Victoria 3

Victoria 3

China Power Bloc
53 Comments
---fk--- 7 Sep @ 8:43pm 
Author, can you add China's ban on opium to the group? After China banned opium, all countries in the group followed suit.
1230james  [author] 12 Jul @ 10:35pm 
Should be ready to go for 1.9 now. Let me know if the flags are still broken.
Zszywka 25 Jun @ 1:23pm 
The flags of the new "colonial company" countries are all pink, after the latest update.
Satsuki Shizuka 五月靜 24 Jun @ 1:36pm 
Just quietly slipping in here to report that since 1.9 didn't really do much to alter this mechanic, it low-key works as it always has been. :)
1230james  [author] 28 Feb @ 7:42pm 
Finally took the opportunity to do a brief test. It seems to be fine for me in 1.8 so I think it is safe to ignore the version warnings and use the mod.
1230james  [author] 3 Jan @ 11:49am 
Go ahead
纸月骚客 2 Jan @ 9:55am 
Hi, can you allow me to use this mod in my mod:steamhappy:?
1230james  [author] 29 Dec, 2024 @ 1:29am 
It should be
✪ fraxgut 28 Dec, 2024 @ 8:58pm 
Is this compatible with 1.8.*?
1230james  [author] 1 Nov, 2024 @ 2:08pm 
Probably, but the game is also a bit limited in what a power bloc is able to do (at least not without significantly more effort than I'm willing to put into this mod); I've already gotten feedback from other players (although not many Chinese ones in particular) so at this point I'm not sure what else I could or would be willing to do.
油爆枇杷半遮面 1 Nov, 2024 @ 5:24am 
You may need help from the Chinese
1230james  [author] 28 Oct, 2024 @ 10:53am 
Update has been pushed which makes some somewhat significant changes to the bonuses and cohesion math of the Chinese bloc. Please check the change log for the full details.

This may or may not severely interfere with existing saves.
Ergo Doctor Hawk 2 Sep, 2024 @ 4:55pm 
Oh i just saw the blanket permission up above, thanks!
Ergo Doctor Hawk 2 Sep, 2024 @ 4:54pm 
I am making a alternative history total conversion mod, and was wondering if i could integrate your mod into my mine. I'll give full credit of course!
Genchain 1 Aug, 2024 @ 6:58am 
大清1836和这mod开始游戏就闪退
🙏BASED SURAEL🙏 14 Jul, 2024 @ 6:30pm 
@Carlos
作者把这个集团叫朝贡体系。集团类型是作者自己做的独立的,不是贸易/军事联盟
Carlos 13 Jul, 2024 @ 11:09pm 
不知道这个集团是叫什么名字,我觉得应该叫天朝,因为1790年英国马嘎尔尼使团觐见乾隆皇帝要求通商,但是乾隆表示天朝什么都有,不需要你什么东西但是你非要搞贸易我可以卖点东西给你,我觉得这个集团应该是意识形态联盟不能是贸易或者军事联盟,东南亚各国并不非常依赖清朝的经济,有一点点吧但是并不是像英国的东印度或者荷兰的东印度.
1230james  [author] 12 Jul, 2024 @ 1:38pm 
They can leave if the leverage you have over them is below 30; not sure what else would be causing it
arenam 12 Jul, 2024 @ 1:08am 
How comes Siam is getting kicked out basically right away? I'm pretty sure it's not leaving the bloc, it still happens when I'm the one controlling it.
Moeshevik 8 Jul, 2024 @ 6:00pm 
the tributary system is actually a loose version of sovereign empire, and China didn't really economically benefit as the ceremonial overlord, but both side secure their legitimacy and authority through such relation:LandOwners:.I believe it's better represented as a sovereign empire without the op ability to vassalize members, rather than a trade league. Qing intentionally isolated itself at some level, leaving Guangzhou as the only open port, named 'the Canton System', and don't actually care about the market of Nepal or Siam

still very cool design, especially the fun fact that Siam would leave the bloc very soon if player did nothing to keep him, and Vietnam is often lost due to a GP makes it a protectorate, everything on the track:Intelligentsia:
1230james  [author] 6 Jul, 2024 @ 2:22pm 
Pushed an update; the bloc shattering logic has been improved to make China's bloc dissolve more seamlessly and to fix the Ottoman bloc not dissolving when they fail Tanzimat. The issue with Sovereign Empires not being able to upgrade their vassalization principles should also be fixed.
1230james  [author] 6 Jul, 2024 @ 11:21am 
Good catch; I'll make a note to fix it.
PenGuinMan 6 Jul, 2024 @ 7:00am 
you need to add unlocking_identity identity_sovereign_empire
in 01_UPB_power_bloc_principle_groups.txt
PenGuinMan 6 Jul, 2024 @ 6:52am 
It seems that it has conflict with vassalization power bloc system, other power blocs can't upgrade vassalization level
1230james  [author] 5 Jul, 2024 @ 12:26pm 
That's in the base game now though?
pauloandrade224 5 Jul, 2024 @ 8:45am 
can u have a standalone with the unrecgonized power blocs mechanic i very much liked it myself.
1230james  [author] 4 Jul, 2024 @ 9:53pm 
Mod has been updated to add a unique bloc identity and principles to China, as well as special logic to make the bloc reset/dissolve when China shatters.

Please start new saves to make sure all the new features to work properly!

Since 1.7.2 allows unrecognized majors to make their own blocs, that part of this mod has been removed and it's been re-branded to China bloc mod (since that's basically all that remains).

