MADNESS: Project Nexus

MADNESS: Project Nexus

Classic Arena Combat
36 Comments
FallingGreenLeaves 12 Apr @ 3:45pm 
After wave 12 it just keeps spawning soldiers with dragon swords and engineers with pp bizons. Is that supposed to happen?
Orange (- 14 Dec, 2024 @ 8:11pm 
yo, what happened to ravage's gameshow?
DarkBlackity  [author] 29 Nov, 2024 @ 8:50am 
Mainly waiting for a new PC because mine is old asf, which means any MPN mods I have planned are paused for now.
However, I am working on a Hank J Wimbleton voicemod for Nick in L4D2.
猫布莱 29 Nov, 2024 @ 6:01am 
Really nice stage even for last game.
Harden ATP Soldat can kill heavily armored hirelings very quick, makes them feels like some real threats. It's kind a shame to have only normal AAHW on Fast Track mission, they don't really stand a chance compares to the harden version.
RedgeLord 2 Oct, 2024 @ 12:37pm 
behold: the sleepwalker program but its actually useful and not instantly forgotten.
(thank god the bison engineers arent in fast track)
dj buttpussy 26 Sep, 2024 @ 8:06am 
Uhhh, how do i get to the beta?
tankproject 21 Sep, 2024 @ 10:56am 
Great stage, makes bossman's statement correct
Can of Tuna 5 Sep, 2024 @ 4:26pm 
you cooked.
CriticalHitOnMyEx 31 Aug, 2024 @ 4:43am 
Epic.:mpn_grunt:
oinko sploinko 11 Aug, 2024 @ 8:06am 
Gorgeous
KelzarIsSuperior 28 Jul, 2024 @ 8:58pm 
Thank you so much.
DarkBlackity  [author] 28 Jul, 2024 @ 8:55pm 
You need to be in the beta branch version of the game and then you gotta click the cog wheel icon at the bottom left corner of the main menu and then you gotta enable the mod and then, bam, it works. You just gotta hop into Sleepwalker Training Program and... enjoy.
KelzarIsSuperior 28 Jul, 2024 @ 8:50pm 
My i ask how does the mod work? This is my first mod i downloaded and i dont know how to make it work.
midnightZer0 21 Jul, 2024 @ 10:44pm 
Verified the files and realized that I am a big freakin' idiot

I had another mod enabled this whole time that was conflicting with it.

im so sorry
midnightZer0 19 Jul, 2024 @ 2:16am 
Yeah, didn't replace it. I'll try verifying the files later in the day.
DarkBlackity  [author] 19 Jul, 2024 @ 1:59am 
And if it STILL doesn't work, then verify your game files.
DarkBlackity  [author] 19 Jul, 2024 @ 1:58am 
It replaces Sleepwalker Training Program.
midnightZer0 19 Jul, 2024 @ 1:32am 
I followed your directions on how to get the mod to work, does not work.
Yoji 10 Jul, 2024 @ 10:15pm 
This makes the sleepwalker program a much better way of farming XP I love it :D
Firedolphin 10 Jul, 2024 @ 2:49pm 
Is there meant to be a shop where you can buy stuff?
DarkBlackity  [author] 10 Jul, 2024 @ 1:26pm 
Gotcha.
Zepumpkineater 10 Jul, 2024 @ 1:04pm 
@DarkBlackity I'd consider using the loadouts system in the Madcard Maker. It allows you to create item pools for enemies to spawn with. Make sure you're using the most up to date version of the MCM as well
DarkBlackity  [author] 10 Jul, 2024 @ 3:09am 
Sorry, Zep.
I'm not really "smart" enough to make them spawn with a larger itempool.
Zepumpkineater 9 Jul, 2024 @ 8:17pm 
Enjoying the update but also noticing enemies are spawning with only one kind of weapon usually. Melee grunts only show up with rebar, gun grunts only show up with the 500 magnum revolver, and engineers pretty much only have the pipe wrench. In endless waves soldats only spawn with the dragon sword while engineers only spawn with the BZN
Dacker 9 Jul, 2024 @ 11:08am 
The fact Krinkels noticed this is fucking incredible
Good job buddy
DarkBlackity  [author] 9 Jul, 2024 @ 2:26am 
Try disabling the mod, restarting your MPN and then enable the mod again.
midnightZer0 9 Jul, 2024 @ 2:00am 
Is this mod supposed to change anything?? I installed it, enabled it, made sure I was on the modded branch

Nothing happened.
Riot 7 Jul, 2024 @ 2:11pm 
Great mod man!
Jackoxy 6 Jul, 2024 @ 4:53pm 
Very good man, You're cooking with keeping this game's gameplay fresh, Hope you get to be satisfied with your work.
sagey08 6 Jul, 2024 @ 3:49pm 
how do you make enemies have random accesories??
DarkBlackity  [author] 6 Jul, 2024 @ 3:08pm 
I deleted my previous mods because I felt like they were dull and very rushed.
Now, I am taking my sweet time with all of this.
Dave 6 Jul, 2024 @ 3:05pm 
Oh yeah you dont need to hurry, its your life after all, its allready nice that youre making some good stuff, i myself probably couldnt even bother making more then 1 unit.:steamthumbsup:
DarkBlackity  [author] 6 Jul, 2024 @ 2:54pm 
I can make that.
In fact, I originally intended to make 3 seperate units of every unit.
Example: Unarmed Grunt, Ranged Grunt and Melee Grunt.
But since I'm feeling a bit burnt out, that wasn't a thing. (It might become a thing in the future, in case I decide to update this mod)
Dave 6 Jul, 2024 @ 2:42pm 
Ah i see, preety neat, but uhh.. i think i just noticed.. the armor doesnt actually count as armor.. still looks cool however, maybe you could make seperate enemies with armor? (if you could somehow fit that in there:mpn_abom:)
DarkBlackity  [author] 6 Jul, 2024 @ 2:13pm 
That was done on purpose, since these are more "experienced" grunts.
I wish I could make it more RNG based like how classic arena combat was, but MCM doesn't really play along when I try to do that.
Dave 6 Jul, 2024 @ 2:10pm 
Oh i love me some RNG, also the grunts arent makin.. grunt sounds. (they dont use the AAHW sounds):mpn_grunt: