Selaco
Bullet Time X (Slow Motion)
65 Comments
TruMediaMix1 29 Aug @ 7:16pm 
Fun fact!

The base game itself already has lines that will compliment your ability to stay quick on your feet!

"SHE'S TOO FAST!"
- Purple Stuph before he got a new nose from a precision slug
BOT Tux 28 Jul @ 8:10am 
When shooting the Penetrator the smoke trails of it get in the way during slow-motion, you're practically blinded by it and can't even aim at anything
Yo Gabba Gabba! 30 Jun @ 10:06am 
Does this disable achievements, or should it be good to go?
FingerRocks 11 Jun @ 5:57am 
This mod works like too perfectly. If you played Max Payne or FEAR you'll be right at home, it does what it says and does it very well.

I've had no issues and it's very responsive, being able to turn on and off at the press of a key without delay or any buggyness and so far the game remains the same. 10 / 10 gonna do a full run using this, thank you!
Kweeb 5 Jun @ 9:48am 
this is also a good screenshot tool!
thehoodedteddy13 14 Apr @ 6:28am 
I would love if it could be implemented to work off-timer when using the weapon wheel, like DUSK slows down time during its weapon wheel so you are less fumbly using it
Blak-Dragon 7 Apr @ 6:36pm 
Wanted to suggest a sort of optional feature that allows the starting bullet time amount to be permanently extended whenever the player picks up a health upgrade syringe, similar to FEAR with the upgrades that extended the bullet time amount over the game progression.
Cipotrueno 16 Mar @ 4:28pm 
I'll check again if you say it works it probably is, it was on a new game before picking up the rifle, the jumping slow mo worked but when I tried to do the default slow mo/bullet time it did the activation sound and screen effect for a moment but the time didn't slow down or anything.
ArtTheBrawler 16 Mar @ 4:11pm 
I figured it out, it was a different mod messing with it, but thanks for letting me know it works!
Xortt  [author] 16 Mar @ 12:32pm 
@Cipotrueno @ArtTheBrwaler hi! just tested it in the new update and it works. Are you guys using a beta version, loading from existing save game? Does it throw an error or something?
Cipotrueno 15 Mar @ 1:25am 
I think it doesn't work after the latest update
ArtTheBrawler 14 Mar @ 11:54pm 
mod needs an update, have to launch selaco with -nomods currently
Seel 6 Mar @ 7:54pm 
For those interested, this mod seems to be working just fine in the updated engine beta branch.
DJubbert 8 Feb @ 4:17am 
This mod is so cool! I've been playing with it and tweaking the settings a bunch to try different styles. I have two suggestions that would make this mod even more perfect for my liking: First, it would be great to be able to change the opacity of the adrenaline bar, either to make it more subtle or to make it totally invisible if I want to have it gone for screenshots and whatnot. Second, I'd really like it if you could make a setting where you need adrenaline to shootdodge as well as regular bullet time - The way that Max Payne 1 worked, where Max would just do regular dodge rolls when he was totally out of bullet time.

For full immersion I'd suggest making the adrenaline bar "part" of the HUD as well so that it shakes around along with the health and ammo meters, but I have a feeling that that's the kind of thing that's actually much more difficult to implement than it sounds.

Fantastic work!
Kabob004 29 Dec, 2024 @ 11:28am 
If anyone is worried about missing the puzzle make a save before loading the area with the puzzle, disable the mod in the menu, save, do the section as normal, complete the puzzle, save, and then you can turn the mod back on.
Ro 14 Dec, 2024 @ 4:46am 
I had the same issue in the Plant Cloning Facility. Dev Cockatrice's response to my bug post:

"It seems that the problem was caused by the Bullet Time mod which has a habit of wreaking havoc with some of the ACS scripts in this level, including the plant stamper and elevator.

This is not the issue we initially believed it to be. I haven't determined exactly HOW this is happening yet but I am still investigating."
SirDiesAlot29 11 Oct, 2024 @ 10:02am 
This mod breaks the Plant Stamper puzzle for security clearance 6 in the Plant Cloning Facility. You will not be able to obtain it with this mod active.

Just posting again as a month on it's still an issue that isn't listed anywhere on this page besides Seel's comment, which I missed the first time I tried it.
12homelessmen 17 Sep, 2024 @ 1:53pm 
hello! I would love to learn how you implement a mod menu into your mod (I helped put together the tactical lean mod) and also perhaps the functions in my mod could help this one to be more immersive, by diving and leaning at the same time you can get a better POV of diving if that makes sense. Send me a message and lets collab! :-)
Age 17 Sep, 2024 @ 5:16am 
Seel's right. This breaks the sequence where you need to use a barrel to cause a jam to get a security clearance card.
Seel 15 Sep, 2024 @ 5:14pm 
NOTE: DO NOT USE THIS MOD IF YOU ARE ENTERING THE PLANT CLONING FACILITY. IT WILL BREAK ONE OF THE PUZZLES AND YOU WILL NOT BE ABLE TO OBTAIN THE SECURITY CLEARANCE CARD.