@Shavius After consulting with some Chinese speakers, there is now a new game rule to switch between the two names for the power bloc. They agreed that while "Cháogòng Tixì" is more conventionally used when referring to the tribute system involving international parties, they also think that "Cèfēng Tizhì" is as good a name as any + they personally liked it more.
iredx2i 3 Jul, 2024 @ 10:00pm 
thank you, and sorry for the issue
1230james  [author] 3 Jul, 2024 @ 4:23pm 
I literally have a playset that you can find right under the thumbnail that contains all my mods

But the short answer is no; not sure where I would even go about modding that and I already have enough on my plate as is
iredx2i 3 Jul, 2024 @ 4:03am 
do you by chance have a mod that lets players join a bloc without needing leverage, me and some friends found it confusing that we all cant join a trade league
Ellisten 2 Jul, 2024 @ 10:03pm 
i think adding a specific modifier based on the ai strategy "preserve mandate of heaven" that reduces china's interest in any sort of subjugation of power bloc members would be a good solution, although i think it's mostly a symptom of nationalism not existing in the game and think it's weird that britain annexes every single country in its block at the earliest opportunity when that's completely ahistorical and very gamey
1230james  [author] 1 Jul, 2024 @ 3:47pm 
fwiw I think they have valid concerns; Sovereign Empire is a bit OP considering what it allows the leader to do (subjugate everyone) whilst historically China was extremely hands-off towards who was sending missions to them.

I'm working on making a unique power bloc identity pillar and principle that better reflects this dynamic.
GrassToucher 1 Jul, 2024 @ 3:32pm 
Vietman was part of the Tributary System until around 1884-1885 so i'd say they should be apart of the Chinese power bloc
1230james  [author] 1 Jul, 2024 @ 12:28pm 
Adding new emblem pieces just to be used in the editor (i.e., they're not part of any pre-made bloc emblem designs) can be done in a non-colliding manner so I don't see the point of removing them just to put it in a separate mod
Zszywka 1 Jul, 2024 @ 11:39am 
I would suggest creating a version of this mod without emblems, or vice versa, with many more of them
bill21203 1 Jul, 2024 @ 11:14am 
as a vietnamese, i can guarantee historic authencity of our participation in the tributary system
PlayForNoWinnersOrLosers 1 Jul, 2024 @ 6:51am 
可以移除暹罗
Mastah Jedi 29 Jun, 2024 @ 1:10pm 
like im subbing, to this, and then manually remove Siam and Vietnam at game start.
Mastah Jedi 29 Jun, 2024 @ 1:09pm 
Please, i need to put this in... i love the idea. China needs a power block, just to balance this out. Its too powerful a country in that era, to be completely left out of those mechanics, which are a power creep. So, this needs to be there. Amazing job! Just, not Vietnam, Siam, Philippines, so on. Thats no longer balancing, thats alternative history mod at that point. Nepal, Korea, Tibet, Lanfang.. is fine. Though Nepal, is a kind of split between influence of China and British Empire.. but thats details...
Mastah Jedi 29 Jun, 2024 @ 1:05pm 
yes, but it wasnt a country what was effectively an extension of China. The way powerblocks work in the game, thats basically a core you get to integrate, without having to conquer it. Just a bit of time. So basically, any territory you give to a power block, is effectively territory that Empire owns. China did not own Siam.
1230james  [author] 29 Jun, 2024 @ 11:22am 
Siam was still sending tribute missions to China every 3 years by 1836.
Mastah Jedi 29 Jun, 2024 @ 9:22am 
Siam ? Vietnam ? u sure ? i mean... China wanted to get Vietnam, for centuries.. and Vietnam did not want China to get itself for centuries, and had many wars because of it. Siam ? i mean, u can theoretically justify Vietnam, by saying "China was obsessed with conquering Vietnam for centuries, and even though they failed every time, lets pretend they didnt.. because they still have this huge history of struggle" But Siam ? how do you justify that ? why not just give China, all of India, might as well at that point.
Shavius 28 Jun, 2024 @ 6:28am 
Cefeng Tizhi means Feudal Structure, which is mainly used to describe internal policies instead of diplomatic relation, a more suitable name for Qing's faction could be Cháogòng Tixì (Tributary System)
1230james  [author] 27 Jun, 2024 @ 8:26pm 
They get Korea, Tibet, Lanfang, Vietnam, Nepal, Sikkim, and Siam
Epicness 27 Jun, 2024 @ 8:16pm 
Does China start with any members?
The Lord Drake 26 Jun, 2024 @ 11:03am 
This is a really good idea. I prefer to play Asian nations, so it's nice to have more options. Thanks!
1230james  [author] 25 Jun, 2024 @ 8:09pm 
China won't have their bloc but otherwise yes
Alex 25 Jun, 2024 @ 7:54pm 
compatiable with save games?
1230james  [author] 25 Jun, 2024 @ 6:48pm 
I already work full-time as a software engineer writing code for flight computers but I appreciate the thoughts

Also PDX might not be perfect by any means but they have their reasons. I don't think there would have been a single "unrecognized" power with an actual sizable sphere of influence in this time period apart from China, and even then the western powers saw China as someone they could bully for lunch money. Not a very good look for a country that supposedly is leading a globally-influential coalition, which is what power blocs are meant to portray.

I just thought it'd be neat to give players this option since you could argue that a China that successfully reformed or a post-Restoration Japan should be able to exert their influence if they have the capacity to but just haven't made the international community acknowledge them yet (although at that point you should be able to push for recognition anyways).
Sir Jim Hacker 25 Jun, 2024 @ 4:40am 
Paradox should hire you, man!