Garry's Mod

Garry's Mod

RP USG Horizon
104 Comments
John Oakman  [author] 8 Oct @ 2:25am 
AI Nodes yes
giorgibob152 7 Oct @ 12:22pm 
does it have nav mesh and ai nodes?
John Oakman  [author] 19 Sep @ 8:15am 
ah it's quite hard to do, I'm not sure anyone else will try
sompychessrabies 17 Sep @ 3:19pm 
honestly if somebody made a map like this but on the sprawl would be pretty cool
sompychessrabies 17 Sep @ 1:09pm 
no i did that a good few times
John Oakman  [author] 17 Sep @ 2:17am 
restart the map.?
sompychessrabies 16 Sep @ 6:25pm 
cant call trams because of it though
sompychessrabies 16 Sep @ 6:25pm 
no clue what this error is [RP USG Horizon] lua/rp_usg_horizon/sv_usg_horizon.lua:198: Tried to use a NULL entity!
1. GetNWInt - [C]:-1
2. DS_TramOrder - lua/rp_usg_horizon/sv_usg_horizon.lua:198
3. v - lua/rp_usg_horizon/sv_usg_horizon.lua:137
4. unknown - lua/includes/modules/hook.lua:102 (x2)
Obese99 11 Sep @ 3:22am 
How do you use the tram
Alpha Wesker 24 Aug @ 3:20pm 
Aight, thx. I'll say something if the spaghetti code of Garry's Mod decides to straighten itself back out.
John Oakman  [author] 24 Aug @ 1:10am 
huuuuuuuuhhhhh seems to be working for other people? Will wait for more feedback
Alpha Wesker 23 Aug @ 4:42pm 
I do not speak french but I don't think the map works after the update. If I have the content off, the map opens just with errors and missing texture everywhere. If I have the extra content installed, It crashes the game upon being opened. Idk if that's fixable tho.
John Oakman  [author] 12 Aug @ 2:09am 
c'est un élément décoratif. Le code couleur c'est: tout ce qui est orange est décoratif, rouge et bleu interactif. EN gros.
Thibault 11 Aug @ 2:47pm 
Salut que-ce que le RIG pour débloqué la station je vois cela marqué partout mais quand on fait E dessus sa fait rien. Et je ne sais pas à quoi correspond le RIG
John Oakman  [author] 5 Aug @ 11:24pm 
Y'a des panneaux électriques sur les murs dans certaines pièces. C'est ça qui contrôle les lumières de l'endroit. Après tu peux extraire l'addon et regarder le code que j'ai écris, c'est quelque part dedans.
MILITECH™ 5 Aug @ 4:36pm 
Salut !
Premièrement superbe map, étant un grand fan de la saga ça me plaît beaucoup :D
Juste une petite question est ce que par hasard sur la map il y une combinaise de chose a éteindre ou a allumer pour je sais pas plonger le vaisseaux dans le noir total avec des alarme ? Histoire de re-créer l'ambiance du jeu de base ?
Car je suis en train d'ouvrir un dead space RP et pour éventuellement créer des events j'aurais eu besoin de ses information !
Merci d'avance et encore une fois , beau boulot !
John Oakman  [author] 9 Jul @ 1:27pm 
Hope you like the map! :) My best and last one (I think).. Even made custom models and textures!
UnstoppableGiant 9 Jul @ 12:31pm 
All good, only reason I even saw this was because someone sent me a message about it
John Oakman  [author] 9 Jul @ 10:11am 
Although, I must say I took them from an addon in the gmod workshop so didn't quite realize
John Oakman  [author] 9 Jul @ 10:09am 
ah yea that's true, the kind of "test chamber" place uses assets from Blue Shift because they were really cool :)
Credits added!
UnstoppableGiant 8 Jul @ 2:42pm 
I may be mistaken, but I think I see some Black Mesa: Blue Shift assets in there? If so, please credit them.
John Oakman  [author] 2 Jul @ 11:45am 
oh wait really? Playable piano fucks with my map?
Sounds like it's badly coded!! Probably doing a default "return false" which fucks everything up
Alynn 1 Jul @ 1:58pm 
If you have the addon 'Playable Piano revamped', it has a PlayerUse hook that overrides the doors. You can do " lua_run PrintTable(hook.GetTable()["PlayerUse"]) " in console and search the PlayerUse hooks to find what all has them.
Colt 8 Apr @ 5:24pm 
Hopefully someone makes a polished Navmesh and AI nodes for this, it'd be nice to finally have a thematically appropriate map to fight the exceptional Necromorph SNPCs that've been on the workshop a while.
Doug Rattmann 13 Mar @ 12:38pm 
God, this map is awesome but I still can't find whatever addon is making the doors bugged, it's annoying the hell out of me lmao.
DocteurWhoFR 20 Jan @ 9:49am 
daim its funny because my fucking point is that i can't disable interacting with them for a door controll system xD
John Oakman  [author] 4 Jan @ 3:40am 
the map has a hook bound on "PlayerUse" to trigger doors, since they are prop_dynamic and not the usual func_door. Something is conflicting with this in one of the addon you are using.
fifthdragonstudios 3 Jan @ 5:21am 
@John Oakman I looked at all the conflicting addons I know of and none mentioned the map
John Oakman  [author] 3 Jan @ 3:18am 
Disable all your addons but this map and the content.
See if you can press USE on doors.
If you can, then there is a conflict somewhere with another addon.
fifthdragonstudios 2 Jan @ 5:46pm 
@John Oakman Hello, I have a problem with the doors on this map as well. I have the extended properties add on and It doesn't help as it does not allow for the doors too open or for collision to be disabled.
John Oakman  [author] 18 Dec, 2024 @ 12:01am 
you most likely have a conflicting addon
Кекс Машинка 17 Dec, 2024 @ 1:27pm 
Hi, I have a problem, for some reason the doors don't open, although other buttons like the elevator at spawn work
jimmy le bleu 19 Nov, 2024 @ 9:33am 
ha super merci quand même
John Oakman  [author] 19 Nov, 2024 @ 7:15am 
non
jimmy le bleu 19 Nov, 2024 @ 5:34am 
bonjour dites-moi petite question c'est possible de modifier votre maps ou du tout si c'est possible dites-le-moi et si ya moyen de pouvoir faire des petit modification par rapport a notre serveur et avoir le dossier de la map
John Oakman  [author] 2 Nov, 2024 @ 5:51am 
that's when you go in noclip, that's normal, that's gmod limitations. It doesn't impact anything, you can ignore it
Tech 1 Nov, 2024 @ 7:20pm 
Getting this error on the map:

