Left 4 Dead 2

Left 4 Dead 2

"Deal with Destiny": Driveable Car Edition!
107 Comments
k9r0ll  [author] 29 Sep @ 9:15am 
[KoRn] DS TORQUE, sorry for writing after some time, but your comment really struck me. It genuinely surprised me, as I didn't know people wanted to see on the preview what's actually in the campaign. Basically, you can just install the "Zoey Replacing Rochelle" addon. That way you can see Zoey in the campaign.

All jokes aside, this is a really nice preview image I chose for the addon update. It represents the author's new vision for the campaign. Sorry your expectation wasn't met. However — the campaign features a FULLY DRIVABLE 4-SEATER car, completely bug-free and everything. And oh man, how I've dreamed of this for years!

Thank you to everyone in the comments for the feedback — I'm reading all of it!
ddzh 12 Sep @ 2:38pm 
После последнего обновления стало на много лучше. И с лестницы теперь можно спокойно слезть вперёд. И в дырке с текстурами я не застреваю. Правда я её проходил с людьми 3+1, с ботами ещё не проверял.
᲼᲼᲼᲼᲼᲼ 12 Sep @ 2:40am 
Fantastic map! Beautiful! One of the best my friend and I have played!
Zipnet 7 Sep @ 1:26pm 
A good variety of locals though the maps feels a bit lacking in details sometimes.
The car section is impressive.
I would give it an 8/10.
secretlywubzei 25 Aug @ 7:22pm 
overall pretty good BUT idk if its just me but having specials along with a tank in the finale is crazy hard. thats really the only thing i didnt like abt it tho
[KoRn] DS TORQUE 15 Aug @ 9:04am 
Not sure why Zoey is on the cover. I didn't see any of the L4D1 survivors on my playthrough.
★★S.W.A.T★★ 2 Aug @ 3:33pm 
Very good camp , so much fun , ty :steamthumbsup::steamthumbsup:
新增的开车环节有点意思,本来玩过没啥印象
k9r0ll  [author] 25 Jul @ 12:02am 
Sherriff Huckleberry™, Thank you for your work! It's rare to see such a thing! How do you do it? Can you explain? If it takes too long to explain through the comments in the steam, let's go to discord?This way I can update all my other addons by optimizing their size.
Sherriff Huckleberry™ 24 Jul @ 11:17pm 
Hey k9r0ll, here is a 567 MB version of your campaign with duplicate model and material files already in L4D2 taken out and the addoninfo.txt and mission files cleaned up and formatted correctly with proper download link as well, for English. Use it or not, just trying to help. Thanks for the excellent campaign.

https://gunnys.site.nfoservers.com/public/maps/3285366206.7z
Brian 24 Jul @ 12:07pm 
k9r0ll, You would have to reduce the amount of special infected zombies. That's the only way you could make a scavenge event work during the finale. Otherwise, players would be overwhelmed by all the zombies.
k9r0ll  [author] 24 Jul @ 12:01pm 
Brian, L4D2 community doesn't really like scavange events, I insert them when the testers ask for it themselves, or they understand that everything is fine here in terms of the complexity of the balance. Then I won't edit anything in the campaign yet. Thanks for the feedback! Now I understand more precisely
Brian 24 Jul @ 11:48am 
k9r0ll, I think the only way to make the finale longer would be to turn it into a scavenge event. Players would have to search for gas cans and start a generator to open the escape door. Scavenge events only seem to work right in Dead Center and a few other custom maps. I think a search for gas cans would be too difficult for the average player.
Brian 24 Jul @ 11:33am 
k9r0ll, I think you misunderstood me. I just think the finale is short. It doesn't last very long. There's nothing you should change about it. Do not add more Tanks. The finale will be much too difficult for the average player if you do that.
k9r0ll  [author] 24 Jul @ 11:13am 
varg, On the third map, immediately step forward as soon as you exit the checkpoint, just as you load up on the map. I'd be surprised if it was invisible or missing. 0.0
varg 24 Jul @ 10:05am 
cool campaign but i didn't find the car
k9r0ll  [author] 24 Jul @ 2:02am 
Brian, so now you want to tell me to make the ending more difficult. How do I do this? Add more hordes? The players will tell me that the final is taking too long. I will add two tanks instead of one at once - the players will say it is impossible. Anyway, those who liked it are given a like, and those who didn't like it are given a comment. To be honest, I don't even know where exactly what the players like. That's what the players don't like - I always know they'll write a comment. If you still want me to fix the ending, making it more difficult, then I can only watch how other creators make the finals, because the players liked the finals there, which means it will be a similar experience for the players.
Brian 23 Jul @ 9:50pm 
@k9rOll, Everything appears to be to fixed. I didn't see any missing textures or that missing ladder in the third map. The two panic events in the third map worked this time. The finale is really short. There is no break between the Tanks and hordes of zombies during the finale. They all keep attacking until the escape door opens. I didn't have to kill more than two Tanks. The finale is easier than it was. There is a chance to escape now.
k9r0ll  [author] 23 Jul @ 2:38am 
Brian, Okay, then the depot will spin between panic events first, and when the survivors kill the last tank, then the finale will begin and the train will open, I hope you like this solution.
Brian 22 Jul @ 5:04pm 
@k90ll, I'm not sure if the problem with the finale is truly about navigation. It seemed like all the zombies started attacking everybody before there was a chance to escape. I think that should have happened after the escape door to the train car opened. The escape music started playing before that door opened.
k9r0ll  [author] 22 Jul @ 1:45pm 
I'll fix everything in the morning, thanks for the feedback! (I'll fix the nav and I'll fix the ladder)
Brian 21 Jul @ 11:36pm 
@Taiga Rivers, That's what I was trying to tell you. There's a sign of a messed up navigation grid in this campaign. I really think that's why I was having so much trouble during the finale.
Táiga Rivers  [author] 21 Jul @ 11:29pm 
I said "I DO understand". Not "I do NOT understand"

