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https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=3554009313
So I poked around a bit regarding the quarry clearers, and I don't think they're supposed to have ammo. I tried in the base mod, and even though it shows the clearer having ammo, I couldn't actually get them to shoot. I think the original is bugged, because the page even says the clearer is supposed to be a dwarven version of a snotling pumpwagon, so it shouldn't have any ranged attacks, and the unit data in the .pack file confirms this: it uses snotling animations and whatnot.
I was able to give the gyrocycles ammo, i'll probably upload the patch later.
Also mountaineers seem to be missing the "woodsman" passive to be like other rangers
Those that count as hammerers or irondrakes seem to get their tech bonuses as they should
Overall, I think things are looking better. I want to reserve most of my opinions on balance since I haven't gotten extensive time to play with the units, and I'm not quite sure when I will be able to.
Thanks again for the submod.
I will leave my thoughts in another comment once I get to look at the units a little bit.
@Videogamer40000, I buffed most units health because I agree they were a bit lacking. I also buffed some stats, but honestly in most of my testing after tuning their health they seemed to be close to over preforming. Is there any units in particular that were under preforming for you? I will try to fix the artillery being able to select fire mode the next chance I get.
I tried to see if the problem is on my side, but I can't find anything that indicates that, so I thought I would leave a post here. Regardless, thank you for your work.