Timberborn

Timberborn

Ladder
284 Comments
Khandov Arbalest 27 Aug @ 5:19am 
An essential that should be included/copied to the base game.
VeryStableGenius 27 Aug @ 2:09am 
I love this mod. Thank you.:steamthumbsup:
Akinare 22 Aug @ 8:36am 
If I place path at the bottom of the ladder and behind the ladder, beaver can cross the ladder, but the paths are not connected. Once I remove the path at the bottom, if the beaver has no other way to bypass this ladder, it will get lost. Is this a feature or a bug?
SouthernCityGamer 4 Aug @ 2:07pm 
Yes it is, I've never had any problems with ladders.
Frenne Dilley 4 Aug @ 5:09am 
can others confirms it's all handy dandy now?
raffataffattack 20 Jul @ 3:13pm 
Thank you for fixing the bug with beavers still using ladders long after they were removed! That was a pain in the beaver!
Azaheim 19 Jul @ 7:33am 
@Smaxta. I'm not sure how I got out of it but I had the same issue as you after deleting a ladder (road not connecting on the side where the ladder was). I've built path, plateforms and terrains block all around (above, below and on the sides of) the offending tile to reset it to no avail, but after saving and reloading, the road issue went away, so it seems, my beavers no longer need to go up in this spot.
Smaxta 19 Jul @ 12:47am 
Below is the link to screenshot, showing what I mention.
Unfortunately, un-subscribe / re-subscribe mod, save / reload game doesn't help. Even after full game exit and resume, this spots are still on the same places.

https://1drv.ms/i/c/8568acff0ec9c608/ERg_9F08MZ5IsmToc1SftI4BuSOq3w2enEBymuo3cbbcag?e=fLvcaR

As you can see on picture, builders are building two roofs on double-high buildings with no additional support. Lastly on this spot was a ladder from this mod.
Smaxta 18 Jul @ 11:45am 
Lastly I have same issue described below. After deleting ladder, the path from it remain valid. So, even there no ladder anymore visually, my beavers still can jump up with the same route. Moreover it still holds that limitation for one side, where previously was ladder (blocked path), therefore new roads cannot be connected properly. And even if I build a new vanilla stairs on the same place, beavers sometimes "jump" unexpectedly, like there two different paths on one square.
Mac user (with Rosetta), experimental. Un-subscribe / Subscribe doesn't help.
Smketreez 16 Jul @ 10:18pm 
Even with unsubscribing, and then resubbing there's still a bit of weirdness happening. Ladders that were built before don't seem to actually delete till after a save and reload, had several running up and down ladders I removed. Had another that left its pathing behind? Best way I can describe it. you couldn't attach a path to where it was, and if you try you and see the 45 degree angle path indicator, like you see on stairs pop up.
Tobbert  [author] 16 Jul @ 12:38am 
Im gonna post some important points:
1. Make sure to resubscribe, this forces redownload and probably fixes issues.
2. Paths are now required under the ladder, this is because of how the new pathfinding system works. While this is a change, i will not be changing this behavior again.
3. If you dont read before you post a comment or its just so unusefull, i will remove the post. So DONT post "it doesnt work" without context, but DO post the crash error and additional information!
Thank you and happy building!
SouthernCityGamer 15 Jul @ 10:59pm 
Ladders seem to be working just fine for me, I just unsubscribed and resubscribed and they are working. I would suggest to check all your pathing and such just to make sure everything is connected though.
Lie_may 15 Jul @ 6:01pm 
以前まで梯子を設置すれば自動的に設置されていた道が、アップデートの影響で全て削除されているようです。梯子の設置場所全てを確認し、消えてしまった道を再設置することで解決出来ました。
wankel 15 Jul @ 2:21pm 
It appears that if the only path from a district center to a district crossing contains a ladder, the game cannot find the route and it reports that the crossing is not connected. Two district centers can also be connected directly via ladder. I haven't used a district crossing in years but Forsaken's metal location is on the opposite side of the huge map and I decided to try making two districts.

After reading Smitty's comment, I found that I had some extra paths at the bases of my ladders. I didn't have pathing problems, but it's strange that it allows you to draw an extra path there when it already provides its own. The rule seems to be that you must add a path on the middle or top of levels of the ladder, but shouldn't on the bottom.

Otherwise the mod has been working flawlessly for me. Thank you!
KreatorB 13 Jul @ 1:51pm 
This is the BEST thing ever and the game DEVs should consider getting your input for the game. LOVE IT , thanks
Smitty 6 Jul @ 5:31am 
In case anyone else was having issues with beavers getting stuck, make sure you do NOT have a path at the bottom of the ladder. Having a "double path" seems to be the issue. The ladder mod adds a mod itself. When you add one it gets beavers confused. I've been testing this and without a normal path I haven't had a single beaver get stuck.
Smitty 3 Jul @ 11:27am 
I just came in to mention the same as @NitrousX - experiencing beavers getting stuck on the ladders. I've had it happen regardless of construction going on. I delete a path nearby and add it back and they get unstuck. Unfortunately you don't get a "stuck" notification and I've had a number of beavers die of thirst when I don't see it fast enough.