The infected spawning in front of players is a sign of a messed up navigation grid and is a problem that should be addressed by the creator of the campaign. That does not seem to have happened on our playthrough of the old version — the infected were coming from above where we could not see them spawning
Táiga Rivers  [author] 21 Jul @ 11:19pm 
I do not think that way and I do understand what you mean
Brian 21 Jul @ 11:07pm 
@Taiga Rivers, You seem to think a bile jar would have solved everything during the finale. I can't really agree with you. I still think there's something wrong with the finale. You don't understand exactly what happened. A Tank spawned next to me. A Jockey jumped on me. A Charger hit two other team members. There was Spitter Acid everywhere. No one on the team was able to stand up while being pummeled by all those zombies. That wasn't the first time I had seen zombies spawn from thin air in this campaign. The finale was exactly the way it was the first time I played this campaign. I was standing near the escape door when all that happened. There may be a safer place to stand during the finale.
Táiga Rivers  [author] 21 Jul @ 10:44pm 
It was indeed invisible in the previous version, which I happen to have still installed on my server, so I could see if it is a bug or a consistent thing

Judging by our playthrough of the previous version (the attached video), the last Tank had spawned in another universe far away, but the horde appeared close to us. Seems like a vomit jar is indeed something one should keep at all costs until the end in this campaign
Brian 21 Jul @ 10:28pm 
@Taiga RIvers, That ladder probably was invisible in the previous version. I just remember climbing up it and not being able to see it this time. There are usually two Tanks to kill during the finale. The problem I had with the finale the first time I played this version of the campaign is that music started after I killed those two Tanks. Then, the Director immediately spawned a Tank and endless horde of zombies next to me before the door opened so that I could escape. There's the possibility that my team could have escaped if I had found a bile jar.
Táiga Rivers  [author] 21 Jul @ 9:18pm 
Now that you mention the ladder, I clearly remember that it was invisible even in the previous version when I was playing it half a year ago, and it was invisible for the people I was playing the campaign with, too. Either I forgot to say to k9r0ll to fix it or he forgot to fix it…

