Victoria 3

Victoria 3

More Technological Variety
58 Comments
Cu89 8 Jun @ 5:28pm 
no copper?
♔ RedVi ♔ 18 Jan @ 4:53pm 
pls update and limited resources for all "more variety" mods
Sharpless 11 Jan @ 7:07am 
I hope you will update your mods "more variety" to 1.8. I only play V3 with your mods, plz update them ! You did a great job and i thank you for that.
[Z] EMKP 10 Jan @ 5:52am 
PLEASE ADD LIMITED RESOURCES!!!!
yanc_fen 26 Dec, 2024 @ 4:00pm 
希望这个mod能尽快更新,谢谢
I hope this mod can be updated soon, thank you
Guy Fawkes 23 Oct, 2024 @ 10:28am 
I view it the sams as Betin, the mod is great but ballancing and the AI feel all a bit off in all your mods.
I hope this changes when you release your main mod combining them all together.
Thanks for your work
General Good 13 Oct, 2024 @ 9:44am 
"As an avid gamer, I immediately recognize the emblems from Anno 1800. Great choice, mate!"
Betin 21 Sep, 2024 @ 10:36am 
Also it should be spelled "typewriters"
Betin 21 Sep, 2024 @ 10:35am 
This mod *technically works*, as in, it doesn't make your game crash. And I really like the ideas in concept. The art and icons are high-quality and look like they were made by PDX, which is rare to see in a mod.

But it is also very poorly balanced in my experience. If you are playing a large country such as the USA, you have to build huge numbers of government administration buildings. In vanilla, government administration buildings mostly just use paper, so you just have to build some paper mills and you're good.

With this mod installed, you have to spend the entire game spamming insane numbers of telecommunications factories, bicycle factories, electrics factories, paper mills, post offices, all to only barely support your administration. This makes it almost impossible to stay in the green as a large/populated country.

TL;DR what would have been a great mod is largely ruined by bad balancing
camillo.colombo 12 Sep, 2024 @ 9:55am 
I LOVE this mod but for some reason there is no localization for COPPER mines, neither as a resource nor as an "arable land produce".
I tried to run the mod alone without your other 3 variety mods and it's still impossible to build copper mines even tho the building is present in the game and read as a normal mine.
please help... I really like this mod
ordure bizarre 12 Sep, 2024 @ 6:07am 
It works for me after I found the interfering mod
Redeye 11 Sep, 2024 @ 3:51pm 
as much as I want to use this, I fear it's outdated and will break your game. Anyone know if it's working?
FOOL 11 Sep, 2024 @ 3:30pm 
Why isn't copper a proper mining resources. shows up in agriculture an has a mortality rate baked in
Gamer 8 Sep, 2024 @ 12:38am 
Mod broken dont use it or you save will be broken:steamthumbsdown:
Jakman217 5 Sep, 2024 @ 10:05pm 
Have you considered adding unique companies for your buildings?

My thought went to the Computing-Tabulating-Recording Company (the original name of IBM) for the US, and possibly similar companies being added.

Also, I agree with @Hompanit that including these techs may not be cost effective enough as even when I'm trying to stay super lean, it leaves me barely making ends meet cost wise and basically unable to go below Low taxes. Not sure if you need to reduce the costs or increase the buff given.
pars57 1 Sep, 2024 @ 1:54pm 
Paradox game modes automatic translation program

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2979975489
kolokommouna 30 Aug, 2024 @ 6:19pm 
Two things:

I saw below that copper is unlimited to avoid compatibility issues with other mods. What about adding the constraints in a submod?

No copper in cyprus?
Larzende 30 Aug, 2024 @ 12:05pm 
@Kalmoire I guess cannot_switch_owner = yes is the building file could fix the privatisation
nordstern 28 Aug, 2024 @ 5:24pm 
@Wildboy:
I think the problem is that the world-files are loaded with gamestart. So if you start a new game and then change ressources the provinces habe, these changes do not effect the current game. You must start a new game.

