Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
@qux We probably have 1-2 textures max that overlap, I try to minimise paying for textures that already exist :)
@ Some ones where necessary. Anomaly is not and will never be supported in any way, shape or form.
As for the column thing, we'll look into it when G is back.
Vanilla Textures Expanded
Vanilla Textures Expanded - Variations
Single Plant Texture Patch
Standalone Hot Spring Retexture
Turret Vanilla Retexture and Industry
Van's ReTexture: Melee Weapons
Vanilla + Wall Vitals Monitor Retexture
Vanilla Beards Retextured
Vanilla Chemfuel Expanded Retextured
Vanilla Hair Retextured
Vanilla Pawns Retextured
and lastly, and largest.
AI Upscaled Textures - Core
Does your mod overlap in content with any of these? I know AI Upscaled Textures is pretty comprehensive.
Anyway, I'm off for a few days so any fixes will be delayed accordingly. And no hugslog no fix.
@ChainmailPickaxe Priorities shift and I can not allocate so much money to retextures anymore, but anyone reading this can hit G up on Steam (he provided his Discord down below) and help cover the newly added textures.
Having high-res pawns with low res ears, tails and noses is just wrong :D
I'm willing to donate for it if you leave provide an option to do so.
No problem. Thanks, man.