Age of Wonders 4

Age of Wonders 4

(AP Uppdated) LTCU: Cultural Extras
160 Comments
Von Schnitzel  [author] 8 Oct @ 5:40am 
@Fenragon As i said it was a claim i have so far had it reported 2 times by different people.

If i'm going to be honest i think it's likely memory issues as it is a common problem with games when it comes to moding and i think it depends on how good or bad a computer is might also have a factor in it.
Fenragon 8 Oct @ 4:48am 
I run over 70 mods without crashing.
Crashing usually means you're using an outdated mod or because your system runs out of memory.
Von Schnitzel  [author] 5 Oct @ 5:04pm 
@-=Jordan=- I downloaded the mod you linked and it worked for me.

I think there might actually be some merit to the too many mod claim but i don't know. (tested 20 turns no crash)
Von Schnitzel  [author] 5 Oct @ 5:03pm 
@Helion Halion I can't confirm or deny it but i have heard people calme this to be the case i can as i said not confirm it or deny as i never go above 20 mods any ways so its kinda nothing for me also not somting i cant or want to test.

Some modded units use default unit tags which will all always cause weird things to happen i don't use any of those tags for a lot of reasons and i would recommend people not to use them when making units.
-=Jordan=- 4 Oct @ 10:22am 
Okay, i found what cause the issue, it was this mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3373012061

without it (atleast for now) there's no crashes
Helion Halion 4 Oct @ 8:27am 
What there is a mod limit ?
I have like 30 tome mods and they work fine
Weird that all units mod encounter this problems
Maybe it really because no tome mod can work with a unit mod
-=Jordan=- 4 Oct @ 8:12am 
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-=Jordan=- 4 Oct @ 7:33am 
Thank you :) Will try that
Von Schnitzel  [author] 4 Oct @ 7:20am 
@-=Jordan=- The likely issue is that there is a "hidden" mod limit apparently according to some and you have a lot of mods so i think you may have hit that limit.

You can start by replacing all of my dlc content enablers with this https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3580228506

And then cut things you can do without like the loading screen mod.
-=Jordan=- 4 Oct @ 4:41am 
idk why, but i just CANT manage to start playing with this mod ON, what i mean is when i start a new game and press "end turn" the game just crashes.
i tried everithing change order of the mods like for 10-15 times, verify files, turn mods on and off, so maybe some of my mods conflict with yours? Can u please check it?

https://printskrin.ru/i/OxaBeX
https://printskrin.ru/i/Oxa8Eq
https://printskrin.ru/i/OxaIPJ
https://printskrin.ru/i/OxaJzL
https://printskrin.ru/i/OxavM0
https://printskrin.ru/i/Oxa18r
https://printskrin.ru/i/OxaPfh
https://printskrin.ru/i/Oxased

Because im going insane :(
Von Schnitzel  [author] 27 Sep @ 4:50pm 
Keeper is now finished, it wasn't what i originally planned but it works well enough.

Also added support for my Theo culture mod Link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3576024829

Future plans

rework magistric

rework arcene warder
Von Schnitzel  [author] 27 Sep @ 4:50pm 
@Helion Halion Yes and if you don't believe me try and see what happens it won't look good.

This mod was the result of me saving scrapped assets from another mod i was working on and as it was made using assets from the requred mods it therefore need it.
Helion Halion 27 Sep @ 8:32am 
Does this mod need Culture Tome Units and Anthro Helmets ?
Or can I use it without ?
Daverin2112 31 Aug @ 2:42pm 
All good, just wanted to make sure that battlemage was locked in before I got attached to it, lol.
Von Schnitzel  [author] 31 Aug @ 2:15pm 
@Daverin2112 The current model is the finale some minor tweaks maybe but nothing major, Battlemage is the unit type i decided on Ranged was considered, Fighter and Polearm wasn't even in the running as options. As for what i will do with it i alrady know its just that i needed to move on to Theo cultre and Outlaw cultre mod.