Otherwise, I love this mod. It is great! Thank you!
NitrousX 24 Jun @ 8:06am 
I've experienced beavers getting stuck on ladders whilst building, especially when the hunger or thirst triggers and their working speed drops, blocking construction which is only fixed by pausing the construction so the beaver basically gets unstuck

Other then that experience in the main U7 version, no complaints, great mod
naoufel_gamer 11 Jun @ 7:20am 
thx nemo
Nemo 11 Jun @ 2:35am 
@naoufel_gamer Seems to work fine so far. I'm on a brand new save though, not sure if a save carried over from U6 will work fine with it. Will report if I run into any issues, though.
naoufel_gamer 9 Jun @ 9:05am 
is it U7
TheClueHunt 7 Jun @ 1:41pm 
Nevermind, I found the issue. I had a ladder at max build height, which caused the crash. Perhaps it might be useful to add a specific max build height at (<ingame max build height> - 1) for your amazing ladders.
TheClueHunt 7 Jun @ 1:16pm 
Ever since last night (6-6-25) Whenerever I click or try to build a District center or Builder's hut, the game crashes. I narrowed the cause down to this mod. Any ideas on how to fix?
Rum Knight 2 Jun @ 4:46am 
Mod works well, takes a little effort to learn how the pathing works, but that's what gaming is about figuring out the mechanics. The only suggestion / request I would have would be if there could also be two and three height ladders available as well? Since almost everything else in this category has three stages it would just mimic the overall theme of the game quite well.
AzCii 31 May @ 1:51am 
After one of the latest updates, the bottom path is sometimes displayed as coming out in the wrong direction, and for some reason, some of my buildings right next to stairs are no longer connected to the district (maybe only on the bottom 3 levels of the map?), even after rebuilding them and making sure to put paths on all the levels.

Reloading the game seems to solve the connection part of the issue, but it comes back if a create new ladders.
BaCaz 26 May @ 8:49am 
Hi. Love the mod, however I noticed yesterday that my foresters (ironteeth) won't use ladders.
raddude.tim 24 May @ 11:53am 
mod seems to have broken with update 7 beavers get stuck and sometimes it will only build 2 high but can reach a height 7 high without building up to it.
Escanor 24 May @ 2:11am 
Quote "The mod works indeed, but the beavers do get stuck from time to time now and then if you place a path on/at the root of the ladder. If you don't place the root the path is sometimes confused / not connecting.
But also beavers do get unstuck if you deconstruct and rebuild the path (works every time) or sometimes just with time passing (I think when the day start, but it's not automatic), so it's a pretty low severity issue."

I have the issue everytime I use the ladder to stack storage, the initial path is cut and never links back once the ladder is built. I do not know if that is intented but now I use the ladder only to reach higher ground.
鱼塘猎妈人 22 May @ 9:17pm 
最底部的道路贴图歪了
Virality 21 May @ 12:40pm 
The mod works indeed, but the beavers do get stuck from time to time now and then if you place a path on/at the root of the ladder. If you don't place the root the path is sometimes confused / not connecting.
But also beavers do get unstuck if you deconstruct and rebuild the path (works every time) or sometimes just with time passing (I think when the day start, but it's not automatic), so it's a pretty low severity issue.
Crazy 21 May @ 7:59am 
not sure if its this mod or not but ive had like 4 or more beavers get stuck on ladders and start starving and when i delete the ladder they continue walking, i also have the unstuck mod so im not sure if its a conflict or not
NRG311 19 May @ 11:24pm 
add mod "Ladders for Emberpelts"
NRG311 19 May @ 11:21pm 
In the Mod Bieber faction Emberpelts the Mod Ladder is not displayed for use ((
ESPECTRO_HUE 15 May @ 8:11pm 
now that I saw your mod I realized that the game really doesn't have Ladder
DangerousDD 14 May @ 11:42am 
LMAO, i come back after a long break to see this mod raking top spot. A ladder. A freaking ladder! Love it so much!
Rafa Lorenzo 14 May @ 7:41am 
Its working fine but I notice (maybe another mod not 100% sure) you could build paths under the ladder and that can sometimes bug beavers and they will get stuck (until the unstuck mod gets updated)
Tobbert  [author] 11 May @ 3:33am 
It works right? Havent had any issues besides those 2 comments. I know I should fix the path issue, but jave been busy with expedition 33.
Hosatsu 10 May @ 9:37pm 
In the Mod Bieber faction Emberpelts the Mod Ladder is not displayed for use
SouthernCityGamer 10 May @ 12:57pm 
The ladder works as far as i know, I've been using it myself
juji0201(小馬) 10 May @ 3:47am 
update U7 please
Alundra (Alunny) 9 May @ 6:32pm 
It hasn't even been out for 24 hours give them a chance lol
Tom Jackal 9 May @ 5:56pm 
update for u7?
:pleading:
751201238 3 May @ 4:29am 
mac平台用此mode,会报错,提示mode导致,请问作者有解决方案吗?
Gau Ban 26 Apr @ 12:36am 
The Ladder only show the path connection on the left, the other directions still work so looks like it's just a visual bug with the paths to the ladder.
SouthernCityGamer 25 Apr @ 5:23am 
@khayla yes, yes it does. Especially when you only have 1 square to put it, cause stairs usually require 2 or more squares.
SouthernCityGamer 25 Apr @ 5:20am 
@penganman I've never noticed that myself.
khayla 25 Apr @ 3:13am 
nice mod, really helps a lot
penganman 16 Apr @ 2:44pm 
another bug with the new update of experimental, ladders place paths that connect to the left of the ladder even if there is no path left of the ladder it will only connect to the left no other direction. You can work around this by placing it on a already existing path but it also gives a visual bug on the path below
xxLEGIONxx Gaming 15 Apr @ 1:48pm 
@Monkeyman I had that same issue today too while I was recording....definitely seems to be a bug ¯\_(ツ)_/¯
Monkeyman 12 Apr @ 5:59am 
Hey I'm noticing a bug with the Ladders. The beavers seem to get stuck on the ladder sometimes, their meters then slowly trend down (hunger, thirst, etc) but they don't die, they just stay there.

If you catch them before they 'die' you can sometimes free them by adding a path / removing & adding a path, connected to the ladder. It only happens to builders from what I can tell.