Garry's Mod

Garry's Mod

[SEF] Status Effect Framework
109 Comments
Aaron  [author] 28 Aug @ 2:00am 
It's Steam fault or your internet provider is blocking Steam Download servers
SCP-049 28 Aug @ 1:52am 
插件“[SEF] Status Effect Framework”无法下载:Steam Error: Generic failure。

请检查 Steam 下载界面并确保没有发生错误。
Aaron  [author] 19 Aug @ 9:57pm 
Create a disucssion and post it there
C1TY 19 Aug @ 9:54pm 
whatever i equip the MW2019 weapons i dont see the viewmodel, on ARC9 and other weapons base i can see the viewmodel. on draconic base whatever i start the game i somehow get new errors that i dont know what it causes but i have the error log of it
Aaron  [author] 18 Aug @ 9:03pm 
What exactly has been broken in those two addons?
C1TY 18 Aug @ 4:15pm 
for some reason this addon somehow broke two addons, one is MWBase and the other is Draconic Base
RiceIsNice 29 Jul @ 5:30pm 
HOOK: Think - InitBaseStatsSEF ~ 20ms
Aaron  [author] 25 Jul @ 4:33pm 
What is not optimized?
RiceIsNice 25 Jul @ 4:23pm 
not really optimized but good :steamthumbsup:
Aceratia 24 May @ 8:53pm 
How would one remove the HUD, visual effects, and sounds? (cinematic purposes)
Groncho Huevoncho 15 May @ 11:39am 
You should put the answer in a FAQ on the Description isntead of your Discord Server, just sayin' :TheRooster:
Sims 8 May @ 10:38pm 
It seems like this mod removes the ear-ringing sound effect that plays when taking explosive damage
🕊 Peace&Death ⚰ 7 Apr @ 3:00am 
HOW TO REMOVE FCKNG VISUAL EFFECTS?
🕊 Peace&Death ⚰ 7 Apr @ 3:00am 
Визуальные эффекты всё портят
StarSpangledSenpai 10 Mar @ 3:24am 
how do I when it comes to effect like have when ever I'm shot cause bleeding?
Morning Star 9 Mar @ 10:41am 
hello, can I remove visual effects on player when healing or do smth else?
jim 28 Feb @ 12:12pm 
huh
Aaron  [author] 26 Feb @ 6:03am 
use SEF_StatusEffectX and SEF_StatusEffectY
jim 26 Feb @ 4:18am 
i cant really see all status effects because theyre are kinda too far on the bottom of the screen and unlike in the picture squares i dont want to sound stupid and if its actually a feature and please dont judge me but uhh yeah
Aaron  [author] 26 Feb @ 1:00am 
What's broken for you
jim 25 Feb @ 10:06pm 
i dont have discord but want to tell you that its kinda broken for me
Aaron  [author] 23 Dec, 2024 @ 10:29pm 
Please use discord for this.
Saetia_Drip 23 Dec, 2024 @ 9:03pm 
well i disable all addons and only this one enable but this still causing errors and spam it,take a look
Saetia_Drip 23 Dec, 2024 @ 9:02pm 
[[SEF] Status Effect Framework] lua/sef/sef_functions.lua:63: bad argument #2 to 'Desc' (number expected, got nil)
1. Desc - [C]:-1
2. ApplyEffect - lua/sef/sef_functions.lua:63
3. unknown - lua/sef/sef_functions.lua:607
4. unknown - lua/includes/modules/concommand.lua:54
[[SEF] Status Effect Framework] lua/sef/sef_effectlist.lua:562: bad argument #1 to 'TakeDamage' (number expected, got nil)
1. TakeDamage - [C]:-1
2. Function - lua/sef/sef_effectlist.lua:562
3. v - lua/sef/sef_hooks.lua:19
4. unknown - lua/includes/modules/hook.lua:102
jaborbis 1 Dec, 2024 @ 12:39pm 
wish this mod got more addons that used it, it's so peak :steamhappy:
Aaron  [author] 27 Nov, 2024 @ 9:50am 
No.
Jduke 27 Nov, 2024 @ 7:28am 
Does this mod mess with the tinntius effect when taking explosion damage?
ᴘᴏʀɴᴏɢʀᴀᴘʜʏ 24 Nov, 2024 @ 1:59pm 
Add heart attack
Aaron  [author] 24 Nov, 2024 @ 3:57am 
Yep, stunned is working on my side, so 100% addon conflict.
Leon 24 Nov, 2024 @ 2:49am 
I type one of the commands the give effect
and I gave myself stunned but it didn't stop me from moving
do I have something that's conflicting it?
Aaron  [author] 20 Nov, 2024 @ 12:34pm 
@TRY TO AIM Read Description.

