RimWorld

RimWorld

Survival Tools (Continued)
48 Comments
Dr Jimothy 27 Aug @ 3:59pm 
Question:
Do colonists equip tools like they do weapons, or like they do clothes and utility items?
Zaljerem  [author] 24 Aug @ 5:19pm 
Looks like we have a new continuation; this mod is now end-of-life, I won't be updating it further.

Survival Tools Reborn [BETA]
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3554664966
Thetaprime 24 Aug @ 5:14pm 
Hey could you please gate certain tool behind certain technologies. Primitive tools behind something like stone crafting and regular tools behind smithing? That way it kind of fits the concept of survival tools. You have to work you way up to them at least a little.
Jet 5 Aug @ 1:12pm 
i just got it. the bug seems to go away when u drop a tool in the inventory that i think is being requested by someone else. It might have to do with pick up and haul? Doing so seems to fix it for me
Zaljerem  [author] 5 Aug @ 9:16am 
That's a standing bug some seem to get I haven't been able to duplicate, but I would like to. I will try to work back on this as my 1.6 updates are finishing up.
Jet 31 Jul @ 12:44am 
any way to fix notification issues? namely hauling tools???
Azarashi (Esp) 10 Jul @ 10:44am 
thanks, i love this mod
Zaljerem  [author] 10 Jul @ 10:23am 
Yes, soon
Azarashi (Esp) 10 Jul @ 9:15am 
1.6?
NINELNE 19 Apr @ 7:04pm 
Why does it say my colonists lacks a hauling tool??
Miandrel 13 Apr @ 6:51am 
Could you add support for Tools O'Plenty?
tanyfilina 10 Apr @ 8:26am 
Tools still aren't visible when working, despite having Melee Animation and Dark Ages : Medieval Tools, which combination allowed it previously.
Zaljerem  [author] 31 Mar @ 7:25am 
Updated: Mechs can now work in hardcore mode. Apologies for the delay!
Karmon 3 Mar @ 5:34am 
Greeting sir,when I use "Hardcore"mod,like last comment,many kind mechs can't work,because it don't have tools,could you fix this bug?thank you.
Finite8 3 Feb @ 8:23pm 
Also, it turns out that now my Constructor can "botch" building things.
Finite8 3 Feb @ 8:16pm 
I think I've found a bug. With "Hardcore" mode enabled (which i really like), mechs are unable to work. I assume this is because they don't have the required tool in their inventory, and mechs cannot equip items.
Slightly_Selling_Chocolate 31 Jan @ 11:53am 
The recipe defs are added to workbenches via C#, which appears to have made an incompatibility via RIMMSqol. Changes made to the RecipeDefs for the tools with RIMMSqol get reverted on reload.

I was able to successfully change the research pre-req for the primitive tools so they are available from the start with VFE - Tribals, and that one doesn't get reverted, so it is just the recipe change that wont stick.

I'm trying to make it so they can only be made with flint (Primitive Core) and Raw Wood logs (Medieval Overhaul)

