Screw Drivers

Screw Drivers

F1 Car (309.1 km/h) (Vers. 4)
14 Comments
rafalsitar 11 Jul, 2024 @ 10:45am 
@truss46 Indeed. After some testing, I realized that with that you can make any car steer very well indeed without even having to make any suspension blocks steerable. So yeah, not only a very interesting mechanic, but also a very useful and exploitable mechanic ;)
truss46  [author] 11 Jul, 2024 @ 8:30am 
@rafalsitar It's very interesting mechanic in this game. I love it in my drift car for better steering
truss46  [author] 11 Jul, 2024 @ 8:28am 
@spinnirack Thank you! Yes, it has too many low gears. Version 2 is better at accelerating. Your car is looking good. (You can make your gear shift in the rear one shorter, if you rearrange the gears)
rafalsitar 11 Jul, 2024 @ 8:06am 
and something in me just wants to make that reaction wheel really stupidly fat
rafalsitar 11 Jul, 2024 @ 7:46am 
What really interests me is that reaction wheel down there
spinnirack 10 Jul, 2024 @ 5:49pm 
This vehicle was an amazing learning tool for me to reverse engineer and i hope more people can find and learn from it
spinnirack 10 Jul, 2024 @ 5:49pm 
i have reverse engineered the gear box and used it a couple of times
you have 3 outputs from the engine into the last gear shifter
planetary slow
raw engine
planetary fast
the time it takes to shift through the first few gears feels slower then when i just plain flat removed the planetary slow from the gearbox
loses 3 of the 9 gears but it keeps the 6 good gears and the top speed
a car i built with the modified gearbox is on the workshop the mountain swerve master 3 if you are interested
truss46  [author] 8 Jul, 2024 @ 9:45am 
@tornadoluky123 It's pretty simple: 1 gear shift 3 that has 3 inputs with different speeds and I controle the input with 2 gear shifts 2 and it takes the middle input always last. 3 gears * 3 gears = 9 gears
tornadoluky123 8 Jul, 2024 @ 9:23am 
how did you cram 9 gears in there?
truss46  [author] 6 Jul, 2024 @ 10:54am 
@AstralHeretic I did it for the better turning radius and the input is correct for me. The input change is a bug. I also experienced it when I copied a vehicle
AstralHeretic 6 Jul, 2024 @ 6:11am 
on initial input theres a little bit of countersteer. i thought it was the leading edge stabilisers but i saw that weight on the motor you added just behind centre-line. i switched the inputs around and now the countersteer is gone, turns a lot tighter but also looses way more speed in a turn. was wondering if this was intentional
truss46  [author] 5 Jul, 2024 @ 8:11pm 
@chvevm Thank you!
chvevm 5 Jul, 2024 @ 10:31am 
haha:steamthumbsup:
chvevm 5 Jul, 2024 @ 10:31am 
woa those cars look good:]