Also i fixed the bolstring thing it will be updated tomorow.
Daverin2112 29 Aug @ 11:06am 
Also, do you have an idea of what the Keeper should actually wind up looking like? Will they even still be a Battle Mage?
Daverin2112 29 Aug @ 11:05am 
Minor-ish point; neither of the Industrious units have Bolstering natively, meaning they will charge mana when they inevitably get it from cultural enchant.
Theportuguesespirit 29 Aug @ 4:22am 
fair enough th for the answer love the mod btw
Von Schnitzel  [author] 28 Aug @ 12:39pm 
@Theportuguesespirit Evolution is a Feudal mecanic making it common diminishes the uniqueness of the play style of Feudal units so no. This doesn't mean i will never consider using it in the future for season pass 3 cultures tho.
Theportuguesespirit 28 Aug @ 11:35am 
are you planning to add new units to evolve to? like turning the canon into a bombard or something else?
i am pro at total war 26 Aug @ 7:02am 
verifying files indeed fixed it thank you.
Von Schnitzel  [author] 26 Aug @ 5:22am 
@i am pro at total war Verify integrity of game files should fix it also make sure you have the requirements.

1 Open your Game Library on Steam.
2 Right-click on your game.
3 Select Properties from the menu.
4 In the Properties menu, select 'Local Files' from the left-hand panel.
5 On the Local Files page, select 'Verify integrity of game files'
6 Steam will then verify your files. ...
7 Once Steam is finished, a box saying all files successfully validated.
i am pro at total war 25 Aug @ 9:42pm 
so model wise the keeper is fine the collosus however is showing as 1 nude and 2 the chest and feet are invisible for me. ill try unsubbing and resubbing and see if something didnt download correctly.
Von Schnitzel  [author] 25 Aug @ 1:52pm 
I have added 2 new units for Architect

Colossus tier 3 shock

This unit was originally supposed to be a hammer unit called demolisher or shatterer, how ever i wanted it to look different from the tier 1 unit so i decided to make it a greatsword unit instade, when it came to naming i felt the 2 previously mentioned names didn't work any more so i hade to choose something else Colossus felt appropriate considering the whole monument building naming theme that or Goliath.

Keeper tier 4 battelmage

This unit is not finished as i need to move on to other mods as a result it uses placeholders for the time being.
Icezera 16 Aug @ 11:01am 
Thanking you as well for your amazing work. I find so much more fun with your mods.
Gemma Grey 16 Aug @ 8:27am 
I’d like to thank you for your amazing work. Your mods add so much enjoyment to the game, and I really admire the quality and dedication you put into them. As a small token of appreciation, I sent you some Steam Points — you truly deserve it! "Take my Points!" :steamhappy:
Von Schnitzel  [author] 16 Aug @ 6:08am 
This update only remove the work in progress dlc content i accidentally included after last update.

The real update is coming.
Von Schnitzel  [author] 12 Aug @ 12:14pm 
@KnightGabriel I'm already doing that, give me a week and hopefully i should be done. As a note some of the units i add will be in a work in progress state using placeholder traits and abiltiers and will in fact receive overhules when i know what direction i want to go with it.
KnightGabriel 12 Aug @ 8:56am 
@Von Schnitzel Hey can you update this and your other mods for Archon Prophecy and the new "Architect" culture?
Cat-Lunatic 4 Aug @ 8:19pm 
What was updated?
Nuke87654 22 Jul @ 9:56pm 
thanks for da info
Von Schnitzel  [author] 22 Jul @ 5:13pm 
@JRTek Don't think it really matters mine is kinda random dlc plugins bottom rest top but again i'm pretty sure it don mater in the end.

@Nuke87654 Official game discord is what your looking for i don't use it because i prefer trial and error or reverse engineering.

@ Meiyo Good news then the helmet i originally had planned for that unit was finished and implemented this update.
Von Schnitzel  [author] 22 Jul @ 5:04pm 
This update have been constantly delayed as a lot of things have gotten in the way also im trying to get the Theo culture mod done so i can focus on other stuff.

This update contains some bug fixes and reworks

Awoken have been reworked in to a polearm unit called Solare Sentenal personally i don't like using the blockout models as ther lowres texture make them look like shit how ever after spending some time trying to make it not look crap i think the results were pretty good anthro version some time later.

