Door Kickers 2

Door Kickers 2

Helljumpers
82 Comments
Mr.Wanaskiwin "Navarone" 10 Oct @ 10:57am 
@NCR Heavy Ranger its in the main menu at the bottom mouse over the icons, one says mods.
Mr.Wanaskiwin "Navarone" 10 Oct @ 9:27am 
in the year 252525 if man is still alive
NCR Heavy Ranger 9 Oct @ 4:14pm 
I have downloaded the mod but literally nothing is changed in my game. Is there some specific way i have tom activate the mod?
Phshteve18 24 Sep @ 8:01am 
For some reason, this mod doesn't seem to do anything for me? I can't see the option to make any squad types other than the vanilla ones. Any suggestions?
CaptKufy 22 Sep @ 10:29am 
Mod is an absolute blast, love it to death, but is there any way to change the enemies back to vanilla without unsubscribing? It's a little odd to be playing normally and see the rangers going against Innies.
Legate Scipio 14 Sep @ 5:08pm 
Amazing mod, lots of great customization and the feel of it is awesome. Will we be getting more content? A conversion mod for covenant enemies would be crazy.
Stxrmy 7 Sep @ 12:16pm 
for some reason the mod doesnt show on characters or in the squad customization. how would i fix this?
Karzkin 21 Aug @ 9:04pm 
what's the soundtrack?
Ultimo_Hua 17 Aug @ 8:15am 
Is it just me or does the DMR have perfect accuracy at all ranges?
Yogi 15 Aug @ 7:02am 
Im having a wierd error where i cannot edit the loadouts for the Soldier at all
sakovepulvera 6 Aug @ 11:20pm 
cool mod! can you make Covenant mods as well? as hostels and usable units please!
BabyNanachi 18 Jul @ 7:14pm 
I shall thank you for this amazing mod. I however have a request which I will follow through with until otherwise denied. There is a Helljumpers+ mod and a ONI mod which I got tired of having the game complain conflicted. I thus put all three mods together in the order of Helljumpers, Helljumpers+, ONI Helljumpers+. so each ones changes would overwrite in that order. My only other change being removal of the enemies and music changes for the purposes of compatibility with other mods. Such as nowhere to survive which this mod heavily overrides.
I am looking for permission to upload this combination mod which includes the current version of all three to this messages current date. however as stated I will have it uploaded until told to do otherwise by any included mod developer.
I will be crediting both of you with the creation of the mods in every way possible.
Skrug 5 Jul @ 4:44pm 
im so confused, i subscribed and i cant get the mod to work at all?
Sasha Pines (no brain) 4 Jul @ 9:40am 
1 thing i dont like about this mods it the enemy , background for other vanilla faction and the sound track change like why
Doggo Doge 26 Jun @ 8:20am 
Insane you were able to add this, I've been having a blast. Really good work. esp with the expanded armory.
Sif 22 Jun @ 5:39pm 
Is there a tutorial for how to modify files, and such? I'm trying to figure out how to add a couple more Spartans because Spartans generally don't operate alone.
MrRattles 7 Jun @ 1:36am 
great mod could y'all make a star wars mod
Apache49 26 Apr @ 6:20am 
@Chark That seems to be a GUI issue. No idea how you'd fix that, though.
Doctos 14 Apr @ 7:49pm 
spartan cant seem to make HVTs surrender, the punches are just ineffective
shoomoo17 10 Apr @ 2:50pm 
To everyone saying "remove the innies" if you don't want them, just deactivate the mod. The mods progress will save even if deactivated.
shoomoo17 10 Apr @ 12:57pm 
Will the Marines get a redesign? There very fun to use, but there vest looks like it was straight out of the 80's. Great mod though.
HI I have been checking about the data file of your mod and saw there seems suppose to be 6 ODST rifleman instead of 4?
Is that a bug on GUI or intend to be like it?
Kaito 1 Apr @ 8:45pm 
this is such a good mod, pls add more guns tho and stuff to unlock I layed one iron man campaign and had everything maxed
Annoying Dog 30 Mar @ 7:37pm 
I like the mod however, there needs to be a smaller door charge for breaching locked doors.
Snatchwrangler 27 Mar @ 2:57pm 
I cannot use the uplifts marines or spartan. The pictures are blurred out and I cant select them or change their equipment
Fusilier 24 Mar @ 5:18pm 
The foaming bomb is really weird, it does not matter the size of the wall, it blow up entire piece. So a massive hole on large wall, small hole on corrugated metal wall. And it is rather unbalanced compare to the other dynamite specialist get, they only got one while assault get 5. But it is a great mod though
R4ampage 22 Mar @ 9:01pm 
Absolutely Love this mod!!!
I was already enjoying myself a good bit without it but after starting with this I have played it everyday since then! I love Halo and this mod really brings that Halo spice to DoorKickers!
Great Job!!!
StormRaven 18 Mar @ 9:16pm 
great Job enjoying the mod.
Yagra 18 Mar @ 12:57pm 
@Turbofreak Disabling the mod or even unsubscribing it does not remove troop levels or xp.
SlopSquat 7 Mar @ 12:58pm 
I've really enjoyed this mod's gameplay, but that fact that it's a total overhaul is a bit frustrating. I wish there was an option to add only the playable unit without changing other aspects of the game. Sometimes i wish I could play without the Halo theme without deleting my progress.
Cobra1601 2 Mar @ 9:32am 
It would be so cool if there could be some ONI Agents for the covered operations, besides that I just love the mod its really well done :D
Vanta 2 Mar @ 7:44am 
I'd love to get the MA5B as a high firerate, automatic large capacity variant of the MA5 rifle akin to how it was in Halo CE

