Garry's Mod

Garry's Mod

Cat's Warhammer SWEPs
96 Comments
Chrillex 28 Oct @ 8:32am 
models only saying saying Error :(
MaksBear 🐻🎩 29 Sep @ 12:46pm 
Император гордится тобой
jacksondaxhacker 30 Aug @ 3:29am 
One of the few 40k weapons mods that actually has Volkite weapons, I love Volkite guns... I just wish their effects were a bit more intense, the red beam feels a bit too bland and not flashy enough for what is an overpowered bit of archeotech. Would love some neo-volkite weapons in here
AVery_LaggyPerson 28 Aug @ 5:13pm 
I really love this mod, one of the best warhammer mods out there. I think should add other 40k weapons. Id like to see other astartes weapons like the heavy bolt rifle, Las fusil, hand flamer, inferno pistol, neo-volkite, and some grey knights & custodes weapons. I'd also like to see more mechanicus weapons like the Arc rifle & pistol, Radium rifle & pistol, plasma Caliver, etc. You should also add other weapons like the condemnor boltgun, and some xenos weapons. In general, I'd love to see more warhammer weapons mods. 20/10 mod.
zuty213 24 Aug @ 8:53pm 
what button shouid i use in the bayonet of my lasgun?
Mooncatcher 17 Aug @ 7:33pm 
The melee waepons pass right through enemies and deal no damage. What's going on?
Lemonz 7 Aug @ 7:29pm 
this is absolutely beautiful
Император 5 Aug @ 11:09pm 
the weapon is not visible in the first person
Omegazerg 2 Aug @ 1:04am 
Could we possibly see other xenos faction weapons being added such as necron, tau, etc? This mod is beyond amazing and I'd love to see more weapons, especially xenos/adeptus custodes weapons, added.
toolazy 27 Jul @ 2:49am 
i only pick three item is ALREADY good 10/10
Adonwars 21 Jun @ 5:57am 
this is a great pack 10/10
Shiri'kai  [author] 17 Jun @ 11:42pm 
Good idea, as I am remastering older TFA weapons. I think I might have an idea of where to find some rogue trader weapon models, as well as I think I know where to get an arbites heavy machine gun model in specific. They probably won't be the best quality, but I'll see what I can do when I get the time

- Also I couldn't find any good tau weapon models after looking through gmod and sfm workshop unfortunately, so those are probably off the menu for the moment
DS-OP Marcia V. 16 Jun @ 8:12am 
Is there a chance for the future of seeing rogue trader weapon variants or arbites weapons? I'm fiending for the heavy machine gun of arbites.
Shiri'kai  [author] 9 Jun @ 6:44pm 
I'm mostly just working with models that already exist, and I knew about, and making them into SWEPs, as I don't know how to create good models as of yet. If there is good models for Tau weapons, then I'm sure I could turn them into weapons. Will look into it
zuty213 9 Jun @ 4:14am 
will there be any tau weapons?
Shiri'kai  [author] 4 Jun @ 8:52am 
Loyalist flamers from Legacy pack have different models. The flamer, heavy flamer, and chemthrower in Base SWEPs have the same model, as there is only one model for them that I had
mister Jo 4 Jun @ 12:21am 
Прекрасно^^ кстати мне не показалось или у огнемётов лоялистов одинаковые модели?
Shiri'kai  [author] 3 Jun @ 1:01pm 
Should be fixed now. Also added ability to defuse the melta bomb
Glass of Lime Soda 2 Jun @ 6:09pm 
I'll wait on the patch
Shiri'kai  [author] 2 Jun @ 5:56pm 
Lua error: should hopefully be fixed when next push. Was a leftover error from the entity I used as insipiration/copied

Heavy stubber: It's how the model is, I didn't make them, just tried to implement them. It's a slightly modified model of a M60 addon from what I can tell

Для работы вам понадобятся пакеты моделей TFA Base и Cat SWEPs.
Alucard 31 May @ 9:52am 
Что нужно для его работы у меня ошибка вместо пушки в руке?
mister Jo 28 May @ 2:05am 
why heavy stubber look like m60?
Glass of Lime Soda 25 May @ 11:47pm 
[Cat's Warhammer SWEPs] language.Add expects string as second argument!
1. unknown - lua/entities/cat_m9k_c4_modified_bomb/shared.lua:177
molk 19 May @ 11:51am 
looks like it got added thanks!
molk 15 May @ 2:47pm 
this is the second time i ask for power fist update so what i want is some weapons have power fists to the side that would be awesome
mister Jo 15 May @ 1:04pm 
thanks for the help. i will try to write a list of weapons that fall under this category. by the way, the addons turned out just gorgeous
Shiri'kai  [author] 15 May @ 12:55pm 
I believe you just need to disable scope blur. I'm trying to get blur to show up to test if this is the right setting with little success to get the blur to show up, but it should be a default TFA base one.

