Total War: WARHAMMER III

Total War: WARHAMMER III

GIS' Orc Guns, Pirate, Warmachine Expansion
107 Comments
dpisnow 3 Oct @ 5:36am 
I have a quick question for you. Do you take commissions? I've been looking for someone to mod in a few nurgle ranged units because there literally is nothing for nurgle in terms of range.
Obviously I would pay for it first before you started anything and it would only be like 3-4 units with models that are already in game.
Sophie 27 Sep @ 9:44pm 
can you make an old world version thats JUST the units ?
DiViNe NeKO 26 Sep @ 6:30am 
This mod is criminally under-rated, these new units have a crazy amount of detail and the war machines are next level, you even have a Hero unit that is straight out of Warhammer 40K wearing a mechsuit :steamthumbsup:

The only thing I would say needs a slight update are the infantry type unit cards, many of them are blurry from the screenshots that were used so they don't show a clear idea of what the unit weapons are just by eyeballing the cards.

Hope keep working on this mod and adding few more units, the 'Stormboys' rocket pack Orks would fit perfect with these unit types and I have yet to see any other Greenskin unit mods on steam workshop with flying Greenskin infantry (not counting those kamikaze goblins). Overall this mod is 9.5/10, thanks bigtime for making it.
DoriamVell 19 Sep @ 4:47am 
Is victory condition is strictly must have? Greate and formidable models! But I prefer to not risk with such overhaul as victory condition mod
Kaldreth 12 Sep @ 5:20pm 
Why not make this compatible with Realms of Chaos? I keep having to remember how to mod this game just to do it myself. It's always a messy chore.
ondrej.stonis 7 Sep @ 10:56am 
GIS i have a sugestion for. give the ork freebotaz lord on level 49 a skin that gives all units endless drum cause from what i know orks dont have a conceept of amunition ( it definitly not my dream to have endless dakka )
Bloothtooth 27 Aug @ 12:00pm 
@Chaos Dwarf
Sadly I wasn't using that mod so no joy there for me. However, i love those new banners so thank you for the new mod recommendation
chaos dwarf 19 Aug @ 2:50am 
@Bloothtooth @Shoe on Head
I checked and found that when this mod is enabled, the units in custom battles will disappear. If you have this mod enabled, please turn it off
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3483572219
Kahoot PTSD Survivor 7 Aug @ 5:17pm 
Why is the movement range so bad in Bludd's spawn in Lustria?
Shoe on Head 27 Jul @ 2:44pm 
Unsure why, but none of the units from this mod show up in the Greenskins custom battle roster with the "Heraldrize - Flags, Banners & Colors" mod active.
Bloothtooth 21 Jul @ 11:06am 
I am having an issue where I can't recruit any of the new units as Barbozza, only savage orcs from settlements and his fleet. I can recruit the new units as the other orc factions, even mod ones. Also none of the new units show up in custom battles.
romar2008 20 Jul @ 11:07pm 
Can someone make normal cards for troops? Mod good but cards horrible in 2k.
Bloothtooth 19 Jul @ 1:07pm 
How do you actually recruit these orcs?
Simauk 7 Jul @ 2:36am 
Here's a few things: the units are way too op, specifically the commandos being a frontline AND a ranged. Next, the blackflag faction doesnt appear in my IEE campaign. Third, I cant recruit the landship even tho I have all the buildings
danielskipp 24 Jun @ 10:07am 
I love this mod except some of the units are OP. Just look at the autoresolve kill count for a clue. Please nerf them blasters.
Krakenous 20 Jun @ 4:09am 
I'll test it again and see :). Do you plan to fill in the PLACEHOLDER text with some information? Just curious, think it would be fun to see some made up text or references :D
GIANT IRON SKELETON  [author] 19 Jun @ 11:20pm 
@Krakenous That's weird, never see such issue during my own play through
Krakenous 19 Jun @ 2:05am 
Da Patcha has an issue, he never fires his weapon even with flat clear ground, it always shows the icon that he is "blocked" when firing even when 1 on 1. I he only able to shoot air targets or? He didn't seem to ever take a shot, still had full ammo.
Kaleb 7 Jun @ 2:05am 
Giant IRon Skeleton. How about mode per Malice/Malal?
Craz(Y)een 3 Jun @ 9:34pm 
does the scrap work with these units?
GAMESTER180 30 May @ 7:57am 
YES! GOATED MOD
Krakenous 28 May @ 4:58am 
Awesome! Appreciate the update.
GIANT IRON SKELETON  [author] 27 May @ 10:21pm 
"Da Patcha"is a ranged buff hero, weak in melee but strong in range attack and buffing other range units.
GIANT IRON SKELETON  [author] 27 May @ 10:19pm 
Yup, I updated the mod, now it has a new generic hero called "da patcha", have fun boyz.
GIANT IRON SKELETON  [author] 20 May @ 6:44pm 
YUP I AM PLAYING KENSHI RIGHT NOW AND I GOT NO TIME TO UPDATE, I will be back when I get bored of Kenshi, and I will bring a new generic hero with the update.
GAMESTER180 25 Apr @ 12:45pm 
have you ever consider using ai for the unit cards
GAMESTER180 21 Apr @ 11:33am 
You should start a discord server
GIANT IRON SKELETON  [author] 16 Apr @ 6:17pm 
@BloodWOlF It won't crush, but one of the faction mechanics will not work
BloodW0lf 15 Apr @ 6:18pm 
do i need victory conditions or like will it crash without?
GIANT IRON SKELETON  [author] 7 Apr @ 3:37pm 
@ondrej.stonis I wanted to, but it is not possible yet
ondrej.stonis 5 Apr @ 7:38am 
could you make it so that range damage generates waaaagh cause this is VERY HEAVY RANGE faction only if it is possible thou
GIANT IRON SKELETON  [author] 25 Mar @ 5:36pm 
6.1 updated lads, WAAAAAGH!!
GAMESTER180 15 Mar @ 7:20pm 
I mean hero
GAMESTER180 15 Mar @ 2:20pm 
the only thing that's missing is a orc pirate generic lord other than that its amazing
Regeth 15 Mar @ 11:39am 
Allright, I found the root cause of the issue. It appears that the mod is not compatible with Uniforms and Heraldry of the Greenskins III, which causes units to not be displayed in custom battles.
DASSBEAR 14 Mar @ 3:17pm 
@GIANTIRONSKELTON thank you for the subscribe I had a blast making the video!

