Total War: WARHAMMER III

Total War: WARHAMMER III

AI Emergency Recruitment
10 Comments
NoOrdeR 8 Jan @ 10:57am 
does it still work ?
ElyonHU 26 Dec, 2024 @ 5:16am 
pls up
js02232  [author] 3 Oct, 2024 @ 8:15am 
@ cattlekiller
yes.
cattlekiller 3 Oct, 2024 @ 8:11am 
Save game compatible? Love all these AI mods and big thanks for adding MCT support!
js02232  [author] 6 Jul, 2024 @ 11:47am 
@Zach
I don't play multiplayer so I can't be sure.
I think it would be faster to run it directly and check whether the effect is applied and whether a Log.txt file is created on the Desktop when the Log option is turned on.
Zach 6 Jul, 2024 @ 11:43am 
Does this work in multiplayer?
js02232  [author] 30 Jun, 2024 @ 3:53am 
@Cataph
Added that section to the mod description. Please note.
Cataph 30 Jun, 2024 @ 12:23am 
err, I must confess that doesn't make it particularly clearer for me in practical terms.

I reckon those are thresholds as used by the tables, but what is a practical example/anecdote of the AI going crisis time when faced by, say, a single enemy? how much stronger do they need to be? Four provinces or stacks to one?
js02232  [author] 29 Jun, 2024 @ 11:33pm 
@Cataph
of course.
Factions belong to a total of four power groups.
Power groups are based on faction strength ratings divided by 25%.
And compare the power groups of the factions at war with the AI.
If it is 3 levels higher, it is 3.5 points, if it is 2 levels higher, it is 2 points, if it is 1 level higher, it is 1.5 points, if it is the same, it is given a score of 1 point, etc. If the total of these scores is 3.5 or more, it is judged to be a crisis.
Cataph 29 Jun, 2024 @ 11:16pm 
hey, can you give some clues to the crisis criteria?