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So, they will only do it in the right order of work types if they are actually set to work.
Eg. I have a pawn that doesn't need to sleep, so I set all their time schedule to all work, now they only meditate once they are done with everything else (as I set meditation (P) to the lowest value)
I’ll explain this for others. The “Common Sense” mod option related to meditation significantly slows down the game when colonists start meditating using this mod. You need to disable this option and the problem will be resolved.
When this happens, my game slows down very much, almost three times slower than normal speed.
I am using the latest version of the mod for 1.6 RimWorld.
If donig rituals or (very important) title cermonies, simply set them to the classic zone
Maiby, since psycasts technically cannot ever reach 100% as they immidantely drop to 99,9%, the pawn might be stuck in a loop of trying to find other work but then noticing his psyfocus is under 100%
Mine is set to about 93% and besides comfy meditation cushion, I havent found a bug with it yet.
and it causes lags everytime they switch from meditating to standing cause they dont know what to do. just letting you know
Its not a hard incompability, doesnt cause any bugs or lags. They just dont see em.
The colonist doesnt not regonize the cushion during meditation job
When setting meditation as timeframe he happily uses it, but during job he wont regonize it.
Any change you may look into it? The mod otherwise works great, thanks alot for. Its a life safer!.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=3351088907
The meditate (A) work type does seem functional though, as they seem to go to the tree quite often. Nobody I had assigned to meditate (A) ever actually went idle once I had good enough clothing for them to sit around outside without dying of heatstroke.
Pawns don't meditate when full, which VPE does want to increase levels ;)
This mod did it before, but also abandoned.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3162774363