RimWorld

RimWorld

Stray Bullets (Continued)
9 Comments
тетеря, блин 17 Jul @ 4:26pm 
during crashlanding at the very beginning:

Exception ticking Bullet_CryptoSleepPod58970 (at (121, 0, 226)). Suppressing further errors. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref B144930B]
at StrayBullets.HarmonyPatch.PostFix_CheckForFreeInterceptBetween (Verse.Projectile __instance, UnityEngine.V
...
https://gist.github.com/HugsLibRecordKeeper/12b7187a928999b1998628cfca7d9d3b
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2289694750
Cider Bizet 14 Jul @ 5:28pm 
This mod is causing pawns to hit themselves when using bows (maybe even other ranged weapons)
yuiom 12 Jul @ 1:55am 
Thanks for the update
Zaljerem  [author] 22 Jun @ 8:51am 
Updated to 1.6!
mungeater999 21 Jun @ 9:03pm 
1.6?
TheSimpleDude42 12 Jun @ 11:30am 
For anyone interested, when using this mod and some sort of embrasure, your turrets have a chance to damage themselves. if you have your turret surrounded by embrasures, the bullets hit the turret for some reason. The more bullets it fires, the more damage the turret takes. I think it has to do with long-range aim that makes the regular bullets spear a lot, and because you don't have room, it just hits itself.
YU | ogotarii 24 Aug, 2024 @ 11:17am 
my hero :luv:
Vindicator 6 Jul, 2024 @ 12:35pm 
Based on the description, this makes it so that if a bullet misses its target but looks like it should hit another pawn, it'll hit that pawn instead of doing nothing.
LZIM 1 Jul, 2024 @ 2:38pm 
slightly confused, does this fix pawns getting hit when they are 10 to 15 feet away from the line of travel of a fired bullet like what occurs in Vanilla? Else hey CE just hit 1.5...