RimWorld

RimWorld

Oracle's Miscellania
118 Comments
Lekoda 11 Sep @ 11:04am 
Can confirm it works
Oracle of Thessia  [author] 10 Sep @ 4:34am 
I've uploaded that update now, if someone wants to test it out on 1.5 and let me know how it goes.

If it does, then credit to @sincere_cynthia for identifying the issue and letting me know!
Oracle of Thessia  [author] 10 Sep @ 4:28am 
Probably fine? I can't imagine why it would cause a problem. I'll upload an update doing the same. I appreciate you letting me know!
sincere_cynthia 10 Sep @ 3:29am 
1.5 users!
I've figured it out for now, so here's what to do.
Open this mod's folder (3279582979),
then copy “ 1.6/Mods/OracleCliffsChasms.No/Textures” directly into the 1.5 directory. (So it goes into “3279582979\1.5\Textures”)

Oracle-san.
I don't have any mod creation knowledge, so I can't tell if this might cause issues.
Based on what you've heard, does this seem okay?
Oracle of Thessia  [author] 3 Sep @ 11:28am 
I don't think so no, but it'll throw errors
QOMRADEQUEER 3 Sep @ 11:07am 
If I just want floors, the icons, and the relic, do I actually need VFE Props and Decor?
Oracle of Thessia  [author] 27 Aug @ 1:47pm 
Another mod author, makes modpacks and major patch mods. Search on the workshop and you'll find him and his discord.
Lekoda 27 Aug @ 1:12pm 
Oracle who is ferny?
Oracle of Thessia  [author] 26 Aug @ 7:17am 
There are no issues with the 1.6 version of the mod, only with old versions. I can't support old game versions.
Lekoda 26 Aug @ 6:15am 
It must suck to be looking at older version of the game for a bug fix. sorry man
Lekoda 25 Aug @ 9:31pm 
This bro is on 1.4 wow
Oracle of Thessia  [author] 18 Aug @ 6:00pm 
Anyone having issues with 1.5, get with ferny about a copy of the 1.5 repo.
ApolloVoyager 18 Aug @ 4:25pm 
mod still makes everything in the [Structure] tab disappear :(
Ashnal 13 Aug @ 4:39pm 
A few days ago I was investigating some patching errors and happened upon one from this mod related to VFE pirates.
VFECore.ApparelExtension got changed to VEF.Apparels.ApparelExtension at some point.
If you fixed this recently, tahnk you, and feel free to pay this no mind, but if not here's a git style patch:


--- a/3279582979/1.6/Mods/VFE.Pirates/Defs/ThingDefs_Misc/Apparel_Various.xml
+++ b/3279582979/1.6/Mods/VFE.Pirates/Defs/ThingDefs_Misc/Apparel_Various.xml
@@ -48,7 +48,7 @@
<li>VFEP_Warcaskets</li>
</researchPrerequisites>
<modExtensions>
- <li Class="VFECore.ApparelExtension">
+ <li Class="VEF.Apparels.ApparelExtension">
<traitsOnEquip>
<li>VFEP_WarcasketTrait</li>
</traitsOnEquip>
KOTEŁ 10 Aug @ 8:45am 
Still don't work
KOTEŁ 10 Aug @ 4:57am 
I gonna test it for you, give me 30 min
Oracle of Thessia  [author] 10 Aug @ 3:39am 
Updated. I've maybe fixed the 1.5 problem, but I can't test it myself since I don't want to reinstall 1.5.
Oracle of Thessia  [author] 2 Aug @ 6:49pm 
@Cal fixed, will upload an update when I get a chance
Cal 2 Aug @ 12:04pm 
In 1.6\Defs\ThingDefs_Misc\Apparel_Various.xml you are using VFECore.ApparelExtension which has been changed to be VEF.Apparels.ApparelExtension
Oracle of Thessia  [author] 1 Aug @ 10:49am 
I don't have an old copy of the mod, and I don't use 1.5 anymore to debug it myself. Il

If someone wants to debug and find out what needs to be changed and let me know I'm happy to do so, but otherwise I'll just have to take off the version support tag I guess.
Jonnemanni 1 Aug @ 7:28am 
Hello, I would like to just report the same issue as Shizuka to double on it not being a random fluke.
Shizuka Na Ikaku 1 Aug @ 5:30am 
Hey I'm on Rimworld 1.5 and I got this really weird thing today that if I add this mod pretty much everything in [Structure] tab disappear.

I even went so far as have only "Prepatcher, Harmony, Core, Royalty, Ideology, Biotech Cherry Picker, Vanilla Expanded Framework, Vanilla Furniture Expanded, Vanilla Furniture Expanded - Props and Decor and Oracle's Miscellania" loaded and it still makes most of the items in my [Structure] tab disappear.

Just wanted to let you know.
Oracle of Thessia  [author] 31 Jul @ 11:19am 
@Snuggl that's bizarre, there shouldn't have been any impact on old versions of the game. I didn't touch the folders for older versions, and they're separated (1.5 and 1.6 folders are entirely separated).

@Bodacious Cowboy I can add that in the next update
Snuggl 31 Jul @ 10:40am 
Also, funny bug: It caused ALL of my walls to be damaged to 83% health. Now i gotta repair HUNDREDS of walls, aaaaaaaaaaaaaaaaaaaaaahhhhh-------------- 😫
Snuggl 31 Jul @ 10:34am 
Putting the cliffs and the chasms into their own mod suddenly broke my 1.4 save. Took me hours to figure out it's your mod since i don't have the other cliff mod installed. I'm forced to have the cliff spinoff installed or otherwise my savegame won't load anymore, even though i don't have any cliffs built because they never appeard in my build menu, just like with the spinoff mod.

