RimWorld

RimWorld

L-Slimes (Continued)
12 Comments
ExoticButts 17 Jul @ 7:12am 
@Leonapp Lol you're all good mate :Blessing:
Leonapp  [author] 17 Jul @ 5:57am 
@ExoticButts didn't mean to take your credit for the electroslime, again it's been a few years and I temporarely forgot which ones I created and which ones I glanced by when updating :Sacked: . I personally would really like another expansion, but since I have stepped down from modding, I leave it in more capable hands. I hugely appreciate everyone who made this mod possible and Arukado for maintaining it! :resmile:
ExoticButts 17 Jul @ 3:44am 
Bit of a necro on the comment but when I wrote my expansion, underground/hidden conduits didn't exist, so unfortunately I couldn't test for that one :meepsad: My guess is it's likely just due to how the game handles the self-deletion of the globs, though admittedly their spawn and decay code is adapted from vanilla's Insect Jelly spawns at the time (fun fact!).

I haven't touched RimWorld myself since 1.2-1.3 beyond maintaining my mods (L-Slimes was always Leon's child), but I'm revisiting it again now, and may decide to make a new expansion for the ol' slimes. I'm sure Odyssey calls for some cyberslime changes at least :winter2019joyfultearsyul:

Oh, and thankyou Arukado for taking over this one, and apologies for any code issues I caused LMAO
arukado  [author] 9 Jul @ 11:16pm 
Updated for 1.6! I hope everyone continues to enjoy slimey bois.
Leonapp  [author] 17 Jul, 2024 @ 2:32am 
@OPcommander yeah I knew about it shortly after I made the slime, I dont remember why but it never got fixed and I personally just kept the slimes in a room or fenced area and reinstalled the glob into my powergrid. I havent touche the code in years at this point but my code knowledge at the time was limited and I probably didnt know how to fix that issue.
OPcommander 16 Jul, 2024 @ 4:46pm 
eh, as i said its whatever, just thought i should report it incase it wasnt known for one reason or another, the fact i can play this mod is more than enough on every basis possible
arukado  [author] 16 Jul, 2024 @ 2:00pm 
@OPcommander Unfortunately that's always happened - an electrogel glob spawning will destroy any conduits underneath. I'm not able to fix that at the moment as it likely requires a code change.
OPcommander 14 Jul, 2024 @ 7:14pm 
Howdy, just wanted to let ya know that when electragel globs spawn on a hidden conduit (idk if it happens to the normal ones) and then decay it destroys the conduit it was on. I dunno if that would even be possible to fix but it aint a big deal anyways, just thought i should let ya know
dragonkin877 12 Jul, 2024 @ 5:31pm 
Thank you I have missed this mod so much. :steamhappy:
Lemon caro 10 Jul, 2024 @ 11:22pm 
is this CE compatible?
Leonapp  [author] 8 Jul, 2024 @ 1:50pm 
Thank you a lot for continuing L-Slimes! :resmile:
OPcommander 8 Jul, 2024 @ 1:41pm 
HELL YEAH