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Thank gosh.
Do you get any errors on startup?
And would you mind posting what mods you've got active?
Also, it might be worth un- and re-downloading this mod to force a manual update, and checking if that fixes it, as steam sometimes just doesn't automatically download updates.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2804744504&searchtext=gauss
The original fire mode is still the default, though if you want to change that in your copy of this mod, you'd just need to go to the patch file and move the line:
<startEnabled>true</startEnabled>
From the 'Full power' section to the 'Low power' section
Honestly more interested in something that allows enemies to use gauss weapons without killing half of their own raiding force, which is funny the first two or three times but quickly loses its charm when you actually want to have an interesting fight instead of a clown show.
That happens to Gauss weapons that are made before the mod is introduced. Basically, they have two firing modes that are, thankfully, at least labeled correctly. UNFORTUNATELY, they default to the high-power penetration mode so you need to keep the automatic firing feature OFF for those weapons.
Any Gauss weapons you make after the mod is put in place *should* work with the toggle as intended.
A workaround is basically any character editor mod that lets you spawn in items. Just pay attention to quality & make sure to destroy the old weapons, if you care about things like fairness. Then, draft the pawn with the new weapon equipped, switch to the mode you want as default, then undraft & go as normal.
Friggin' love this mod. Setting up a front line of high-power backed up by regular firing mode? It's beautiful when fighting tribals or insectoids.
What do you mean? Once you set a pawn's weapon to low power mode, it should stay that way, as long as they don't switch weapon.
That's intentional
This should fix that on my current run. Good on you!
Uhhh a sugestion though if its posible, since you cant change firemode while not drafted, can the firemode button be hidden while not drafted?
That was a bug in the initial release that should've since been fixed. I'd recommend redownloading the mod to force a manual update. Let me know if you still have issues after that.
@swampy
Odd. I'll look into it. Thanks for the report.
@Boreal Dancer
I have a general policy for compatibility with mods I don't use that users are free to use and adapt my code to add compatibility for said mods, either for personal use, to upload as their own compatibility mod or to give to me to add compatibility for it within my mod.
but the ones from VEW frontiers are working just fine, I am very confused...
I think there might be a bug where the accuracy for the weapon is being set to 100%?
Unless I have another mod that's not compatible
That’d be great. I’ll start working on adding that when I get home.
I was planning to add that with the initial release, but it doesn't seem to be updated to 1.5 yet.
Then my coilgun shooter gave his wife a minor lobotomy while hunting.