Q menu > Utilities > TFA Settings > Scopes/Sights > Blur Mode > No Blur

If it's not that one, I'll see about trying to recreate the blur issue and see what I can find, I suppose
What weapons specifically are having the issue, as that information would assist with trying to figure out what is going on
mister Jo 14 May @ 7:30am 
pls rework aim. when you aim with some weapons you can't see anything beyond the sight, everything is blurry
evandaarcher 11 May @ 1:13pm 
I COMMAND IN THE NAME OF THE EMPORER
Shiri'kai  [author] 7 May @ 2:07pm 
Mostly due to me being used to a single scroll wheel to select weapons instead of the actual slots. Good idea to fix though, will look into it
Destrum 7 May @ 6:23am 
why are all bolters weapons in one slot? Even pistols
soldier jordan 27 Apr @ 4:22am 
thanks
Shiri'kai  [author] 26 Apr @ 8:26pm 
Yeah, couldn't figure a real way to add the ammo backpack without having to edit the models unfortunately. Gave some of the heavy bolters more ammo and extended mag anyway. Did however increase time to reload
Shiri'kai  [author] 26 Apr @ 6:15pm 
- I added dual tigrus, godwyn, and phobos bolt pistols in Legacy set. Didn't do it for the base sweps bolt pistols, as I couldn't get the magazines to be detachable. Probably could add dual chaos bolt pistols now that I think about it though.

- The ammo backpacks would be a possibility yeah. There is a problem with actually setting it up to work unfortunately. When you assign a model as the view or worldmodel, you can't position the bones of the model to follow specific bones of the player. I could maybe add the ammo chute thing in viewmodel, and try to figure something out in worldmodel. I suppose people could do such through pac3 if they really wish. Lemme look into what I can do
soldier jordan 26 Apr @ 11:45am 
the stubber is basically a 30. cal m1919 machinegun if you look it up also there is a thing called ammo backpacks that is used by devestators to give the heavy bolter more ammo also usually a box mag on a heavy bolter is 250 rounds
GDSK09 26 Apr @ 11:39am 
heres an idea: DUAL WIELD BOLT PISTOLS
Shiri'kai  [author] 25 Apr @ 11:10pm 
- It will decimate Horus B Heresy
- The lua errors are something I'll have to look into further
- Changed the sniper default sights to be a bit more useful
- There's no real way to show the extended mag going on the heavy bolters effectively, so probably not
- It is just an M60 model retextured slightly

Thank you all for using this addon, it has reached farther than I really expected. Feel free to give any suggestions for what to improve on this addon or maybe ideas of what new addon to make in the future.
soldier jordan 22 Apr @ 8:07am 
also why have a heavy stubber look like a m60
soldier jordan 22 Apr @ 8:07am 
couldnt you let extended mags on heavy bolters
GDSK09 19 Apr @ 9:16pm 
fix the sniper rifle so the scope DOESNT veer off to the left so much
GS2539 18 Apr @ 2:22pm 
[Cat's Warhammer SWEPs] language.Add expects string as second argument!
1. unknown - lua/entities/cat_m9k_c4_modified_bomb/shared.lua:177

[Cat's Warhammer SWEPs] language.Add expects string as second argument!
1. unknown - lua/entities/cat_m9k_c4_modified_bomb_small/shared.lua:177

Refusing to AddCSLuaFile 'effects/cat_flame .lua' because its name contains dodgy symbols

:ppg_android:
Captain Capitalism 17 Apr @ 3:04pm 
will this kill horus B heresy
Shiri'kai  [author] 13 Apr @ 10:37pm 
Able to provide what error you got?
DOD9 13 Apr @ 2:14am 
lua error , how to fix it?
Mar'k 11 Apr @ 11:03am 
With addition of 3D scopes this has become THE BEST warhammer weapons addon. You are an amazing developer and i look foward to seeing whatever you have in store next
hohuascarp 9 Apr @ 11:17am 
I love it, thanks man
Shiri'kai  [author] 31 Mar @ 10:10am 
Maybe I'll do a similar system for the Power Sword Blade and Guard bodygroups? I don't know. I need to figure out what to expand upon or make next. Suggestions still wanted/kind of needed
Shiri'kai  [author] 30 Mar @ 11:04pm 
Sure. Tried an experimental attachment that lets you select the skin and RGB of the model. Skins are limited by the options of the model and the color will change the full tint of the model. Gets a bit weird sometimes, but it be how it be.

You equip the attachment, then hit Use + Reload (E + R default). It will open a menu, then you can select the color and skin. Clicking on a skin will close the menu and apply the color if it's changed. Due to some issues with how TFA renders models the new Skin will only apply after the attachment is detached, but then it should save unless you try to change the skin again, or until you need to give yourself the weapon again.
molk 29 Mar @ 5:02pm 
or once again never mind the power fist just so happend to be the same color as my player model sorry bout that
molk 29 Mar @ 4:54pm 
never mind! it can change colors thanks