Myrmidon reworked to rely less on transformations logic.

Master and thrall reworked slightly

Bug fixes and things i don't remember.
Meiyo 10 Jul @ 4:46am 
Is there a way to make the hedge knight look like they do in the screenshots?
Nuke87654 5 Jul @ 9:20am 
is there a place or a site that offers lesson on how to make mods for Age of wonders 4? like to try my hands at doing some modding
JRTek 30 Jun @ 12:09pm 
Is there a specific load order for Von's LCTU mods to ensure optimal functionality and a high success rate? I am exclusively speaking to the load order of Von's LCTU mods, not the overall load order including other mods used. @Von, If you don't mind sharing yours or anyone else that has a working load order for the LCTU mods, I think it would help not only myself but many others.
Von Schnitzel  [author] 16 Jun @ 6:13am 
@Buck I have only very recently been experimenting with hero weapons so it not something i feel i fully understand yet i may do a weapon customization mod if it isn't too much of a hassle to do,
but as a side note duel range wepons will not be included in that for technical reasons.
Buck 7 Jun @ 4:09pm 
Is there a way to add the commandant and the sharpshooters new weapons to the heros?
Von Schnitzel  [author] 4 Jun @ 1:55pm 
I have fixed some minor bugs and rename Sentinel to Castellan the reason for the name change can be seen in this image link below.

https://images.steamusercontent.com/ugc/12767912678911837420/D9AAC3847AF2D3B107023A1DE34C5102DB76471D/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

Future rework plans

I am unhappy with the High Awoken unit and will at some point in the future rework it.

Barb Myrmidon overall happy whit this unit how ever i want to make some minor changes to throw shield abilty works.
skaz88 2 Jun @ 9:20pm 
I think the Magister needs to have the optional cavalry tag removed, the mounted version is all messed up graphically.
LILSAW 3 May @ 11:59am 
Verifying files not fixing super lag anyone got a fix?
Von Schnitzel  [author] 17 Apr @ 11:53am 
@Dr. Sinclair Sure you do that, I don't really care as long as someone isn't reuploading my work and asking for donations or something like that.
Dr. Sinclair 16 Apr @ 3:17pm 
Hello! working on a tiny submod to make this compatible with Vectra's mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3348284772

It already mostly works, including the promotion submod and culture specific abilities, so the only change necessary was to make the Yeoman, Royal retinue and Herald recruitable in cities by the new subcultures.

However, i'd like yours and Vectra's permission first before publishing the submod :)

Thank you for your wonderful mods!
HzT 14 Apr @ 4:41pm 
ah ok, will post in the bug discussions!
Von Schnitzel  [author] 14 Apr @ 12:17pm 
@HzT Yeah i forgot to change the description i also forgot to mention the fact i reworked it i plan on fixing it next time i fix something bigger also try to use bug discussion i it makes issues easier to keep track of.
HzT 14 Apr @ 5:58am 
I notice in the Tier IV Reaver-Commandant, it has Leadership clash trait that mentions noble knight

I assume the trait itself is intentional, but the description might not?
Von Schnitzel  [author] 12 Apr @ 7:00pm 
I have made some changes to prowler as it was technically not finished, Changed a bunch of models and added support for my new mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3462931643

Also made a sub mode for feudal tier 3 aspiring evolutions https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3462932016
Lunatic Cultist 9 Apr @ 4:17pm 
I did after reading your description yesterday it fixed it, I was just a dumby lol
Von Schnitzel  [author] 9 Apr @ 6:00am 
@Lunatic Cultist Yes it does but only the version on your computer needs it as it is likely out of date do the following.

1 Open your Game Library on Steam.
2 Right-click on your game.
3 Select Properties from the menu.
4 In the Properties menu, select 'Local Files' from the left-hand panel.
5 On the Local Files page, select 'Verify integrity of game files'
6 Steam will then verify your files. ...
7 Once Steam is finished, a box saying all files successfully validated.
Lunatic Cultist 8 Apr @ 5:28pm 
needs updated now, units are invisible