Just in case i'm not the only one still playing on 1.4. Yes, i know, it's ancient but rEaSo0o0oNs. 😑
Bodacious Cowboy 31 Jul @ 10:15am 
It would be nice if the cliffs were natural so we could use them around special trees.
Librarian Luke 18 Jul @ 12:13pm 
blahaj spotted
Oracle of Thessia  [author] 12 Jul @ 5:15pm 
thanks! I didn't notice that one, I'll get that fixed in the next upload
M0rr1s0n 12 Jul @ 4:39pm 
Yep, after changing it for my setup, the patch isn't failing anymore
M0rr1s0n 12 Jul @ 4:28pm 
The palisman patches are failing because Vanilla Expanded Framework / Vanilla Persona Weapons changed the class from GraphicCustomization.CompProperties_GraphicCustomization to VEF.Graphics.CompProperties_GraphicCustomization.
I guess this is the proper explanation: https://github.com/Vanilla-Expanded/VanillaExpandedFramework/wiki/16Changes#graphics
Giggles 10 Jul @ 10:11pm 
Congrats on the 1.6 update!

Diagonals being a feature of Rebuild is going to be sick asf, can't wait.
Oracle of Thessia  [author] 10 Jul @ 4:47am 
Initial 1.6 update done!

For now the diagonals are still here, until we get them added to ReBuild with the new implementation.
A Startled Froggo 17 Jun @ 11:32pm 
Have to say, it's a damned shame I never found this mod before!
Some fantastic decorative additions in here! Amazing work!
Giggles 13 Jun @ 4:15pm 
Thanks for the update! Glad to hear about the diagonals, they're my fav :)
chrisque1 12 Jun @ 9:26am 
Great job!!!
Oracle of Thessia  [author] 12 Jun @ 6:49am 
1.6 support is waiting on VFE:Props to update as it is a requirement. There will be some removals with the 1.6 update, as some of my content has found new homes in other mods (for example the Mass Effect stuff is being moved to Neronix17's Rim-Effect Renegade Extended Cut).

The other big change will be the diagonals; I'm looking into what it will take to make them work nicer similar to the diagonals shown in the DLC screenshots, but I will have to wait until I get my hands on the DLC for that, I suspect, since I don't know how the diagonals in the DLC are done on the code side. Might end up needing custom code! But hopefully the end result will be a cleaner look and a more straightforward implementation. I'm also going to see if Helixien wants them for the 1.6 update for ReBuild, since diagonals are now vanilla and not a passing fancy of a madwoman (aka me).
Giggles 27 May @ 6:48am 
Your diagonals are already so much better than the Diagonal Walls 2 mod, keep up the good work man :)
Oracle of Thessia  [author] 27 May @ 1:13am 
@Giggles
That's on the agenda for a rework of the diagonals; I've been busy lately so no ETA on that though, sorry.
Giggles 26 May @ 10:14am 
Could we possibly get a thinner version of the diagonal metal wall? That way walls can be made like in the picture below without looking weird: https://i.imgur.com/wX0RCg7.png
lunaemoth 12 May @ 2:16pm 
hey! is there any way to stop the wall caps from covering up things like wall torches?
Emily 12 May @ 2:13am 
How have I never discovered this mod before? This has a permanent place in my modlists from now on
MycoByte 16 Apr @ 8:55am 
somehow i can´t place or copy flags anymore. any other prop out of this mod works.
Oracle of Thessia  [author] 15 Apr @ 3:42pm 
@Harmonea Sure, that's fine with me
Harmonea 15 Apr @ 1:38pm 
I would like to add support for this mod's floors in my Glitterstone mod that adds new stone types, but your Art Deco textures aren't set up in a way that would allow my stone colors to come through. Could I get your permission to create textures based on yours and distribute them with my mod? There would be a loadfolder in place so that the floors wouldn't appear unless your mod is also present.
Oracle of Thessia  [author] 17 Mar @ 2:56am 
@黑曜石 There shouldn't be any negative performance; I'll move the relic into a loadfolder next time I update which will fix that error.
Oracle of Thessia  [author] 17 Mar @ 2:56am 
@Dr Jimothy; you're in luck, it actually does already have invisible walls/doors/fences! They're just only buildable in devmode I believe.

The void flooring is actually a floor, similar to deep ocean water it just has the tag <passability>Impassable</passability>, which stops anyone from walking on it!

I will say that the invisible stuff unfortunately won't work for your fogged room idea as neat as it sounds, since its invisible it means that the fog system doesn't count it as blocking vision.
Dr Jimothy 16 Mar @ 6:18pm 
I love this mod so much and just know it's never leaving the modlist.

Also, would you consider adding invisible walls, "embrasures" (0% cover lol) and doors?
I imagine void flooring is secretly a type of wall you can shoot through anyway, but like the idea of being able to have the floor between two spaces be visible, but canonically lower down and inaccessible, or canonically higher up and also inaccessible but this time you can't shoot through it, or for silly temperature purposes.
Invisible doors have a lot of potential with fogged rooms. Like, you could make an area that looks like you can walk in without opening doors, but is also fogged until you enter it, like an arena that only reveals the boss inside once you enter.
Elgate 14 Mar @ 4:27pm 
I randomly stumbled onto this mod and I think it's not going to leave my modlist from now on.
黑曜石 14 Mar @ 12:55pm 
@Oracle of Thessia Will it have a negative impact on my game performance? I just want to use Cliff.
Oracle of Thessia  [author] 14 Mar @ 12:43pm 
@黑曜石 the relic requires ideology, which is marked as a required DLC for the mod.