Arma 3
Phenosi's IMS compat (Melee - Rewrite)
31 Comments
Bazed Teftelko 22 Dec, 2024 @ 4:01am 
Now I can kill isis fighters, tnaks very much
JUMBO<3
5201314 26 Sep, 2024 @ 3:21am 
Ok, thank you for your reply. Have a nice life.
Phenosi  [author] 26 Sep, 2024 @ 1:33am 
@kisstom503 it's the VR AI entity blocking.
@冬岩 No I can't help you with that, sorry.
kisstom503 25 Sep, 2024 @ 9:29am 
in pic 5 what head/face are you using
5201314 24 Sep, 2024 @ 9:59pm 
Hello, I'm sorry to bother you again, but do you know how to solve the problem that ims cannot continue to work in saved tasks? I asked a lot of people, but no one seemed to suggest a workable solution
5201314 24 Sep, 2024 @ 6:18pm 
ok thank you
Phenosi  [author] 24 Sep, 2024 @ 11:35am 
@冬岩 seems to be an with IMS itself.
5201314 24 Sep, 2024 @ 8:07am 
Hello, I have a problem, but I'm not sure if others have it:
When you load up a saved game the red/green health/stamina bars disappear, weapon swinging and punching no longer work.
Phenosi  [author] 14 Sep, 2024 @ 7:47am 
very odd.
HawkSixx 13 Sep, 2024 @ 9:57pm 
Hello, im using this mod and TSP Animate, this error shows:

.. {
[_unit, "tsp_animate_weapon_" + (if (|*|_knife) then ("sheath"} else
("holster")..."
File tsp animate\ functions.sqf..., line 153
Error variable no definida en la expresión: _knife

happens when I switch from a pistol to a rifle in the sling, while the error happens the gun animation no longer occurs, it just stays still and the rifle magically appears in my hands.

This didn't happen before and the mods worked well together.
Phenosi  [author] 29 Aug, 2024 @ 10:34pm 
Maybe there is a patch for it ?
Phenosi  [author] 24 Aug, 2024 @ 6:24am 
nah, it's all good. enjoy! :))
Commander Kibbins 23 Aug, 2024 @ 6:18pm 
@Phenosi Yeah, I'm an idiot lmao. I misread what this mod was accomplishing and was asking to have the Gravity Hammer be made compatible with the breach animations, so that's my bad lol
Phenosi  [author] 23 Aug, 2024 @ 1:33pm 
@Commander Kibbins the gravity hammer is based on the IMS system, so by proxy it should work just fine for breaching doors :)
Commander Kibbins 23 Aug, 2024 @ 1:11am 
Hey @Phenosi, I wasn't sure where to ask this but I was curious if it would be possible to make a similar compat but for the Gravity Hammer in Webknight's Optre Expansion mod. I thought that could be a neat alternate door breacher lol.
Phenosi  [author] 30 Jul, 2024 @ 12:36pm 
@Holy Demon, this is just a compat, that is something you need to ask ASmallDinosaur
Holy Demon 30 Jul, 2024 @ 12:16pm 
Is It possible to add the tomahawk?
Phenosi  [author] 17 Jul, 2024 @ 2:29am 
@Exzerno It's the Vest that the Spetsnaz use in the contact DLC, it should be in base-game.
Exzerno 16 Jul, 2024 @ 1:48pm 
that rig in image 3 and 4, I never seen it before :0
Viper1Zero 16 Jul, 2024 @ 4:12am 
HOT
Phenosi  [author] 16 Jul, 2024 @ 3:17am 
@铁血地球 yeah, I cant get it to work yet. if you have any ideas how, do let me know.
铁血地球 15 Jul, 2024 @ 3:08pm 
Hey man,there got some problem about "Convert bayonets to knife"function.It's not done yet,right?
Phenosi  [author] 15 Jul, 2024 @ 1:14am 
@Exzerno smersh?
@ovnxize thanks. :)
Exzerno 14 Jul, 2024 @ 10:09pm 
is that smersh a mod?
ovnxize 14 Jul, 2024 @ 3:40pm 
Most based mod creator of all time
Phenosi  [author] 14 Jul, 2024 @ 5:19am 
@Soldatchina I think it's just a regular sledgehammer... :steamfacepalm:
Soldatchina 13 Jul, 2024 @ 6:46pm 
Кувалда ЧВК Вагнер
Edudoux 13 Jul, 2024 @ 3:34am 
not all heroes wear capes
GreenGoose 11 Jul, 2024 @ 12:49am 
nice
Phenosi  [author] 10 Jul, 2024 @ 11:50pm 
Enjoy! :SBpanda:
Apricot_ale  [author] 10 Jul, 2024 @ 10:31pm 
THIS IS HOT! Thankyou <3