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Do colonists equip tools like they do weapons, or like they do clothes and utility items?
Survival Tools Reborn [BETA]
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3554664966
I was able to successfully change the research pre-req for the primitive tools so they are available from the start with VFE - Tribals, and that one doesn't get reverted, so it is just the recipe change that wont stick.
I'm trying to make it so they can only be made with flint (Primitive Core) and Raw Wood logs (Medieval Overhaul)
It may be as simple as removing the Ingredients tag from the c# file so it doesn't revert changes made using RIMMSqol (I hope) but anyway hope this can be fixed as I love this mod
This mod will cause the ability InfoCard to go blank
Simple sidearms, or something like that, Switching functions are based on <equippedStatOffsets>
and Survival Tools using <baseWorkStatFactors>
<li Class="ShowTools.ToolExtension">
<workGiverDefs>
<li>FellTrees</li>
</workGiverDefs>
</li>
This can show your tools during work,support both <workGiverDefs><jobDefs>
<thingClass>SurvivalTools.SurvivalTool</thingClass>
then it worked
Dark Ages: Medieval Tools
like the pawns were drafted,
The mod has a great function that can display corresponding tools while working
But if used with your mod, this function will become invalid
But this way these tools are not displayed with Melee Animation, which is shame :)