RimWorld

RimWorld

Storage Refill Hysteresis
245 Comments
Glothia 19 Aug @ 9:41am 
@baka1125 太感谢了,我找了好久没找到原因,没想到是 Vehicle Map Framework
Hattsworth 17 Aug @ 7:11pm 
Question: does this affect all hauling or only hauling from other storage units. My use case is that I want to have a primary storage location, and an overflow one, where they will only take to overflow once the main is full (easily done with priority of course). Ideally then, this mod just prevents them from hauling from overflow every time something is taken out of main storage.
大番薯之怒 9 Aug @ 4:13am 
我居然现在才发现这个神级MOD~
躲进温柔的梦 9 Aug @ 1:18am 
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碳烤鱿鱼丝 7 Aug @ 3:36am 
太棒了,强迫症狂喜
Soup_UK 6 Aug @ 12:00pm 
@DawnsGlow - StackGap, a mod I've been using for years to set/configure stack limits - has the same issue regarding settings resetting for storage on GravShips at launch. I've not found a stack limiting mod that works reliably with GravShips yet.
DawnsGlow 4 Aug @ 11:56pm 
@PureMJ : The storage settings turns itself off after gravship launch.

Will you accept a patch, which I might create, to fix the odyssey gravship ? It would be helpful if you release the source but I can create the patch using ilspy.

A similar error also happens with Farming Hysteresis. You can check the comment of tapuesch and the response of author.
PsychedellicToxin 4 Aug @ 11:56am 
@pureMJ all I wanted was a single storage shelf frequently resupplied with a minor amount of meals at all time so that my minions don't have to carry and feed a malnutritioned prisoner in bed. Fill it to the brim, and the food will spoil. They're prisoners not guests, I'm not giving them 30 meals to use one or two a day.
pureMJ  [author] 2 Aug @ 4:18pm 
@Psychedellictoxin
You can raise the thresholds, or simply build one more storage.
This mod only turns it off when it's "kind of full". You probably have too many prisoners hence your meal storage depleted from "kind of full" to empty too fast. If that is the case, having more storage is the solution.
PsychedellicToxin 2 Aug @ 1:05pm 
Turned it on to keep a supply of meals for my prisoners. Only to realise it keeps turning itself off and my prisoners starve. How do I keep it from turning itself off the whole time?
IEatTakoyaki 26 Jul @ 3:23am 
Is there an opposite mod for this? Like having storage next to butchers table for the leathers but i want a pawn to empty it if it gets too full
335369678 25 Jul @ 6:52am 
貌似只有总量的控制,能不能实现每种物品的数量控制:steamthumbsup:
DawnsGlow 25 Jul @ 1:38am 
The settings resets sometimes on gravship launch. Especially hoppers.
海胆 23 Jul @ 4:42am 
在飞船上似乎起飞降落之后会自动关闭(
HUSboboKY 22 Jul @ 4:44am 
非常好用,萌新爱了,感谢:steamhappy:大佬
Han 20 Jul @ 6:16am 
您就是缘神!
irilis 19 Jul @ 9:13am 
Is there a way to actually enforce the upper limit? When I want only a small cache of something near some workstation, with 1%-2% smart refill mode. I don't want my pawns to carry a full stack there (especially with Stack XXL active)!
愛麗速子身上喘 19 Jul @ 2:45am 
感謝大佬
Windecho 16 Jul @ 3:49am 
Hero
johndoe123456 15 Jul @ 2:16pm 
Bless 🙏
pureMJ  [author] 15 Jul @ 1:28pm 
Updated to 1.6
zecher 15 Jul @ 4:29am 
大佬求求更新,没有这个mod我已经不会玩游戏了
501000 14 Jul @ 6:19am 
1.6 plz
whitefish 13 Jul @ 5:40pm 
1.6 update
晚年冬 13 Jul @ 1:34pm 
这个mod真的好用,1.6求求了:steamhappy:
社会我胖虎 13 Jul @ 12:10am 
大佬1.6求更新
萨拉托加Ciel 11 Jul @ 8:41pm 
1.6,求求了
鹘鸼 10 Jul @ 10:50pm 
伟大,无需多言
Travioli 3 Jul @ 3:03pm 
1.6 update?
tatakai 27 Jun @ 6:59am 
伟大,无需多言
luocha 13 Jun @ 10:59pm 
亲测1.6可用
Works in 1.6
chenpunk 11 Jun @ 10:06am 
能否加入一个存储区上限的功能?
在使用CEmod的各种炮台时需要设置存储区堆放弹药,但是CE的弹药stack上限往往很高。补货在搬运的时候往往会超出区间上限,比如我只希望最多搬5发炮弹到某个存储区,但是小人往往会一口气搬25发炮弹,即他本人的携带上限
目前这个问题我是配合本mod+stack gap一起使用的
Enrico 10 Jun @ 4:46pm 
Quarry hysteresis, anyone?
ForestSingleRank 3 Jun @ 9:15pm 
大佬,能不能在设置中加入一个默认自动打开智能补货的开关
Conyu 28 May @ 6:28am 
赞美大佬
baka1125 27 May @ 6:48am 
必备mod,需要注意的是不兼容Vehicle Map Framework
同时加载这2个mod导致限制失效和小人无限来回搬运
PapaBear 18 May @ 11:39am 
OLIVE 16 May @ 7:58pm 
我靠,你是我爹
xunxing 02 7 May @ 5:36am 
xunxing 02 7 May @ 5:35am 
szs
遠方初号机 6 May @ 9:34pm 
感谢作者!赞美大佬!
另外这个模组好像和“粮食储备计算”模组(food alert)冲突了,大佬能做下兼容嘛
hhhhhhh 6 May @ 1:54am 
非常好模組, 謝謝你
順便敲碗一些很想要的功能:
1. 平均補貨: (製藥台旁邊通常要放很多不同的儲存區, 這樣才不會最後通通都被棉花塞滿而沒有空間放藥草, 但種類一多就很麻煩了)
2. 動態需求補貨: (我放了個製作台並設定了製作清單後, 一想到還要手動設定旁邊的儲存區的材料, 就很麻煩, 如果存在一種儲存區可以自動偵測相鄰的工作台的材料需求, 自動設定的話就太省力了, 甚至連很多方案管理模組都不需要了)


另外
這個模組有時發現有個奇怪的現象, 不知道是不是模組衝突, 總之會有單位不斷的在沒有開智慧補貨的儲存箱中無限的放進去又拿出來(存在 1. 普通-沒開智慧補貨 跟 2. 偏好-智慧補貨)
但只要將統計資訊更新間隔調高(像是600)就正常了
Ver 29 Apr @ 5:18am 
神中神,可以说绝对能列入必备mod列表了。

有效防止膏机进料口、动物喂料区等快速消耗和补充资源的存储区,硬控你巨量搬运人力的情况。对于工作台附近的原料存储区也有效降低不必要的人力消耗,困扰了我好久的问题终于解决了。

根据mod作者描述不会影响性能反而能提速。而且因为搬运工作大量减少,可以降低对搬运机和搬运小人的需求,人少还能更好的提速,完美mod。
Vettel 24 Apr @ 8:55pm 
赞美大佬
crazy_ikun 22 Apr @ 5:21am 
神中神
想和艾达王姓艾 18 Apr @ 1:11am 
太有用了,如果打了mod没效果的话先看看有没有在储存区开启智能补货,默认情况所有储存区的智能补货都是关闭的
浇混凝土的企鹅 13 Apr @ 10:08am 
我说白了你简直就是超人,每个mod都那么有用,我的点数你拿去罢:steammocking:
Elohim—56STB 12 Apr @ 8:43pm 
要的就是这个!万分感谢
pureMJ  [author] 11 Apr @ 10:19am 
@1426699418
我在“背景知识”一章里描述过原版的问题了。
你可能平时在玩的时候没有注意过这个现象。
1426699418 11 Apr @ 8:56am 
看不懂这个mod有啥用。认为原版机制蠢的肯定是玩家自己不会设置。