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https://pastebin.com/3wMfB601
Perhaps if they were unlocked from their own pherecores similar to techprints.
AnimalBehaviours.HediffCompProperties_Spawner => VEF.AnimalBehaviours.HediffCompProperties_Spawner
Parameter name: node
XML error: <causesNeed>KillThirst</causesNeed> doesn't correspond to any field in type GenelineGeneDef. Context: <VanillaRacesExpandedInsector.GenelineGeneDef ParentName="VRE_MutationGene"><displayCategory>VRE_MutationGene</displayCategory><mutation>1</mutation><selectionWeight>0</selectionWeight><biostatCpx>0</biostatCpx><defName>VIE_KillThirst</defName><label>KillThirst</label><description>Carriers of this gene will continue to want to kill, and if they haven't killed anyone in melee for too long, they will feel angry.</description><iconPath>UI/Icons/Genes/Gene_InsectKillThirst</iconPath><displayOrderInCategory>23</displayOrderInCategory><causesNeed>KillThirst</causesNeed><modExtensions><li Class="VEF.Genes.GeneExtension">
I'm not quite sure about your point. Do you mean you want me to add more things like Distorted Body to turn colonists into xenomorphs?
logs: https://gist.github.com/HugsLibRecordKeeper/e8f8e1abbf971b820ec9deb79247504a
另外确定了和阿尔法基因一同开启后刺蛇能力可以无限释放的原因,
Config error in VIE_AB_FarmProduction_Dye: two comps with same compClass: RimWorld.CompAbilityEffect_RemoveHediff
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Config error in VIE_AB_FarmProduction_PsychoidLeaves: two comps with same compClass: RimWorld.CompAbilityEffect_RemoveHediff
Can I make a small request that, with future additions, you add more Degrades to the mod? The base mod has too few to really stack the possible benefits; and, if you'd consider non-conflicting ones that stack (such as three different manipulation/movement/consciousness dampeners), i'd personally be greatly appreciative.
Config error in VIE_AB_FarmProduction_Nutrifungus: two comps with same compClass:
[...]
https://gist.github.com/HugsLibRecordKeeper/f51d4e08dc9a34e43e9d31f7c8915da0