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1st: He's programmed to have an interaction with Susano'o, but it's bugged for some reason. (I think it's due to how Susano'o is spelled in the files compared to how it is spelled Susano's files.)
2nd: Blood Kain seems a bit weak currently, so could I suggest removing that and making it work like OD from CP and CF? (Sacrificing burst to go into OD without the health drain like it is currently.) Nothing else would have to change except maybe more vacuuming on OD Soul Butcher and Carnage Scissor to make sure they combo properly for full damage. Past those things, making Blood Kain into OD would be good. It's sad to see Blood Kain be sort of useless in the state it's in due to DI in YOMI and health drain. Although I admit, it has moments.
I do hope you find these suggestions satisfactory, and not intrusive on your design.
age: 16
gender: male
weapon: bloodedge (gets stronger with every kill)
attacks: blood slash, blood slice, blood stab
finisher: blood decapitate
personality: dosen't get along with Quahog, the Griffins feat but respects him, prefers to be alone listen to music or training
favorite bands: KoRn, System of a Down, Shinedown
friends: Stewie,Retep, Goku
quote: "meh... *listens to music*"
also tihs guys a lil busted, if oyu land Helsl Fang you cna just hold and combo
also axe kick literally gave me +74 FRAMES so i literally just waited and went back to my half health combo
First, if possible, i'd love the final hit of Carnage Scissors to have more impact to it, making it feel more powerful.
Second, idk how it would work, but Black Onslaught would be insane to see in action, especially in YOMI HUSTLE. (Probably make it cost 9 bar since it's supposed to be a one shot in the Blazblue games?)
In any case, aside from that, I'm a big fan of this character, you did some great work!
https://medal.tv/games/yomi-hustle/clips/ii07KPSKod37vNHno/d13370v1spD3?invite=cr-MSxvbHAsMjExMTc2OTU1LA
-john blazblue