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If i'm going to be honest i think it's likely memory issues as it is a common problem with games when it comes to moding and i think it depends on how good or bad a computer is might also have a factor in it.
Crashing usually means you're using an outdated mod or because your system runs out of memory.
I think there might actually be some merit to the too many mod claim but i don't know. (tested 20 turns no crash)
Some modded units use default unit tags which will all always cause weird things to happen i don't use any of those tags for a lot of reasons and i would recommend people not to use them when making units.
without it (atleast for now) there's no crashes
I have like 30 tome mods and they work fine
Weird that all units mod encounter this problems
Maybe it really because no tome mod can work with a unit mod
You can start by replacing all of my dlc content enablers with this https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3580228506
And then cut things you can do without like the loading screen mod.
i tried everithing change order of the mods like for 10-15 times, verify files, turn mods on and off, so maybe some of my mods conflict with yours? Can u please check it?
https://printskrin.ru/i/OxaBeX
https://printskrin.ru/i/Oxa8Eq
https://printskrin.ru/i/OxaIPJ
https://printskrin.ru/i/OxaJzL
https://printskrin.ru/i/OxavM0
https://printskrin.ru/i/Oxa18r
https://printskrin.ru/i/OxaPfh
https://printskrin.ru/i/Oxased
Because im going insane :(
Also added support for my Theo culture mod Link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3576024829
Future plans
rework magistric
rework arcene warder
This mod was the result of me saving scrapped assets from another mod i was working on and as it was made using assets from the requred mods it therefore need it.
Or can I use it without ?
Also i fixed the bolstring thing it will be updated tomorow.
1 Open your Game Library on Steam.
2 Right-click on your game.
3 Select Properties from the menu.
4 In the Properties menu, select 'Local Files' from the left-hand panel.
5 On the Local Files page, select 'Verify integrity of game files'
6 Steam will then verify your files. ...
7 Once Steam is finished, a box saying all files successfully validated.
Colossus tier 3 shock
This unit was originally supposed to be a hammer unit called demolisher or shatterer, how ever i wanted it to look different from the tier 1 unit so i decided to make it a greatsword unit instade, when it came to naming i felt the 2 previously mentioned names didn't work any more so i hade to choose something else Colossus felt appropriate considering the whole monument building naming theme that or Goliath.
Keeper tier 4 battelmage
This unit is not finished as i need to move on to other mods as a result it uses placeholders for the time being.
The real update is coming.
@Nuke87654 Official game discord is what your looking for i don't use it because i prefer trial and error or reverse engineering.
@ Meiyo Good news then the helmet i originally had planned for that unit was finished and implemented this update.
This update contains some bug fixes and reworks
Awoken have been reworked in to a polearm unit called Solare Sentenal personally i don't like using the blockout models as ther lowres texture make them look like shit how ever after spending some time trying to make it not look crap i think the results were pretty good anthro version some time later.
Myrmidon reworked to rely less on transformations logic.
Master and thrall reworked slightly
Bug fixes and things i don't remember.
but as a side note duel range wepons will not be included in that for technical reasons.
https://images.steamusercontent.com/ugc/12767912678911837420/D9AAC3847AF2D3B107023A1DE34C5102DB76471D/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Future rework plans
I am unhappy with the High Awoken unit and will at some point in the future rework it.
Barb Myrmidon overall happy whit this unit how ever i want to make some minor changes to throw shield abilty works.
It already mostly works, including the promotion submod and culture specific abilities, so the only change necessary was to make the Yeoman, Royal retinue and Herald recruitable in cities by the new subcultures.
However, i'd like yours and Vectra's permission first before publishing the submod :)
Thank you for your wonderful mods!
I assume the trait itself is intentional, but the description might not?
Also made a sub mode for feudal tier 3 aspiring evolutions https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3462932016
1 Open your Game Library on Steam.
2 Right-click on your game.
3 Select Properties from the menu.
4 In the Properties menu, select 'Local Files' from the left-hand panel.
5 On the Local Files page, select 'Verify integrity of game files'
6 Steam will then verify your files. ...
7 Once Steam is finished, a box saying all files successfully validated.