Tabletop Simulator

Tabletop Simulator

Mosaic (Scripted)
18 Comments
El Kevs 16 Nov, 2024 @ 9:26pm 
This is amazing! Unfortunately, by November 2024, the card images are not available, so this is unplayable. I really hope this can be corrected soon.
Láhʊsa 3 Oct, 2024 @ 7:13am 
The scripting is good, but we ran into a few issues:
1. There's no space to play cards (as I see someone else mentioned below)
2. City tiles should be taller than town tiles. As it is, you have to hover over each to really be able to determine influence/points.
3. Tech cards in hand shouldn't be visible to other players
4. Players should have a counter to be able to track points
5. The resource counters are nice, but I would prefer if they were arranged in the same order as the production tracks (Population - Stone - Food - Ideas - Money)

Thanks for putting this mod together!
Normal 11 Sep, 2024 @ 6:02am 
Great scripts so far!(Setup is pain in the back to do manually!), only one small problem occured.

If physics set to anything but "full", then "Empire scoring" cards do not shuffled correctly, and tax and tarrifs deck placed a little off too.

Very minor issue, and even such giant as "Mage knight(scripted)" had this problem. I'll just set it to "full" at setup, and then back to "none" later, and everything is working correctly. :)

Nevertheless, great stuff, thanks for your hard work!

PS: If other players ping is more then a ~100, it's easy to toss something a bit too much, because of a lag, but it is less of an issue with physics set to "none".
Mad Bot 23 Aug, 2024 @ 9:41pm 
I could load everything. The scriping is nice. However, in this game each player needs a lot of space in front of them for the cards they put in play. There is basically zero space for those cards in this mod. How is one supposed to actually play the game on this table?
Informal_Geek  [author] 31 Jul, 2024 @ 8:38am 
Try once with Mod Caching turned off to force pull assets. If that works, turn Mod Caching back on and you're good to go. Menu > Configuration > Game > uncheck the box > reload the mod. Let me know how that goes.
Informal_Geek  [author] 31 Jul, 2024 @ 8:33am 
Weird. I'll take another look.
slo 27 Jul, 2024 @ 5:54pm 
Thanks so much! I reloaded it today. It loaded up good and did the set up once I selected the amount of players (which is amazing thank you) but then half of the cards where floating and blank.....
Informal_Geek  [author] 18 Jul, 2024 @ 8:22pm 
I did a fresh pull and things look good. If anyone notices a problem, let me know!
Informal_Geek  [author] 18 Jul, 2024 @ 11:36am 
I plan to test everything once this gets patched.
Informal_Geek  [author] 18 Jul, 2024 @ 11:35am 
@slo there's a problem reported throughout all of TTS related to steam cloud returning 403s instead of files. https://gtm.steamproxy.vip/app/286160/discussions/0/4514379280328840039/
slo 18 Jul, 2024 @ 11:07am 
Hmm, i get all types of errors for the images now.
dlwodnr 28 Jun, 2024 @ 1:19pm 
All images are coming out fine, thank you.
Informal_Geek  [author] 28 Jun, 2024 @ 11:08am 
I tried one additional change. I also sent a friend request in case this doesn't work, so maybe we can jump into a table real quick and I can see exactly which elements aren't loading. Before your next test, temporarily disable mod caching (Menu > Configuration > Game > uncheck "Mod Caching" box) to force it to retry with the updated links.
Informal_Geek  [author] 28 Jun, 2024 @ 9:49am 
I just uploaded a change to fix those links. If anyone can confirm that all cards/objects are appearing without error, I would be very grateful.

If anything still appears out of sorts, please comment along with a copy of the messaging you see in the chat.
Informal_Geek  [author] 28 Jun, 2024 @ 8:52am 
Thanks for providing the links. I'm taking a look into it now.
Adil3tr 27 Jun, 2024 @ 6:28pm 
Thanks!