RimWorld

RimWorld

Gerrymon's Upscaled Vanilla Textures
94 Comments
ATOHMIK 10 Sep @ 6:38pm 
Love nearly all of these textures, but the wooden fence and any fence gates in the vertical orientation are so strange. Fence gate very obviously doesn't line up with fences, and the texture implies square topped fence poles vertically, whilst arc topped fence poles horizontally.
give me games on GoG 7 Sep @ 2:01pm 
Thx for this mod
Mac  [author] 29 Aug @ 1:14am 
@Mr. F No
@qux We probably have 1-2 textures max that overlap, I try to minimise paying for textures that already exist :)
@ Some ones where necessary. Anomaly is not and will never be supported in any way, shape or form.
󠀡󠀡 10 Aug @ 4:29pm 
DLC's supported?
qux 9 Aug @ 10:19am 
The problem with overlapping textures is that unity still loads ALL textures even those that are not used, which saturates the VRAM of any graphics card after 200-300 mods, perhaps it would be possible to see with more vanilla textures to remove the elements that are in both mods?
Mr. F 9 Aug @ 9:47am 
Is there much overlap with "More Vanilla Textures"?
o0Zeke0o 2 Aug @ 8:10am 
not really a conflict, ANY non-DLC texture if you have both vanilla textures expanded and this mod will be overriden, meaning if you want to override it again, just load it after this mod lol it's as shrimple as that
Mac  [author] 1 Aug @ 10:58pm 
You can use the textures in your own game and your personal projects, just don't publish them.
Firestorm 30 Jul @ 6:14pm 
Would you be ok with me using the Schematic textures?
Mac  [author] 30 Jul @ 11:37am 
I wouldn't call that a conflict.
As for the column thing, we'll look into it when G is back.
tide{S}haper industries 30 Jul @ 5:59am 
While true, that's a rather weird thing to point out. That's always how re-textures worked - if two mods retexture the same item, only the texture of the last one in the loadorder will be shown ingame. But that applies to basically every 'retexture'.
LordBeef21 28 Jul @ 12:59pm 
Please note: this mod conflicts with the popular Parka Retexture (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2984307648) . If you want to use them together, make sure to load Parka Retexture after this mod.
femoral2 26 Jul @ 5:50am 
could you add the textures from the expansions?
Rohzdear 25 Jul @ 11:10pm 
Columns look a bit stretchy with this, as if the texture wasn't properly set up, or the game stretched it after loading it.
Mac  [author] 25 Jul @ 10:21am 
Only the last.
irrelevantredundancy 24 Jul @ 11:50am 
Hey there -- I'm navigating the numerous texture mods available and trying to make a patchwork collection that doesn't have mod's stepping on each other's toes. My list so far is:

Vanilla Textures Expanded
Vanilla Textures Expanded - Variations
Single Plant Texture Patch
Standalone Hot Spring Retexture
Turret Vanilla Retexture and Industry
Van's ReTexture: Melee Weapons
Vanilla + Wall Vitals Monitor Retexture
Vanilla Beards Retextured
Vanilla Chemfuel Expanded Retextured
Vanilla Hair Retextured
Vanilla Pawns Retextured

and lastly, and largest.

AI Upscaled Textures - Core

Does your mod overlap in content with any of these? I know AI Upscaled Textures is pretty comprehensive.
give me games on GoG 23 Jul @ 3:18pm 
Thank you for this mod
Gerrymon  [author] 19 Jul @ 4:25am 
Thats correct. If 2 mods alter the same thing, whether they are textures or defs, whichever loaded after will replace the first.
lux 18 Jul @ 11:32pm 
If I want to use this with another texture mod, e.g. turret textures, what's the right order? I'm assuming I load this one first and the other mod will overwrite when loaded after?
SAUCE__GODD 13 Jul @ 2:29pm 
thanks man, good work
girk 12 Jul @ 4:53am 
nvm it was probably another mod. i cleaned my mod list and its fine now
Mac  [author] 12 Jul @ 4:26am 
That's like impossible. And, yeah, ALWAYS provide logs when reporting issues.
Gerrymon  [author] 12 Jul @ 4:23am 
What. How. Why. This thing is just textures.