60 rounds of 7.62x51 mayham, just mind the accuracy.

Could be used as a light squad support weapon maybe?
Haveatya 2 Mar @ 5:04am 
Is there any way I could smooth talk you into adding two covert operatives so we can play those sets of missions properly with the boys in hard black?
Metal Izanagi 1 Mar @ 1:04am 
@Mr.Crazy That's because both this mod and the MTF mod change the night vision filter to a custom one. If you use the "Compatibility version" of the MTF mod they don't conflict.
Mr.Crazy 28 Feb @ 4:55pm 
this mod conflicts with the mtf mod btw
jonexhd 26 Feb @ 12:05am 
@Pasta Ranger
You need to create a new helldiver team for new doctrines to work.
jonexhd 26 Feb @ 12:04am 
If you check the data of this mod, you will find that the ODSTs have the similar skill level comparing to the NWS.
Seriously?
Risitas_Fanboi 25 Feb @ 1:23pm 
is it just me or the Carbine is very inaccurate at close range? Like its fine at medium but at point blank it has horrible accuracy?
Sheriff Pasta 24 Feb @ 5:31pm 
I manually deleted the file contents, usubscribed, and then resubscribed, but the doctrine tree is still the original one. I looked at the XML file to see if it was some GUI issue on my end, but the doctrine nodes in there are also the same as the old ones, and its "date modified" value is Feb 10. Am I being silly?
Briz  [author] 24 Feb @ 2:49pm 
Just to address a couple issues I have seen pop up:

First of all the stars being bugged/loss seems to be a base game glitch, we are getting this issue pop up with other mods as well. It is a very frustrating one and we hope the devs get to the bottom of it soon.

Doctrines have just been updated to include a bigger tree, and they should all function properly now!

To use the Spartan and marines, check the top of the deploy screen. Above the ONI Officer, there are two tabs, click the one that says "UPLIFTS," this toggles to the second deploy screen.
CaoLex 24 Feb @ 1:15pm 
On one hand, it's have great squad, custom made doctrines and many new stuff, which is great.
On other hand, it's rewrites campaigns, which enemy will be generated in normal missions, filter of the Night Vision and even main menu picture. Which is less great. Using it with another mods is quite wonky.
Snake Bakem 21 Feb @ 6:22pm 
I have ten stars but that's not enough to buy the five star sniper rifle (I DID double check to make sure it was stars and not battle honors), what do?
灰色风暴 20 Feb @ 5:14am 
could i make a chinese tranlation verson for this mod?
サンドイッチ 19 Feb @ 4:15pm 
this mod is cool till you get to OBJ. RED PRODIGY...
well this is fucking hell if your SPARTAN wich you only get ONE OF is dead or got hurt on the last mission because than you are fucked it also seems like your Units are aiming worse and worse for the longer time you take to clear it, my medic could get kills from the other side of the map till later closer to being done with this shit and than well clearing the last f room none of all my units could hit one fucking guy standing in the middle of an empty room.... not doing this mission again. 40 plus enemies as well and theres no way in hell you can kill them if your units just gives up with their aim after 2 min..... otherwise really cool mod tho this mission f sucks
Sleg 19 Feb @ 10:13am 
alright, yep. completely my bad. i had no idea steam workshop stuff was such a huge pain in the ass for some games.

advanced armor doctrine is still mislabeled/actually a pistol doctrine though!
Sleg 19 Feb @ 10:03am 
not having this problem with other games, which is why I was surprised
Sleg 19 Feb @ 10:03am 
yeah, it seems like my workshop mods aren't updating sometimes, not sure why. it clearly got fixed, but my files were from the 10th when i posted on the 17th. no clue why.
Captain Bart 19 Feb @ 8:36am 
@Sleg wierd I had my guy's get incapacitated.
Viet_Cong_Momiji 19 Feb @ 6:36am 
Honestly if the devs ever adds flamethrowers Hellbringers would be a cool addition to add into the ODSTs
Jun 19 Feb @ 3:02am 
Flood when??? I know its not accurate to the time but a separate mod would be cool as hell.