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I found that after opening this mod, I cannot use the train mod
GeneratedObjectSpecAlreadyExistsException: The given spec path was already generated "blueprints/tools/tool.smallflywheel.folktails"
TimberApi.SpecificationSystem.GeneratedSpecAssetRepository.AddSpecRange (System.Collections.Generic.IEnumerable`1[T] generatedSpecs) (at <514fe957c82a4375b887fa4e42e2be35>:0)
TimberApi.SpecificationSystem.GeneratedSpecLoader.PostLoad () (at <514fe957c82a4375b887fa4e42e2be35>:0)
TimberApi.SingletonSystem.SingletonLifecycleServicePatcher+<>c.<LoadAllPrefix>b__0_1 (TimberApi.SingletonSystem.ITimberApiPostLoadableSingleton singleton) (at <0673fedbcca9497a90c561275f1aa775>:0)
MonoMod.Utils.DynamicMethodDefinition.Timberborn.SingletonSystem.SingletonLifecycleService.LoadAll_Patch1(Timberborn.SingletonSystem.SingletonLifecycleService)
Timberborn.SingletonSystem.SingletonLifecycleUnityAdapter.Start () (at <9117b1294fcf4df390fc07f3eef2285e>:0)
https://pastebin.com/keciAdW5
Any chance you could add an FT Bots vs IT Bots option to let me set which version Bots are used?
As for the ladder issue, you need to use the Emberpelts ladder mod which depends on the ladder mod. Presumably the EP Ladder depends on the EP paths instead of the FT paths
"PrefabMappingException: No prefab found with name 'Path.Folktails'" seems to have something to do with the folktails part of the mod.
https://github.com/datvm/TimberbornMods/issues/3
Just remember that version does not yet have a fix for the hidden goods issue. Off the top of my head the goods I can identify as hidden are the bot stuff. Only way to specify them as the resource to store at the moment is save editing.
Could this be because the devs just released an update that renamed the solid shafts and tubeways to vertical shafts and tubeways?