It's a shame that this mod is broken because it makes the game so much enjoyable with it.
Zoom, Tilt and PAN 12 Sep, 2024 @ 7:16am 
@mangaas I think that is a general bug in the game. I only have the Tokyo visor installed and without using it I get persistent "plasma tracers".
PROFILE NAME 9 Sep, 2024 @ 11:42am 
anyone experienced the flying infantry (krieger iirc?) instantly dies if they spawn during slow-mo?
Caesar 🐌🐛 5 Sep, 2024 @ 9:22pm 
Also it's impossible to change weapons during a slide, which I suppose is an actual bug.
Caesar 🐌🐛 5 Sep, 2024 @ 8:52pm 
For some reason guns shoot faster while sliding; is this intended?
mangaas 4 Sep, 2024 @ 11:31am 
I think this is broken now, a lot of the FX and smoke stay permanent with this on, and some other errors with plasma FX and when shooting at those red shields the soldiers throw up.
Speed 11 Jul, 2024 @ 6:47pm 
I feel like I cannot live without this mod! It is well done and so fun to adjust to personal taste for good challenge. Personally I enjoy it being fairly powerful slowing enemies to 1/3 speed and leaving me at full speed, but with only 5 seconds duration and quick recharging. This off and on Adrenaline rush with a touch of unpredictability is AWESOME! (Darting for cover and having it run out mid slide and bullets raining all around is like nothing else!)
GGS_BLCSTLN 30 Jun, 2024 @ 3:40am 
Like bread and butter.
Kweeb 29 Jun, 2024 @ 11:04am 
ability to take amazing screenshots with this mod is also a plus..
vladeg10 28 Jun, 2024 @ 1:29pm 
Seems to not work properly for enemies' grenades.
inthismoment007 27 Jun, 2024 @ 9:09pm 
does not seem to work with the steam deck. would be nice to be able to bind the buttons to the extra back buttons. also it messes up the mod menu when installed on the steam deck.
[Hob-Koblin-King] 27 Jun, 2024 @ 1:04am 
Would be nice if this had an easier was to use it, Hell even the ability to use Controller button binds.
jabberwok 23 Jun, 2024 @ 4:16pm 
This is so much fun.
stasiszyn.m 23 Jun, 2024 @ 2:38am 
Love it. It's also nice that you allow players to adjust the settings to their liking. I halved the adrenaline rewards and turn off auto-regen. (still looking for secrets, so there is some time without combat) It feels like a superpower that really can come in handy, but should be saved.
Xortt  [author] 22 Jun, 2024 @ 3:10pm 
@SuperRodge you can change it in the mod settings menu. I don't think there is a way to reset it, you can just set bullet time activation to 'B' and shootdodge to 'V', those are the default binds
SuperRodge 22 Jun, 2024 @ 7:51am 
How do I reset the bullet time start to default keybind?
RadRanger 21 Jun, 2024 @ 9:00pm 
The only mod I need. :ClaireHappy:
mangaas 21 Jun, 2024 @ 2:21pm 
User 'Not Axel' mentioned in another post - but adding a transparency option to the hud element would be great. I also shrunk it down, and moved it next to my cross hair. Feels like its legit part of the game mechanics.
Xortt  [author] 21 Jun, 2024 @ 1:28pm 
@sp3cu if you go to mod settings, trying to change the binds from there doesn't detect the gamepad?
sp3cu 20 Jun, 2024 @ 11:35pm 
Quick question- how to bind it to the gamepad?
sp3cu 19 Jun, 2024 @ 2:16am 
Sweet baby jeebus.
Gonna play the hell out of it today
WAcrobat19 18 Jun, 2024 @ 1:25pm 
I wanna say thank you for this! I am making an unofficial episode of Gunplay and this mod is gonna carry so much when it comes to Selaco's effects!
Piggy 18 Jun, 2024 @ 10:58am 
YEEEESSS you are a legend!!!!
John Locke 18 Jun, 2024 @ 10:29am 
Awesome, Xortt, I was wondering when bullet time x was coming to Selaco!
Xortt  [author] 18 Jun, 2024 @ 9:57am 
hi everyone! thanks for the comments, I am writing down the list of bugs and suggestions to address in the next update.
also I'm really happy that everyone is enjoying it so far!
Rynex 18 Jun, 2024 @ 4:10am 
Another thing is activating can cause those Jetpack Soldiers sometimes shooting themselves up and dives straight down to their death. Great mod btw.:MHRISE_OK:
Rynex 18 Jun, 2024 @ 4:02am 
A bit of warning: DO NOT activate Bullet Time when you reach the Plant Cloning Facility - Offices as it screws up the Plant Stamping machine and prevents you from getting a Level 6 security card.
Major_Tinz 17 Jun, 2024 @ 11:11pm 
This is great. Can you hide the bullet time hourglass icon when the HUD is toggled off / on for screen shots?
Shockwave S08 17 Jun, 2024 @ 9:12pm 
The mod menu for Bullet Time X also has some issues with gamepad scrolling, jumping to the top or bottom with no in-betweens.
Shockwave S08 17 Jun, 2024 @ 9:10pm 
Would it be possible to reskin the bullet-time meter so it feels more Selaco-like? Otherwise perfect!
Moisesjns 17 Jun, 2024 @ 7:22pm 
was worried it would be OP but with Tactial mode mod and Admiral mode its actually still well balanced cant just charge enemy and shoot non stop since you still die fast :cta_emo8: awesome