So i think that adding this mod will NOT add new ressources to a current game. You must start a new game for this.
Wildboy 27 Aug, 2024 @ 3:05pm 
Where is all the copper? I tried to look through my save files to see which provinces have it, but I don't see any bg_copper_mine -- rather I do see some instances of building_copper_mine but I am not sure how to edit my save file to include a copper mine for my provinces
hompanit 26 Aug, 2024 @ 9:14am 
the administrative cost becomes tooooo extreme with this mod
Dani 25 Aug, 2024 @ 6:44am 
Super work but look like Turbines and telegraph prodction are not working anymore
Альфа 1918 24 Aug, 2024 @ 11:59am 
Compatch with morgenroete pls?
Kalmoire 19 Aug, 2024 @ 4:45pm 
The post office on Lassez Faire is stuck on "Ready to be Privatised" and never gets privatised, because it's always owned by the government.
𝙐𝙎𝙎𝙊𝘾𝙊𝙈™ 17 Aug, 2024 @ 4:25am 
build limit on copper please
逗比小迷弟 12 Aug, 2024 @ 2:29am 
how to produce Turbines???
YannickTheGamer 5 Aug, 2024 @ 3:50am 
great mod and all, but there seems to be no production method to actually produce telegraphs, unless im mistaken
Ellemeno 3 Aug, 2024 @ 1:25pm 
I'd use this mod if there was a compatch for Morgenrote, sadly it refuses to work with other mods I have. I do like the mod, however.
Kalmoire 2 Aug, 2024 @ 6:29am 
The Public Transit journal entry is impossible to achieve, because it relies on the motor industry's now non-existent setting rather than the automotive factory.
Relax_take it easy 29 Jul, 2024 @ 6:29pm 
@Bran Look at my prior comments. Check for mod conflict. It is in motor factory, produced as side product
Edouard_Saladier  [author] 29 Jul, 2024 @ 4:00pm 
@evan366
There is a tire PM for bikes, using rubber tires is optionnal, but it's the most economically profitable method when you have access to rubber
evan366 29 Jul, 2024 @ 3:49pm 
why dont bikes use rubber?
Bran 24 Jul, 2024 @ 4:43pm 
How to produce Turbines?:lena_woahh:
hompanit 22 Jul, 2024 @ 2:20pm 
the administrative costs becomes to much....
rathisnew 20 Jul, 2024 @ 10:13am 
Hehe i see the anno 1800 models. Happy to see a fellow Anno enthusiast
ibudh Aha 20 Jul, 2024 @ 4:58am 
@Relax_take it easy thanks
JustAnotherYuri 20 Jul, 2024 @ 1:10am 
The mod is nice, but the AI is too stupid to handle new stuff. Mail is in constant shortage because basic PM is too unproductive, international mail doesn't exist, nobody produces electronics and mechanical stuff and no one doesn't even try to upgrade administration.
Relax_take it easy 18 Jul, 2024 @ 10:00pm 
@ibudh check for the mod conflict, it is produced in motor factory as a side product. If it is not appeared, it is likely that you have a mod that conflicting with this mod
flare 18 Jul, 2024 @ 7:03pm 
@Sagetim
The 1000 hour lifespan limit of incandescent light bulbs imposed by the Phoebus cartel actually served to IMPROVE the light quality and energy efficiency of the bulbs in exchange for a shorter lifespan.

While they were still a scummy organization and no doubt colluded to raise the price of bulbs, they are a bad example of planned obsolescence.
Sagetim 16 Jul, 2024 @ 9:11pm 
since you've added different methods for lightbulbs, could you attach an event that can happen if you have an (oligarch rule, or corporate shenanigans, etc), whereby all the lightbulb producers quietly agree to keep their products at a particular, low, level of performance to maximize profits at the cost to consumers? Feels like something you could pull from real life history for (with there being an advanced lightbulbs option that is locked out while that event is in play and increases quality of life and, I dunno, lowers radicalization a bit and increases throughput for industries a bit?).

I mostly just wanted to bring up that, for a long time in actual history there was an oligopoly of light bulb producers that kept lightbulb technology stagnant to keep sales of their product high due to lifespan of product being limited.
ibudh Aha 16 Jul, 2024 @ 5:32pm 
how to produce Turbines?i can't find the construction.
Akagigahara 16 Jul, 2024 @ 1:38pm 
Hey, did someone notice the Investment Pool getting stuck on trying to buy Post Offices? It happens quite often and is causing my entire pool to get stuck on doing nothing.
Dude 16 Jul, 2024 @ 1:25pm 
How well does AI handle this?
Edouard_Saladier  [author] 15 Jul, 2024 @ 4:44pm 
@Guy Fawkes
It's planned as well
PPsyrius 15 Jul, 2024 @ 5:50am 
@jetcarteriv
It seems to not working with each other without a compatch sadly
Guy Fawkes 15 Jul, 2024 @ 3:48am 
can you pls create a mod that expands the Oil production chains?
Great Work!
Marihan. 14 Jul, 2024 @ 8:09am 
cool
牛奶大魔王 14 Jul, 2024 @ 6:04am 
greeting ! I am fan of your mods ,I want more Chinese player to use your mod。so I've translated your mod,and could you add a link in description?

here's my Chinese translation:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3289120200
-DeNice- 14 Jul, 2024 @ 3:31am 
Greeting. Great mod! It would have a super nice synergy with the economic & financial mod (E&F). Unfortunately they have compatibility issues. The E&F mod already got a huge variety of compatibility patches. Would that be possible for this mod, too?
𝙐𝙎𝙎𝙊𝘾𝙊𝙈™ 13 Jul, 2024 @ 10:22pm 
Otherwise this is the most immersive tech mod I've seen by far