It may be as simple as removing the Ingredients tag from the c# file so it doesn't revert changes made using RIMMSqol (I hope) but anyway hope this can be fixed as I love this mod
zyzyhasl 26 Jan @ 6:51pm 
Small bug:hard core,the pawn without a hammer can do the job:Reinstall structures,but the job can never be completed without a hammer
zyzyhasl 20 Jan @ 11:22pm 
https://gist.github.com/HugsLibRecordKeeper/d346958fae3c5ae816a49c3e8a6de907
This mod will cause the ability InfoCard to go blank
Xyllisa Meem Paradox Station 15 Dec, 2024 @ 6:47pm 
could be a mod conflict with simple sidearms or so, but my colonists arent using tools from their inventory for tasks
JasonGriffin 16 Aug, 2024 @ 7:48pm 
I'm getting an alert that I'm missing a tool for painting, any idea what that means? I don't know of any paint brush
Reigdaer 13 Aug, 2024 @ 7:15am 
im not sure if im doing anything wrong, but my pawns can get tools in their inventories, only pick them up as their main weapon...
Bleeding Eyes Mcgee 29 Jul, 2024 @ 1:46pm 
It'd be cool if the penalties for not having the right tool also applied to stuff from Tools O'plenty. Probably easier said than done, though.
negimagi_10 11 Jul, 2024 @ 11:06pm 
visible tools for survival tools would be awesome I look forward to that update.
zyzyhasl 9 Jul, 2024 @ 12:50am 
Well, there's only one question left now, Automatic switching tool.
Simple sidearms, or something like that, Switching functions are based on <equippedStatOffsets>
and Survival Tools using <baseWorkStatFactors>
Zaljerem  [author] 7 Jul, 2024 @ 12:53pm 
I guess I can patch the tools in this mod to use that feature if Dark Ages is installed.
zyzyhasl 7 Jul, 2024 @ 12:43pm 
I strongly recommend maintaining this feature so that you can clearly see what tools you are working with
zyzyhasl 7 Jul, 2024 @ 12:41pm 
And Dark Ages: Medieval Tools,this mod have an ModExtension
<li Class="ShowTools.ToolExtension">
<workGiverDefs>
<li>FellTrees</li>
</workGiverDefs>
</li>
This can show your tools during work,support both <workGiverDefs><jobDefs>
Zaljerem  [author] 7 Jul, 2024 @ 12:40pm 
Thanks, I'll get it fixed.
zyzyhasl 7 Jul, 2024 @ 12:35pm 
I have reviewed the code and tested it several times,Need to add <thingClass> to the tool
<thingClass>SurvivalTools.SurvivalTool</thingClass>
then it worked
tanyfilina 7 Jul, 2024 @ 12:03pm 
For me too. I've tried to resubscribe, that didn't help.
zyzyhasl 7 Jul, 2024 @ 11:49am 
Hardcore mode,Dark Ages: Medieval Tools cannot be used as a required survival tool.
zyzyhasl 7 Jul, 2024 @ 11:46am 
Wait,the Patches seems not work for me
Dark Ages: Medieval Tools
zyzyhasl 7 Jul, 2024 @ 11:41am 
Grab Your Tool! just switching the right tools,But it won't display the tool while working,
zyzyhasl 7 Jul, 2024 @ 11:34am 
@Tanitania What I mean is display tools, not switching tools,
like the pawns were drafted,
tanyfilina 7 Jul, 2024 @ 5:46am 
I thought this function is from Grab Your Tool! mod
zyzyhasl 7 Jul, 2024 @ 4:29am 
@Zaljerem Dark Ages : Medieval Tools
The mod has a great function that can display corresponding tools while working
But if used with your mod, this function will become invalid
tanyfilina 6 Jul, 2024 @ 11:04am 
Wow, that was quick! Thank you
Zaljerem  [author] 6 Jul, 2024 @ 8:47am 
Updated: Compatibility for Primitive Tools, Dark Ages: Medieval Tools, Right Tool For The Job (Continued), Fix to primitive hammer
tanyfilina 6 Jul, 2024 @ 6:51am 
One more note: Primitive hammer should be considered as a mining tool (besed on its description and stats), but it isn't. And pawns drop it when they try to mine the rock with it.
Denneisk 4 Jul, 2024 @ 8:25am 
May you add an option to disable the "colonists lack tools" notification?
mcminox 3 Jul, 2024 @ 6:09am 
YAAAAY
tanyfilina 1 Jul, 2024 @ 9:06am 
Great, thank you!
Zaljerem  [author] 1 Jul, 2024 @ 8:45am 
Primitive Tools and Dark Ages: Medieval Tools will need patches, I will take a look at them. Regarding compatibility between Grab Your Tool!, I'm talking with mlie about it - the mods seem to do similar things in some respects so that might be more complex.
tanyfilina 1 Jul, 2024 @ 1:42am 
There is a better mod for the same purpose, Grab Your Tool! (Continued), I'll ask its author to add a patch for Survival Tools
tanyfilina 1 Jul, 2024 @ 1:32am 
Also, Auto tool switcher mod, which was recommended for the previous version, seems to be broken (or at least incompatible), not sure if it is required for this one, as it seems like the work stats are increased with tools even when they are just in the inventory.

But this way these tools are not displayed with Melee Animation, which is shame :)
tanyfilina 1 Jul, 2024 @ 1:10am 
Quick note - seems like tools from Primitive Tools and Dark Ages : Medieval Tools are not recognized as tool by the function that warns of pawns not faving tools. Don't know if they actully work as tools with this mod though
tanyfilina 29 Jun, 2024 @ 10:52am 
Thank you so much!:steamhappy: