ICBM
NASA MOD - Satellites Anyone
9 Comments
B-36 Enjoyer 12 Nov, 2024 @ 8:43pm 
I love how you can just delete other peoples air forces after you bait them out with the lasers.
cullen 21 Sep, 2024 @ 12:17pm 
top left of your screen in the main menu
marschnerstefan310 21 Sep, 2024 @ 3:04am 
help how can i acces a mods files?where are they located?
B-36 Enjoyer 7 Aug, 2024 @ 11:08pm 
What if there was an ICBM that had anti-ABM ABM (or just countermeasures)
L_Chabb 3 Aug, 2024 @ 7:05pm 
Al zo it is werkink yeaasss?
carl 9 Jul, 2024 @ 6:26pm 
if you want to get rid of mod incompatibility id recommend Custom Configurations: Some mods allow you to customize their behavior through configuration files. Order of Mods can also help with compatibility.
carl 9 Jul, 2024 @ 6:21pm 
can i help?
AGT_ZURU  [author] 9 Jul, 2024 @ 6:08pm 
That's likely going to be part of my other MOD I'd got planned. Not sure if I should combine the MOD's, but my other MOD I have planned will include a few additional Bombs:
- The 100 Megaton Bomb
- The 250 Megaton Bomb
- The 500 Megaton Bomb
- The Ultimate 1 Gigaton Bomb
- The 50 Megaton ICBM
- The 100 Megaton ICBM

Firstly, there is the matter of making this MOD Compatible with other MOD's, so I may need to actually give it its own line of Satellites that are independent to to it, without being dependant on the Satellites provided by the Base Game.

The issue is that, any MOD that has changes to the Satellite is going to run into conflicts. Normally, with other Games, you resolve this by using an 'Instance' as a Referred Object. This Game lacks that as far as I'm aware, either that, or I was trying it in the wrong way.
carl 9 Jul, 2024 @ 2:56pm 
can you make an air to air anti ballistic missile please.