does not need vehicle parts to be build, just steel and chemfuel and so on... would like to see an adjustment :)
비버꼬리찜 30 Sep @ 8:17am 
Both 125mm and 120mm are not working. Also disposable rocket launcher is not working,
f student 28 Sep @ 4:33am 
main canon on tank is not working
Fernando 27 Sep @ 3:11pm 
can confirm main cannon on tank is borked with CE
Huggernaut 26 Sep @ 5:38am 
same problem as @shampooh
鳄龟升级2A72炮以后无法驾驶了,根本就无法启动,也没办法安排小人作为驾驶员进入
Shampooh 22 Sep @ 3:41am 
I think the CE compat needs to be updated now for the 1.6 release, main cannons can't seem to fire though MG turrets are working.
Novel_Z 21 Sep @ 1:48am 
Can't use any of the unmanned vehicles from this mod pack in caravans. I a caravan with an unmanned vehicle leave the map, anything with them will be stuck in purgatory.
Max 20 Sep @ 5:32pm 
When I create a caravan using the Army Steed, the caravan won't move. Other vehicles (from other mods) do work.
55 Gallon Steel Drum 19 Sep @ 12:32am 
I also am having the same issue as below. Though I think it may be an issue with vehicle framework as my other vehicles have been acting janky af and even on flst maps may be unable to locate an exit.
LevenReverie 17 Sep @ 1:09am 
Ran into a problem after trying to use the Army Steed in a Caravan. :D
It has a passenger, but no driver since it has no seats for drivers. :/
Also, I have a decently sizable Mod List. Not exactly a small amount of mods :/
https://gist.github.com/HugsLibRecordKeeper/4fe6cecdb721bc998099b5d3115b62f9
阿巴阿巴 13 Sep @ 7:01pm 
不知道什么情况载具好像都变无敌状态国
虽然但是,青叶佬你是不是把mod名字写错了,不应该叫失能机关——摩托化吗
@Kanjejou Given Vehicle Framework is one of the requirements, I'd say yes it does.
Kanjejou 11 Sep @ 8:16am 
Does it need Vehicule Frame work or not?
MInt_Bitard 6 Sep @ 5:03pm 
Fix the requirement for an automatic transport to have a driver (Chameleon, Mule after installing a gun). I can't send a caravan with the Chameleon because the game requires a driver, but it's impossible with
momirror 3 Sep @ 8:17am 
载具过不了门,每次都要拆墙才能出门
calpal278 31 Aug @ 12:35pm 
How do i take the chameleon on a caravan? It wont go unless it has a person inside but its an automatic vehicle
Flux 30 Aug @ 6:13am 
Are there instructions for how to use this mod? Which research for what vehicle, where do you produce the vehicles, etc?
xmkhewei 29 Aug @ 7:35am 
取消载具框架能玩么
1JTracks 26 Aug @ 11:25pm 
排查发现问题所在了,是更新后的地图载具框架导致的bug
1JTracks 26 Aug @ 8:43am 
但是组建远行队时加入军马,小人可以自己把车开走
1JTracks 26 Aug @ 8:41am 
大佬,发现昨晚载具框架更新后,打上mod会导致所有载具不能移动,移除本mod后恢复正常,尝试数次均可以复现
Cynder111 26 Aug @ 4:32am 
i build a chameleon and it shot at a static emplacement but failed. So the game in its logic decided to run the calculation and decided that the barrel of the gun begins over the tank. As such it should be able to hit said tank when it shoots and misses. So it hit itself in confusing and killed itself instantly.
marcsmin 25 Aug @ 9:54am 
when using the 120mm on the allicator (and the 40mm grenade launcher for smoke) the fire indicator pops up and the gun "fires" however no projectile launches and there is no damage or explosion. is this a known issue?
Wally Winker ;) 24 Aug @ 12:32am 
@ The Guy in Your Closet - The kit you see in image 3/6 looks like the tactical helmet + vest added by the main Dead Man's Switch mod with the exosuit (that mod also) on top. I'm not 100% sure for Image 6/6, although the group at the top right are automatroids and as such you can't acquire that look for pawn armour.
The Guy in Your Closet 21 Aug @ 10:55am 
Does anyone know the armor sets being used in these photos?
Harakoni Warhawk 19 Aug @ 3:28pm 
@Wally Winker, I'm getting the same issue with the Army Steed too,
Hezi 18 Aug @ 10:44am 
I'm having infinite error notifications when my pawns are having a party. The Steed wants to go too lol

