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- Also I couldn't find any good tau weapon models after looking through gmod and sfm workshop unfortunately, so those are probably off the menu for the moment
Heavy stubber: It's how the model is, I didn't make them, just tried to implement them. It's a slightly modified model of a M60 addon from what I can tell
Для работы вам понадобятся пакеты моделей TFA Base и Cat SWEPs.
1. unknown - lua/entities/cat_m9k_c4_modified_bomb/shared.lua:177
Q menu > Utilities > TFA Settings > Scopes/Sights > Blur Mode > No Blur
If it's not that one, I'll see about trying to recreate the blur issue and see what I can find, I suppose
What weapons specifically are having the issue, as that information would assist with trying to figure out what is going on
- The ammo backpacks would be a possibility yeah. There is a problem with actually setting it up to work unfortunately. When you assign a model as the view or worldmodel, you can't position the bones of the model to follow specific bones of the player. I could maybe add the ammo chute thing in viewmodel, and try to figure something out in worldmodel. I suppose people could do such through pac3 if they really wish. Lemme look into what I can do
- The lua errors are something I'll have to look into further
- Changed the sniper default sights to be a bit more useful
- There's no real way to show the extended mag going on the heavy bolters effectively, so probably not
- It is just an M60 model retextured slightly
Thank you all for using this addon, it has reached farther than I really expected. Feel free to give any suggestions for what to improve on this addon or maybe ideas of what new addon to make in the future.
1. unknown - lua/entities/cat_m9k_c4_modified_bomb/shared.lua:177
[Cat's Warhammer SWEPs] language.Add expects string as second argument!
1. unknown - lua/entities/cat_m9k_c4_modified_bomb_small/shared.lua:177
Refusing to AddCSLuaFile 'effects/cat_flame .lua' because its name contains dodgy symbols
You equip the attachment, then hit Use + Reload (E + R default). It will open a menu, then you can select the color and skin. Clicking on a skin will close the menu and apply the color if it's changed. Due to some issues with how TFA renders models the new Skin will only apply after the attachment is detached, but then it should save unless you try to change the skin again, or until you need to give yourself the weapon again.