Phantom Brigade

Phantom Brigade

Sample: Autocannons
24 Comments
Gamphar 26 May @ 5:59am 
yeah sadly enemy can use this gun too :( try to mod myself but the mod structure kinda annoying
Lak 16 Mar @ 12:03am 
Enemies using this weapon will become very deadly
Raven 8 Mar @ 6:13pm 
To anyone using this mod and having problems with the light and sniper autocannons being bad:

Try increasing their base AoE to 7 or 8. Their base damage is also a little low, but the AoE change alone should make the weapons much more usable. (I bumped the LAC/SAC base damage value from 64 to 70.) Also, make sure to bump up their impact radius as well as the damage radius (the impact radius is a pathetic 3 for the LAC/SAC and 5 for the UHAC; try 5 and 10 instead, respectively).

With these tweaks, the ACs are very effective, to the point that the UHAC might be a little TOO strong; the amount of Concussion damage is without equal. (Its accuracy is pretty awful, though, and it scatters pretty wildly even with a low Scatter stat)
jordan shrubb 23 Feb @ 4:54am 
this is a must have.

the heavy auto cannon is a game changer in early open maps the 2 two lighter versions are hit and miss with hits not registoring, good models and fits in the world well
Notanoble 3 Nov, 2024 @ 11:44am 
@hazzaman you have to go into the steam mods folder, in there go to equipment and then subsytems and there youll find the weapons stats and theres one for the radius that you can change
Hazzaman 27 Oct, 2024 @ 8:17am 
Which files did you edit @dkraven1
dkraven1 21 Oct, 2024 @ 11:33am 
Hi, hope this can help. I searched in the files and since the author let them be modified (I hope so) I made a few changes in the radius of the autocannons and now they do dmg. The radius set ATM is very small its like 1m or alike, making it hit something asnd deal 0 dmg so I changed it to 5 or (around) for the standard and sniper versions and 15 for the heavy (base is 10) which made them deal some dmg although the damage feels extremely low for my idea of an autocannon. In the same file (1 for each AC) you can also change the damage and more. I hope this is usefull. (Sorry if I made any writting mistakes)
🚛 Akehiko ⬛️💀🟧 26 Sep, 2024 @ 9:01am 
Neat looking but the autocannon does no damage, it hits something, there is an explosion but does 0 damage
jelliedfish2472 13 Sep, 2024 @ 1:25pm 
Was fun to use, but at level 6+ the damage falls off and become meh to use.
SatelliteDown7735 29 Aug, 2024 @ 10:09am 
yeah they dont do any damage and the ai does not seem to know how to use them....sad
SebNandexIII the Spider Enjoyer 23 Aug, 2024 @ 2:14pm 
It's a shame these things don't hit consistently, because they look great.
catgirlforeskin 16 Aug, 2024 @ 1:01pm 
seem to be broken for me, no other mods, my shots do no damage and enemies don't shoot with them
SnitchMoJo 4 Aug, 2024 @ 5:11pm 
Great mod. The Heavier version is a must have !
Lufian 4 Aug, 2024 @ 6:55am 
Rarely cause any damage
Blackout_ 23 Jul, 2024 @ 10:14pm 
Damn that heavy auto cannon slaps!
Chocobo 19 Jul, 2024 @ 12:34am 
Do you learn the workshop project randomly the same way you do other workshop projects?
Yolomancer 18 Jul, 2024 @ 2:41pm 
I have many instances where the autocannon seems to connect, but does 0 damage. Might just hold off on these cannons until it's fixed.
Espresseaux 11 Jul, 2024 @ 8:15am 
@pRaX They are not cut content. Enemy tanks bring autocannons into fights.
pRaX 9 Jul, 2024 @ 2:34pm 
I assume these "Sample" mods are official.
So I'm also gonna assume that these weapons are cut content.
If so, I wonder why they were cut.
Yokin 6 Jul, 2024 @ 12:12pm 
Just like Broppenheimer, Most of my shots hit, but only 1 of 5-6 shots do actual damage, the others just explode....
golgoth705 3 Jul, 2024 @ 4:59am 
great looking weapons, however, i dont think its possible to find them in green or blue rarity
dolan49f 30 Jun, 2024 @ 9:52am 
I feel that that these cannons are vastly under powered
Broppenheimer 28 Jun, 2024 @ 1:15am 
im getting a bug where none of the autocannons do damage
House 22 Jun, 2024 @ 11:58am 
Really cool idea but I find them a little broken when theyre always in optimal range