@Малыш Камыш Fixed.
Малыш Камыш 20 Nov, 2024 @ 6:24am 
[[SEF] Status Effect Framework] lua/sef/sef_effectlist.lua:1041: bad argument #1 to 'pairs' (table expected, got nil)
1. pairs - [C]:-1
2. Function - lua/sef/sef_effectlist.lua:1041
3. hookfunc - lua/sef/sef_hooks.lua:19
4. fn - lua/perfopus/sh_time_hook.lua:36
5. unknown - lua/ulib/shared/hook.lua:109
Rammel 20 Nov, 2024 @ 12:37am 
This is great
TRY TO AIM 19 Nov, 2024 @ 10:00pm 
I didn't have bleeding effect when I got shot. Or I misunderstanding something?
can someone told me plz? I'm dumb
Aaron  [author] 19 Nov, 2024 @ 8:25pm 
Gonna fix it when i get home
MixedUpManiac 19 Nov, 2024 @ 6:10pm 
tenacity spams this error
MixedUpManiac 19 Nov, 2024 @ 6:09pm 
[[SEF] Status Effect Framework] lua/sef/sef_effectlist.lua:613: bad argument #1 to 'pairs' (table expected, got nil)
1. pairs - [C]:-1
2. Function - lua/sef/sef_effectlist.lua:613
3. v - lua/sef/sef_hooks.lua:19
4. unknown - lua/includes/modules/hook.lua:96 (x363)
Aaron  [author] 19 Nov, 2024 @ 1:18pm 
You can change style to your liking
SWalk42 19 Nov, 2024 @ 1:16pm 
They arent circles anymore
Aaron  [author] 19 Nov, 2024 @ 1:12pm 
What do you mean
SWalk42 19 Nov, 2024 @ 12:08pm 
did the hud update?
Wallace 18 Nov, 2024 @ 2:49pm 
Well
Look, you put entbasestats check, but it still runing cycle on players table and still scan for entities such as npc/player/nextbot, so you stop it only on aplying initientitybasestats if they already applied.
But cycle is still runnign and its done every frame. Aslo it don't need to be checked every frame, its simply overkill. As i said before it can be done on playerspawn or when you apply your status effect on entity.
Aaron  [author] 18 Nov, 2024 @ 2:35pm 
Well, you can
Wallace 18 Nov, 2024 @ 1:54pm 
if you want
Wallace 18 Nov, 2024 @ 1:54pm 
Okay, i don't think its suitable place for discuss such things, but i can show where it scan player/npc every frame and why your stop function does not work as you think
Aaron  [author] 18 Nov, 2024 @ 1:47pm 
Scans, yes, but after creating table does nothing more.
Wallace 18 Nov, 2024 @ 1:35pm 
nope, its scan players every frame
Aaron  [author] 18 Nov, 2024 @ 1:32pm 
This hook creates stats only once and if it passes IsPlayer/IsNPC/IsNextBot check. Otherwise it does nothing.
Wallace 18 Nov, 2024 @ 1:00pm 
SEF_functions.lua line 544
you dont need to init base stats every frame
you can do it in playerspawn hook for example
also dont run cycles (pairs) inside of think hooks its bad idea