Cannot say for sure about the finale, since I have only played it once (because we finished it within one attempt, yes, and never touched the campaign again), but on our "Realism — Expert" playthrough, there was a Tank with an endless horde, too. We had a vomit jar found in one of the previous chapters for that case, though. Not sure how common the vomit jar in this campaign is, either
Brian 21 Jul @ 9:00pm 
I honestly think the finale is broken. The finale seems to have the same problem it did in the first version of this campaign. Sometimes there's a chance to escape and sometimes there isn't. Sometimes the Director spawns a Tank and an endless horde of zombies before the door to the train car opens. I did find a graphics problem in this newest version. There's a red barn full of hay bales in the third map. The ladder in that red barn is invisible now.
Fizzic 20 Jul @ 5:14am 
Left For Speed 2
八人聚众溜冰 18 Jul @ 4:35pm 
:steamthumbsup::steamthumbsup:
八人聚众溜冰 18 Jul @ 4:35pm 
期待作者能有更好的作品
k9r0ll  [author] 17 Jul @ 2:44am 
Brian, alright—in the next update, I’ll make supplies spawn less frequently on the third map and I’ve added (fixed) the panic events. Players can complete this level without the car, and I want to give them that option, so I won’t be adding invisible walls there. I also shortened the finale—now there’s only one panic event during waves instead of two. Hope you like it! (I really hope others will enjoy this update too. I do partially agree with your feedback since the finale did feel too long during testing, and I don’t want to make a tedious, drawn-out campaign.)
Brian 17 Jul @ 1:32am 
That third map is not very good. I had to play it again to understand more about the problems with it. I think there were instructions about how to drive the car on billboards. That's what I saw as soon as I left the Safe Room. It looked like the instructions were in Chinese. There were missing textures on the edges of those billboards. I thought that activating a control panel was the only way to clear the path ahead. That is the only way if you are driving the car. You don't have to do that if you are walking. It seems like there should be an invisible wall there. That would force a person to activate the control panel. Activating that control panel or shooting gas cans to clear the way should start a panic event.
Brian 17 Jul @ 12:09am 
I was trying to remember if there were any problems in this campaign. The panic events in the third map may not be working like they should. I think I had to activate a control panel when the third map started. That was the only way to clear the path ahead. I was expecting that to create a big horde of zombies. Nothing happened. Nothing happened when I shot the gas cans to clear another path. I think I remember both of those actions starting panic events in the first version of this campaign.
Brian 16 Jul @ 11:56pm 
This campaign works like it should now. The second map used to be too dark. I didn't like the third map that much. I felt like there were too many pills and supplies. That map wasn't really a challenge. The first two maps were more difficult. The finale is awful if you die. It takes so long to replay the last map. These are big Half-Life 2 maps. It is possible to drive the car. That's not necessary. You can still walk the entire distance in each map.
k9r0ll  [author] 14 Jul @ 10:21pm 
Edison Gar, thank you for your feedback! Everything will be fixed today or tomorrow.
k9r0ll  [author] 14 Jul @ 10:19pm 
Brian, Thank you for your feedback! I'll release a fix today
Edison Gar 14 Jul @ 10:44am 
This map had some issues, not sure if you really playtest this yourself, like Brian mentioned below there was an invisible wall preventing survivors from entering the tunnel, I used r_drawclipbrushes to show all clips and it completely blocks the main route.

Another issue on the 3th map while riding the car, it was sorta buggy when my friend tries to enter the vehicle on the passenger side teleports it to far location and while riding jimmy gibbs car, for some reason it despawned and it made us stuck.
Brian 13 Jul @ 11:21pm 
There may be an error in the first map. I can't finish the first map. I had to start two generators. That opened a trap door in the floor. I dropped down through the trap door. I was in a room made of concrete. There was an ammo pile on a table. I tried to leave that room. An invisible wall was blocking my way. I don't know if that happened because of other mods I have installed. I never had that problem with the previous version of this campaign.
k9r0ll  [author] 13 Jul @ 3:05am 
举报我的人是Sabine, 求截图或视频!卡空气墙的位置在哪里?(I used a translator, there may be inaccuracies)
举报我的人是Sabine 12 Jul @ 10:43pm 
这图还是要优化,bug太多而且必经之路还有空气墙无法走只能穿墙
23 Jun @ 7:56am 
我非常推荐此图10/12 求生之路因为有你们这些创作者而精彩
k9r0ll  [author] 17 Jun @ 3:47am 
ddzh, благодарю за фидбек и найденные баги! в этом месяце всё обновлю(и машину добавлю, которая должна была быть с момента релиза в кампании)
ddzh 17 Jun @ 2:36am 
Карта получилась интересная. НО:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3501315248
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3501315213
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3501315182
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3501315152
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3501314496
См. мои комментарии под скриншотами.
На всей карте очень мало рукопашного оружия и предоставлены не все образцы, только мачете да бензопила, и те не в убежищах.
При игре на среднем уровне сложности танк появился только на самой последней карте. За то ведьмы попадаются постоянно - дисбаланс.
八人聚众溜冰 14 May @ 9:00pm 
非常不错的地图:steamthumbsup:

作者是否会考虑后续的优化?或者是地图的扩展?
k9r0ll  [author] 11 May @ 2:09am 
Ok, I'll update all my addons to fix all the problems.
What's also noteworthy is that during development, there should be a survivor car on the penultimate map and I've been trying to create one. However, it didn't work out very well for me. MATTNF has finalized it and I'll put his technology in. After the update in the future, this is what the campaign was supposed to look like by design