@REGETH I did all my recordings in custom so it should be working?
Regeth 14 Mar @ 7:40am 
Cool stuff! However, I can't find those units in custom battle. Is that intentional?
GIANT IRON SKELETON  [author] 12 Mar @ 7:04pm 
Well thank you! I feel honoured by this, Subscribe on the way. @DASSBEAR
DASSBEAR 12 Mar @ 9:48am 
Great mod! I created a spotlight over on YouTube, deserves way more subscribers.
https://youtu.be/MvXyuLp-CTM?si=Hwcy-oer6BHx16LX
DASSBEAR 6 Mar @ 7:46pm 
its more than 10 total units now right? I just counted way more than 10 and slave units?
Vékell the Shape-Shifting 1 Mar @ 11:29am 
Cool mod, my thanks, the last screen with the orc is straight from 40k.
JonnyCigarettes 21 Feb @ 5:49am 
Fantastic fun mod - thanks! Nice to meet the dwarfs on equal terms :)
daredevil83 31 Jan @ 9:05am 
btw, barbozza should have a mega boss suit with gatlings flamers rockets etc. that would be epic :steammocking:
daredevil83 30 Jan @ 10:44am 
I love this mod, is there a compatible skill multiplier mod that includes the custom lords? cheers
sigmars_disciple 13 Jan @ 7:25pm 
Hey, I believe adding VCO to the requirements to run this mod might mean I finally found what was my "used-to-run-pefectly 6.0 collection" with >200 compatible mods to longer start the game at all, which drove me almost insane.

That must mean that VCO isn't added as a "hard" requirement however, but as a soft req. For me, WH3MM by PropJoe does NOT complain if it's missing) - so if it is indeed correct that VCO is a HARD requirement - meaning a modlist will crash before the main menu if it's not activated - then you should ideally set the requrement so WH3MM triggers a red message when missing.

No rush, but I'd really recommend that <3 Thanks
NQ 12 Jan @ 10:13am 
Hmm forget what I said in the last comment, perhaps he was meant to be a Krork after all. His back still needs fixing though.
NQ 12 Jan @ 4:09am 
Wow the Mek Boss is animalistic, very well done! Though I wish he is a bit smaller, he's bigger than Ghazghkull in the current state; and the back of his model seems to be bugged.
Riaias 12 Jan @ 2:00am 
Trying to make the units faction specific:

In RPFM on the table "units_to_groupings_military_permissions_tables" putting "wh2_main_grn_blue_vipers" to reprace the key for all greenskins doesn't seem to work. It prevents access to the units by all greenskins but doesn't enable them for the faction. Does some1 know RPFM, what am i missing??
sigmars_disciple 7 Jan @ 12:49am 
So this mod is now in English, without using a submod?

Very cool!

Given that there are quite some cool screenshots, one of them could show the faction name and the LL selection screen with the faction leader maybe? :) You could also add faction name and LL name here somewhere (maybe i missed it, then my bad).... <3