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Thank you for your reply. I understand completely. I'm sure it will work out... Thank you again for taking the time to help me.
Best regards
Best regards
The mod crashes...
Best regards
Yes, I will send the crash report to the developers.
Thank you very much for your interest in my little problem.
Best regards,
If you could fix this, I would be very grateful.
Best regards.
As for this mod, no new major content planned either, I am not a modeler so the new units I can make is limited in scope. I will need to have a larger developer team for something like that; this has largely been a solo project.
I will continue to be doing division adjustments and rebalances, and adding more units when I can come up with them. I would like to make another PACT division but I'm not sure after that how much UI room in the armory will be left over, especially after the next dlc.
So far it seems like I have been the only one who will advertise it or anything, and unfortunately that won't last forever if I cant find a community who are willing play it and propel its development along without just me doing it.
As always, many thanks to you for your effforts.
I also noticed in USASOC that Green Beret Leader have access M1008CUCV pickups and huey despite being a 12-men squad and Green Berets 6-men squad had access to the M35 truck. I think it would make more sense to swap these transport options.
Just my opinion though, no pressure.
And yes I have modde/added in music. All the original vanilla music is retained in battle plus some new soundtracks. On the main menu I am currently arranging something that has a bit of a 90's techno-thriller vibe that is more appropriate and feels less redundant
I just found a bug with CTD. Message is "Token 'Heli_recon' not found in TBUCKTool texture bank."
I was playing Div. du Rhin against a soviet 16ya Spetsnaz. Just called a allouette III reco wit allouette III atgm. Probably the origine of the bug I imagine.
Modding in rifle grenades was inspired and I quite enjoy some of the changes, evne if there are side effects. Also, did you mod in extra music?
It is likeIy the result of the AI reacting to the suppression/rangescaIing changes and not having the Iighting movement speed that vaniIIa has to compensate
- AI has higher resource multipliers per difficulty level and are evenly graduated.
- AI artillery will most greatly prioritize counter-battery fire and establishing artillery superiority.
- AI has a longer duration memory of player assets and positions.
1) In the guide there is this "These are settings that I recommend for a 3v3 Conquest game, for example: - 3000 starting Command Points (1500 for inexperienced players) - 1x Command Point Income - 2% Command and Control (every unit deployed by a player reduces their income by 2%) - 90 minute time limit - 9000 point limit"
I usually play against the CPU, what settings do you recommend?
2) Do I have to create a deck for each battalion?