Too many vertex format changes in frame, whole world not rendered (x97)
Near 11 Sep, 2024 @ 3:29pm 
This likely is the case, thanks, at least ensures it is definitely just on my end.
John Oakman  [author] 11 Sep, 2024 @ 3:21pm 
It definitely should open them, unless you have some kind of conflicting addon or some lua error on start up
Near 11 Sep, 2024 @ 3:17pm 
I might be silly, but how do you get the doors to, well, open? Hitting E just does not open them.
John Oakman  [author] 7 Sep, 2024 @ 1:59pm 
Thank you :)
EIGHT 7 Sep, 2024 @ 12:45pm 
holy cwap great work!
Shiver Me Timbers 21 Aug, 2024 @ 5:18pm 
Badass, now we just need a lawrence fishburne pm, we got kurt russell from the thing afterall lol
John Oakman  [author] 21 Aug, 2024 @ 4:12pm 
Yep, that's the ship name's reference, you're the first one to find it!
Shiver Me Timbers 21 Aug, 2024 @ 12:46pm 
Event horizon??
Splixyt 2 Aug, 2024 @ 3:14pm 
:reheart:
John Oakman  [author] 28 Jul, 2024 @ 1:08pm 
Merci :)
Bob L'éponge 28 Jul, 2024 @ 11:24am 
beau travail
soldier gaming 22 Jul, 2024 @ 9:44am 
Yea, I had one, I redownloaded the map and it worked fine, sorry.
John Oakman  [author] 21 Jul, 2024 @ 6:59am 
You are saying, when you launch the map for the first time, the tram is in this maintenance mode already? Do you have any lua error?