Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This may or may not severely interfere with existing saves.
作者把这个集团叫朝贡体系。集团类型是作者自己做的独立的,不是贸易/军事联盟
still very cool design, especially the fun fact that Siam would leave the bloc very soon if player did nothing to keep him, and Vietnam is often lost due to a GP makes it a protectorate, everything on the track
in 01_UPB_power_bloc_principle_groups.txt
Please start new saves to make sure all the new features to work properly!
Since 1.7.2 allows unrecognized majors to make their own blocs, that part of this mod has been removed and it's been re-branded to China bloc mod (since that's basically all that remains).
@Shavius After consulting with some Chinese speakers, there is now a new game rule to switch between the two names for the power bloc. They agreed that while "Cháogòng Tixì" is more conventionally used when referring to the tribute system involving international parties, they also think that "Cèfēng Tizhì" is as good a name as any + they personally liked it more.
But the short answer is no; not sure where I would even go about modding that and I already have enough on my plate as is
I'm working on making a unique power bloc identity pillar and principle that better reflects this dynamic.
Also PDX might not be perfect by any means but they have their reasons. I don't think there would have been a single "unrecognized" power with an actual sizable sphere of influence in this time period apart from China, and even then the western powers saw China as someone they could bully for lunch money. Not a very good look for a country that supposedly is leading a globally-influential coalition, which is what power blocs are meant to portray.
I just thought it'd be neat to give players this option since you could argue that a China that successfully reformed or a post-Restoration Japan should be able to exert their influence if they have the capacity to but just haven't made the international community acknowledge them yet (although at that point you should be able to push for recognition anyways).