Orwttyn started 10 jobs in one tick. newJob=Goto (Job_3735357) A = (33, 0, 19) jobGiver=RimWorld.JobGiver_AIDefendPoint jobList=(Goto (Job_3735347) A = (33, 0, 19)) (Goto (Job_3735348) A = (33, 0, 19)) (Goto (Job_3735349) A = (33, 0, 19)) (Goto (Job_3735350) A = (33, 0, 19)) (Goto (Job_3735351) A = (33, 0, 19)) (Goto (Job_3735352) A = (33, 0, 19)) (Goto (Job_3735353) A = (33, 0, 19)) (Goto (Job_3735354) A = (33, 0, 19)) (Goto (Job_3735355) A = (33, 0, 19)) (Goto (Job_3735356) A = (33, 0, 19)) (Goto (Job_3735357) A = (33, 0, 19))
Cuthulu with a bat 15 Aug @ 11:59am 
the chameleon and upgraded mule cant be used in caravans. am i dong something wrong?
bolshie yaica 14 Aug @ 12:38am 
for some reason, when traveling with a mule while other people are on foot, the UI disappears as soon as the caravan enters a location or sets up camp. The solution is to remove everyone from the mule before entering a location or making camp.

errors:
System.NullReferenceException at RimWorld.ColonistBar.CheckRecacheEntries (patched by VehicleFramework:CheckRecacheVehicleEntriesTranspiler)
System.ArgumentOutOfRangeException at RimWorld.ColonistBar.ColonistBarOnGUI
Dipilodorkus 11 Aug @ 5:19pm 
Tripling the report of not being able to set destinations for these vehicles. Works fine on a Tile. Just the world map giving issues
ZhouChong 11 Aug @ 12:14am 
目前这个模组的载具组建远行队后不能在大地图移动,可能是因为没有司机导致的?
江上之風 8 Aug @ 9:46am 
@Wally Winker ;) Same problem that I've met too. Since this reason, I could only use vanilla vehicle expanded instead of this mod
Wally Winker ;) 8 Aug @ 4:56am 
Adding to the below, looking at the update timeline it seems that the latest patch to vehicle framework may have changed something.
Wally Winker ;) 8 Aug @ 2:31am 
Currently I cannot select a destination for any caravan including the "army steed", other vehicles in this mod seem fine. Has anyone else experienced this?
Aurorean 5 Aug @ 4:02pm 
This has a mod conflict with Vanilla Vehicles Expanded (or framework) for me, it causes the GUI on the Vehicles tab to show up mostly empty and throws constant red errors until I removed this mod or closed the GUI.
Teufler 5 Aug @ 8:03am 
Yeah please add a commander slot to the chamelon so we can use it outside of our colony.
Beside that, this mod is awsome, really love it <3
Angel-Bcup 4 Aug @ 7:39am 
下雨时 在屋顶下 垃圾盘控制平台贴图会显示下雨的效果 和没有屋顶一样
ddschouten2010 4 Aug @ 1:22am 
could you maybe make i that the chameleon atleast have a spot for one pawn because now you cant send it in caravans
cminjae337 2 Aug @ 9:52pm 
Where is research section in dead man's switch research? I only unlocked mule somehow and other than that I cannot find anything related with vehicle
k.slama95 2 Aug @ 10:59am 
sending anything to caravans results in an error: when getting path

System.InvalidOperationException: Sequence contains no elements
at System.Linq.Enumerable.Min[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] selector) [0x00030] in <1f993cbf88314b1baa1e10ca917bdc64>:0
...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
RimWorld.Planet.WorldComponentUtility:WorldComponentOnGUI (RimWorld.Planet.World)
RimWorld.Planet.World:WorldOnGUI ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.UIRoot.UIRootOnGUI_Patch1 (Verse.UIRoot)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.UIRoot_Play.UIRootOnGUI_Patch2 (RimWorld.UIRoot_Play)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.OnGUI_Patch2 (Verse.Root)
Kazargi 1 Aug @ 7:41am 
i can't send the Chameleon on a caravan because it has no slots for passangers.
Urlbang_2423 27 Jul @ 8:32am 
i checked error log, it throws a NullReferenceException error. The log says the error happened in FireTurretCE, and it seems like the projectileDef might be missing or not set. Could you please check if the turret has the correct projectile defined? i really love this mod.
艾组乐兑 26 Jul @ 8:48pm 
貌似不适配CE 鳄龟主炮开火和使用抛射烟雾弹的时候回报错 并且没有伤害和特效 不清楚是不是目前CE snapshot导致的 去掉CE可以正常使用
purple8cloud 26 Jul @ 7:48pm 
@SacredDread
same here
SacredDread 26 Jul @ 7:34pm 
Sorry if this has already been brought up, but the mod says its been updated to 1.6. However, when I go to activate it, it says 1.5. I've unsubscribed and resubscribed but it still says its the 1.5 version.