Anyway, I'm off for a few days so any fixes will be delayed accordingly. And no hugslog no fix.
girk 12 Jul @ 3:36am 
getting red errors when using VTE with this mod
Mac  [author] 11 Jul @ 11:07pm 
Flight and its consequences have been a disaster for the human race. Anyway, I couldn't replicate/see that stonecutter bench issue, so more details on that would be appreciated.
Gerrymon  [author] 11 Jul @ 11:02pm 
I can already feel the phantom cramps when we read about those *400 unique frames of flying* 🦅
Mac  [author] 11 Jul @ 10:52pm 
VTE tends to cover DLCs, we are waiting on them. As for the new animation textures added by 1.6, I am not sure if I will get around to funding those since I am not a multimillionaire.
girk 29 Jun @ 7:39am 
I see. I hope you guys cover DLCs too. @Livion0/Mac thanks for commissioning this lads.
Gerrymon  [author] 28 Jun @ 11:19pm 
@realm imp: we are seeing if VTE, regrowth, or other teams will cover those first. Our priority is just patching holes afterall
girk 28 Jun @ 9:18pm 
any plans for dlc retexture?
Gerrymon  [author] 24 Jun @ 11:12pm 
I'l check em when I got the time 🗿
Tommy高富帅 24 Jun @ 2:01pm 
Ayyy, came here to say this. Stonecutters bench got a strange line showing up behind the chair area.
_baseplate 22 Jun @ 6:22am 
I'm having the same issue as @Thale , still a great mod!
Thale 21 Jun @ 7:25pm 
The stone cutters and sculpting bench have graphical errors where there is a line of broken graphic above them when I have it activated.
Gerrymon  [author] 19 Jun @ 6:10am 
@dev1l when activating multiple texture mods, the lower mod in the modlist will overwrite the higher ones (if they cover the same items), so better to choose just one. Tho our mod is made to complement VTE, so you also need to get it if you choose this.
Dev1l 18 Jun @ 4:16am 
is it possible to use this mod from https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2307494117 or is it better to choose one?
RAD EMERALD 18 Jun @ 1:44am 
THANKIE UPDATE 1.6 YAAAAAAAAA!!
Gerrymon  [author] 17 Jun @ 8:08pm 
@timbersaw see images for covered textures, and see collection for other complementary mods
timbersaw 17 Jun @ 2:55pm 
Curious, how much is actually covered? With this and vanilla textures expanded, do I need separate texture mods for anything else?
RAD EMERALD 14 Jun @ 12:40pm 
@Mac here new DLC rimworld coming
Mac  [author] 14 Jun @ 10:44am 
@RAD EMERALD I know what you are.

@ChainmailPickaxe Priorities shift and I can not allocate so much money to retextures anymore, but anyone reading this can hit G up on Steam (he provided his Discord down below) and help cover the newly added textures.
ChainmailPickaxe 12 Jun @ 8:04am 
Seems to work fine in 1.6 as far as I can tell (other than missing a few of the brand new textures of course).
RAD EMERALD 12 Jun @ 1:55am 
pls update 1.6?
Legeden 5 Jun @ 7:20am 
noted, I'll be messaging you then
Gerrymon  [author] 5 Jun @ 4:24am 
@Legeden: thank you very much for your kind words! I'm taking a break from this, at least till 15th, but you can contact me on discord (#Gerrymon96) if you're still interested!
Legeden 4 Jun @ 3:45am 
I'd absolutely love a treatment of "Vanilla Races Expanded - Lycanthrope" in the style of "Vanilla Pawns Retextured".
Having high-res pawns with low res ears, tails and noses is just wrong :D


I'm willing to donate for it if you leave provide an option to do so.
Daevinski 30 May @ 1:11pm 
This makes you... Anomalyman, the Dark Modding Knight. :dos2skull:

No problem. Thanks, man.
Mac  [author] 30 May @ 7:10am 
VTE does, I believe. Even if it doesn't, Anomaly killed my family and filed a death certificate in my name so I can't get a job, pay rent, cover my insurance etc. etc. so we will not be covering that.
Daevinski 30 May @ 6:44am 
This mod covers the DLCs as well, including Anomaly?
Mac  [author] 27 May @ 9:42am 
No, it doesn't cover sculptures but thank you for reminding me about that one, I'll add it to the other list right away.